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Despite Pete and the gang’s efforts to keep the fish-boy Mermin from making waves in their small town, he can’t help but stick out! An amateur team of paranormal investigators has their sights on Mermin, and they think he’s their chance to make it big! Meanwhile, Benni, Mermin’s round aquatic companion, is ready to spill the beans about their lives in the underwater kingdom of Mer, but perhaps things aren’t as simple as he says…
The battle between Mer and Atlantis begins! And while Mermin is at his father's side, the rest of his friends and family are scattered around the battlefield, trying to help in any way they can. Except for Pete, who's about to stage a jailbreak out of Atlantis with a team of Mer-prisoners! Will they make it to Mer in time to stop the war?
No one knows much about Mer, the underwater kingdom where Mermin the merman was born, but due to a rising conflict with the people of Atlantis, Mermin is needed back home immediately. Which means that his human friends get to accompany him and see all the aquatic wonders of Mer. But once again, Mermin is tight-lipped about his past – even when it’s swimming right in front of him. And there are enemies lurking in the seedier depths of Mer, who’ve got their sights set not only on Mermin, but on Pete and his friends!
The battle for the city of Umber has begun. Emerane finds herself standing between the city she hates and total annihilation, and must decide if Umber, cruel and corrupt though it may be, deserves its fate. But the faces of terrified citizens make her decision easy. She finds herself fighting alongside the Furie himself, as well as her companions: the Asp, the Magus, and the Acolyte, each of whom reveal hidden power. But will they be enough? Against the overwhelming might of Death's army, is there any hope of victory?
Jude, Essie, Nettie, and Ernest have seen Heaven, Hell, and Earth, and now they face the most terrifying realm of all. The End. Their journey has brought them to the brink of global war... and that's not even considering the murderous Cosmic Potato.
With Brik gone, Drew is left to confront Little Stalin on his own. But is Drew ready for that showdown? Will he be able to put a stop to the violence engulfing his neighborhood or will he be just another victim of it? And what fate lies ahead for the golem? Get the all the answers in this thrilling conclusion!
His home burned, the Blacksheare crime family hot on his heels, the luckless Magus turns to the only friend he has—the Acolyte, who at least still has a temple roof over his head. But the ruthless Blacksheares have debts owed there too, and soon come to collect. What they don't expect is for the meek Acolyte and the cowardly Magus to boldly turn and fight. Soon, the Old Temple catches fire, and the rest of the city could easily burn with it. But is it worth the effort to save a city without hope?
With a little help from fellow contestant Neptunia, Peony makes it out of Cannibal Coliseum before she gets skewered. But if they don’t get back to the Space Battle Lunchtime studio on the double, both Neptunia and Peony will forfeit their spots in the finale! It’s a race to the finish in this penultimate issue!
It's the final battle between The Mighty Zodiac and the Moon Rabbit Army! Great Tiger Ho has been transformed. Master Long is transformed. And Rabbit One has a game changing transformation of his own before the dust settles at Twilight's Bastion. Who will be the last warriors standing?
Special one-shot from original series artist (and Invader ZIM character designer) Aaron Alexovich! When ZIM, master of fear, gets spooked by Dib, he'll do whatever it takes to prove he isn't scared of anything! Or that Dib is scared of something! Or that GIR is scared of everything! ANYWAY! ZIM is the master of fear here, and that's the MOST important!