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STOP!DON'T BUY THIS BOOK!At least, not yet.The basic rules for the Micro Chapbook RPG system as well as ALL of the scenarios in this book can be downloaded for FREE through DriveThruRPG.com. With that in mind, this Deluxe Scenario Collection contains the absolute basic rules for you to play the game. It also includes the complete volume 1 of scenarios (collecting numbers 1 through 5 of the individually released Micro Chapbooks) with a few updates. Each scenario has been broken down into the following subsections for your convenience: Backstory: A bit of background story to help get you into the experience.Village Shop: A list of the weapons, armor, and items available in town.Armory: Short descriptions of each weapon for added flavor and context. Dungeon: The full complement of charts/tables needed for the scenario.Bestiary: A short description of each monster found in the dungeon for added flavor and context.Boss: A short description of the boss monster as well as the NEW REWARD you will earn for beating him (only found in this deluxe collection). You may earn this reward for each successful playthrough of a scenario
The Micro Chapbook RPG system is an ultra-simple roleplaying game that can be played solo or with a traditional GM if you so wish. The main game focuses on solitaire gameplay, starring a single foolhardy hero. It uses randomly generated dungeon scenarios to make each game session a little different. The universe for this game is brutal, unforgiving, and dark. It takes notes from such classics as Dungeon Quest and Deathtrap Dungeon. Expect to die and die often. This new Updated Edition of the Core Rulebook includes all the same rules and guides as the original Deluxe Core Rulebook. However, it ALSO includes new rules and updates to help make this version of the game more consistent with (and build upon) the newer Basic Rules Set found in the "Starter Adventure Series Games."
The Zaharets, the land between the Vori Wastes and the Plains of Aeco, is well-known as the Land of Risings. Dominated by the rising city-states of Ameena Noani and Sentem, facing each other along the great War Road, the Zaharets has always been home to powerful civilizations. Beastmen ruins dot the landscape, a constant reminder of the Kingdom of Sin and the fragility of the Law of Men. Even older are the great ruins of the Hulathi, the legendary sea peoples, and the Hannic mansions sealed beneath the mountains, awaiting those who would seek out the Lost Folk. Scars abound from the wars between ruined Keta in the north and Gerwa in the south. And, far to the east, the legends of Muadah still beckon occultists and Jackals who seek to plunder its corrupted ruins. Inspired by the myths, cultures, and history of the Ancient Near East, and by such ancient texts as the Iliad, the Epic of Gilgamesh, and the Old Testament, Jackals is a Sword & Sorcery roleplaying game set in a Fantasy Bronze Age. With mechanics based on the popular OpenQuest system, the game places players in the role of Jackals – adventurers, explorers, sellswords, and scavengers – and sends them out into the peril-filled land of the Zaharets to make their fortune... or perhaps fulfill a greater destiny...
Enjoy these 40 expertly crafted micro-RPGs that are fast, fun, easy to learn, and come in a variety of genres—from space exploration to jungle dungeon crawlers—everything you need to pick up and play today. Get gaming fast with The Ultimate Micro-RPG Book including brand-new micro-RPGs created by experts across the gaming world. From space exploration to jungle dungeon crawlers this book has everything you need to pick up and play today. With these quick-start games, you can create your own adventures, alone or with friends, without any prep, and with minimal set up and pieces. Whether you’re new to RPGs or working towards your level 20 mage, this collection is a great way to try out different games and systems, and test your roleplay skills on different character types and situations.
Welcome to 1.75 Edition! The Micro Sci-Fi RPG system is an ultra-simple dark sci-fi roleplaying game that is designed specifically for solo play. Take on the role of a lone space traveller, scouting away missions, killing aliens, gathering credits, and becoming an interplanetary hero! These basic rules are the definitive rules for the system and are all you need to play any adventure for the system. They are considered the new 1.75 edition rules, but remain completely compatible with all the other game content in the system.
Small of Stature. Strong of Will. Have you ever wanted to play a pen and paper roleplaying game with friends, but couldn't get your group together? Perhaps you are an introvert who doesn't like going out to meet people. Maybe you just are looking for a quick escape over a lunch break or in the evening? Well, look no further. Micro RPG (also known as Micro Chapbook RPG in other iterations of the rules) is an ultra-simple genre hopping dark fantasy roleplaying game that is designed specifically for one player. Take on the role of a lone adventurer, delving into castles & dungeons, killing monsters, gathering gold, and becoming the hero of the town! All in short manageable sessions you can play over a lunch break, on a plane, or in a minute of spare time. This book gives you the rules you need for "Little" dungeon runs featuring small but heroic characters.
Micro Chapbook Co-Op is a set of add-on rules for the Micro Chapbook RPG system. The basic system is designed for simplicity, quickness of play, and ease of entry. It is ultimately a solo game . . . until now. All of the game books so far include a few tips for playing co-op, but these co-op rules give you more clear and precise guidelines to play this game and all of its adventure books with a group of players. NO GAME MASTER NEEDED! This book also includes: rules for character backgrounds, rules for party backgrounds, rules for party cohesion, and a WHOLE NEW DUNGEON for use in any game, solo or co-op.
A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.
Journey into the world of Peter Pan and its mysterious inhabitants. The book is a feature-length hex crawl campaign, filled with endless adventure, adapted from the tales of Peter Pan, and tailored for an older audience.
Jonathan Hicks, published twice in the British Science Fiction Association's writer's magazine 'FOCUS' and the mission designer/dialogue writer of the mobile telephone game of acclaimed television show 'Battlestar Galactica', presents twelve short stories about the little people in the big universe. "I grew up with the grandiose science fiction tales, in books and on film, with great galaxy-spanning adventures or life-changing technologies," said Jonathan Hicks. "In this book I concentrate on the 'little guy', the people who work behind the scenes and those who get a less than stellar deal out of the supposed adventure travelling the galaxy and exploring new technologies offers." Click on the 'preview this book' under the cover picture above to find out more about these stories. Contains strong language and some violence