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Microcontroller Prototypes with Arduino and a 3D Printer Discover a complete treatment of microcomputer programming and application development with Arduino and 3D printers Microcontroller Prototypes with Arduino and a 3D Printer: Learn, Program, Manufacture delivers a comprehensive guide to learning microcontrollers that’s perfectly suited to educators, researchers, and manufacturers. The book provides readers with a seasoned expert’s perspective on the process of microcomputer programming and application development. Carefully designed and written example code and explanatory figures accompany the text, helping the reader fully understand and retain the concepts described within. The book focuses on demonstrating how to craft creative and innovative solutions in embedded systems design by providing practical and illustrative methods and examples. An accompanying website includes functioning and tested source code and learning exercises and the book relies on freeware development tools for the creation of firmware and software code, 3D printed enclosures, and debugging. It allows the reader to work with modern sensors and collect sensor data to a host PC for offline analysis. Readers will also benefit from the inclusion of: A thorough introduction to the art of embedded computers, including their interdisciplinarity, TPACK analysis, and the impact of microcontroller technology on the maker industry An exploration of embedded programming with Arduino, including number representation and special-function codes and C common language reference A discussion of hardware interfaces with the outside world, including digital pin interface, analog pin interface, UART serial interface, I2C, and SPI A treatment of sensors and data acquisition, including environmental measurements with Arduino Uno, orientation and motion detection with Teensy, gesture recognition with TinyZero, and color sensing with Micro:bit A variety of supplementary resources—including source codes and examples—hosted on an accompanying website to be maintained by the author: www.mikroct.com. Perfect for researchers and undergraduate students in electrical and electronic engineering or computer engineering, Microcontroller Prototypes with Arduino and a 3D Printer: Learn, Program, Manufacture will also earn a place in the libraries of hardware engineers, embedded system designers, system engineers, and electronic engineers.
Microcontroller Prototypes with Arduino and a 3D Printer Discover a complete treatment of microcomputer programming and application development with Arduino and 3D printers Microcontroller Prototypes with Arduino and a 3D Printer: Learn, Program, Manufacture delivers a comprehensive guide to learning microcontrollers that’s perfectly suited to educators, researchers, and manufacturers. The book provides readers with a seasoned expert’s perspective on the process of microcomputer programming and application development. Carefully designed and written example code and explanatory figures accompany the text, helping the reader fully understand and retain the concepts described within. The book focuses on demonstrating how to craft creative and innovative solutions in embedded systems design by providing practical and illustrative methods and examples. An accompanying website includes functioning and tested source code and learning exercises and the book relies on freeware development tools for the creation of firmware and software code, 3D printed enclosures, and debugging. It allows the reader to work with modern sensors and collect sensor data to a host PC for offline analysis. Readers will also benefit from the inclusion of: A thorough introduction to the art of embedded computers, including their interdisciplinarity, TPACK analysis, and the impact of microcontroller technology on the maker industry An exploration of embedded programming with Arduino, including number representation and special-function codes and C common language reference A discussion of hardware interfaces with the outside world, including digital pin interface, analog pin interface, UART serial interface, I2C, and SPI A treatment of sensors and data acquisition, including environmental measurements with Arduino Uno, orientation and motion detection with Teensy, gesture recognition with TinyZero, and color sensing with Micro:bit A variety of supplementary resources—including source codes and examples—hosted on an accompanying website to be maintained by the author: www.mikroct.com. Perfect for researchers and undergraduate students in electrical and electronic engineering or computer engineering, Microcontroller Prototypes with Arduino and a 3D Printer: Learn, Program, Manufacture will also earn a place in the libraries of hardware engineers, embedded system designers, system engineers, and electronic engineers.
The New Shop Class connects the worlds of the maker and hacker with that of the scientist and engineer. If you are a parent or educator or a budding maker yourself, and you feel overwhelmed with all of the possible technologies, this book will get you started with clear discussions of what open source technologies like 3D printers, Arduinos, robots and wearable tech can really do in the right hands. Written by real "rocket scientist" Joan Horvath, author of Mastering 3D Printing, and 3D printing expert Rich Cameron (AKA whosawhatsis), The New Shop Class is a friendly, down-to-earth chat about how hands-on making things can lead to a science career. Get practical suggestions about how to use technologies like 3D printing, Arduino, and simple electronics Learn how to stay a step ahead of the young makers in your life and how to encourage them in maker activities Discover how engineers and scientists got their start, and how their mindsets mirror that of the maker
The ultimate power-packed crash course in building Arduino-based projects in just 10 days! About This Book A carefully designed 10-day crash course, covering major project/device types, with 20+ unique hands-on examples Get easy-to-understand explanations of basic electronics fundamentals and commonly used C sketch functions This step-by-step guide with 90+ diagrams and 50+ important tips will help you become completely self-reliant and confident Who This Book Is For This book is a beginner's crash course for professionals, hobbyists, and students who are tech savvy, have a basic level of C programming knowledge, and basic familiarity with electronics, be it for embedded systems or the Internet of Things. What You Will Learn Write Arduino sketches and understand the fundamentals of building prototype circuits using basic electronic components, such as resistors, transistors, and diodes Build simple, compound, and standalone devices with auxiliary storage (SD card), a DC battery, and AC power supplies Deal with basic sensors and interface sensor modules by using sensor datasheets Discover the fundamental techniques of prototyping with actuators Build remote-controlled devices with infrared (IR), radio frequency (RF), and telephony with GSM Learn IoT edge device prototyping (using ESP8266) and IoT cloud configuration In Detail This book is a quick, 10-day crash course that will help you become well acquainted with the Arduino platform. The primary focus is to empower you to use the Arduino platform by applying basic fundamental principles. You will be able to apply these principles to build almost any type of physical device. The projects you will work through in this book are self-contained micro-controller projects, interfacing with single peripheral devices (such as sensors), building compound devices (multiple devices in a single setup), prototyping standalone devices (powered from independent power sources), working with actuators (such as DC motors), interfacing with an AC-powered device, wireless devices (with Infrared, Radio Frequency and GSM techniques), and finally implementing the Internet of Things (using the ESP8266 series Wi-Fi chip with an IoT cloud platform). The first half of the book focuses on fundamental techniques and building basic types of device, and the final few chapters will show you how to prototype wireless devices. By the end of this book, you will have become acquainted with the fundamental principles in a pragmatic and scientific manner. You will also be confident enough to take up new device prototyping challenges. Style and approach This step-by- step guide will serve as a quick, 10-day crash course to help you become well acquainted with the Arduino platform.
Hone your understanding of science and engineering concepts with the versatile Arduino microcontroller and powerful Raspberry Pi mini-computer. The simple, straightforward, fun projects in this book use the Arduino and Raspberry Pi to build systems that explore key scientific concepts and develop engineering skills. Areas explored include force/acceleration, heat transfer, light, and astronomy. You'll work with advanced tools, such as data logging, advanced design, manufacturing, and assembly techniques that will take you beyond practical application of the projects you'll be creating. Technology is ever evolving and changing. This book goes beyond simple how-tos to teach you the concepts behind these projects and sciences. You'll gain the skills to observe and adapt to changes in technology as you work through fun and easy projects that explore fundamental concepts of engineering and science. What You'll LearnMeasure the acceleration of a car you're riding in Simulate zero gravity Calculate the heat transfer in and out of your house Photography the moon and planets Who This Book Is ForHobbyists, students, and instructors interested in practical applications and methods to measure and learn about the physical world using inexpensive Maker technologies.
This book covers polymer 3D printing through basics of technique and its implementation. It begins with the discussion on fundamentals of new-age printing, know-how of technology, methodology of printing, and product design perspectives. It includes aspects of CAD along with uses of Slicer software, image analysis software and MATLAB® programming in 3D printing of polymers. It covers choice of polymers for printing subject to their structure–property relationship, troubleshooting during printing, and possible uses of waste plastics and other waste materials. Key Features Explores polymeric material printing and design. Provides information on the potential for the transformation and manufacturing, reuse and recycling of polymeric material. Includes comparison of 3D printing and injection moulding. Discusses CAD design and pertinent scaling-up process related to polymers. Offers basic strategies for improvement and troubleshooting of 3D printing. This book is aimed at professionals and graduate students in polymer and mechanical engineering and materials science and engineering.
Even if you've never touched a 3D printer, these projects will excite and empower you to learn new skills, extend your current abilities, and awaken your creative impulses. Each project uses a unique combination of electronics, hand assembly techniques, custom 3D-printed parts, and software, while teaching you how to think through and execute your own ideas. Written by the founder of Printrbot, his staff, and veteran DIY authors, this book of projects exemplifies the broad range of highly personalized, limit-pushing project possibilities of 3D printing when combined with affordable electronic components and materials. In Make: 3D Printing Projects, you'll: Print and assemble a modular lamp that's suitable for beginners--and quickly gets you incorporating electronics into 3D-printed structures. Learn about RC vehicles by fabricating--and driving--your own sleek, shiny, and fast Inverted Trike. Model a 1950s-style Raygun Pen through a step-by-step primer on how to augment an existing object through rapid prototyping. Fabricate a fully functional, battery-powered screwdriver, while learning how to tear down and reconstruct your own tools. Get hands-on with animatronics by building your own set of life-like mechanical eyes. Make a Raspberry Pi robot that rides a monorail of string, can turn corners, runs its own web server, streams video, and is remote-controlled from your phone. Build and customize a bubble-blowing robot, flower watering contraption, and a DIY camera gimbal.
"You've created your first prototypes using the Arduino micro-controller, you understand how to input to it, output from it, and now you're ready for more. Maybe you even want to commercialize your prototype. This course transforms your Arduino prototypes from basic to advanced, presenting a new set of skills, techniques, and technologies you can use to make your prototypes more useful, robust, and perhaps, market ready."--Resource description page.
Modern technology has enhanced many aspects of life, including classroom education. By offering virtual learning experiences, educational systems can become more efficient and effective at teaching the student population. The Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments highlights program developments in the realm of digital worlds in educational settings. Featuring pedagogical methods and topics relating to cooperative learning, hands-on curriculum, and meta-cognitive dimensions, this publication is a critical reference source for pre-service and in-service teachers, school administrators, higher education faculty, and researchers interested in virtual reality incorporation in the classroom.