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Drawing from Dinesh’s findings in Memos from a Theatre Lab: Exploring What Immersive Theatre “Does”, this practice-based-research project – second in an envisioned series of Immersive Theatre experiments in Dinesh’s theatre laboratory -- considers the potential impact of pre-existing relationships between actors, spectators, and performance spaces when using immersive theatrical aesthetics toward educational and/or socio-political objectives. Memos from a Theatre Lab: Spaces, Relationships and Immersive Theatre explores the following questions: When audience members do not know the actors outside the milieu of a theatrical performance, does an immersive form hold different implications than if performers and spectators know each other in ‘real life’? When actors and spectators are strangers to each other, are performers more or less likely to judge the responses that are given to them within an immersive scenario? What kinds of immersive situations, especially in Applied Theatre interventions, might benefit from the presence or absence of a pre-existing relationship between performers, audience members, and the spaces in which these experiences occur? In describing the processes involved in: designing such an experiment, crafting the relevant immersive performances, and gathering/ analysing data from actors and spectators, this book puts forward strategies for students, researchers, and practitioners who seek to better understand the form of Immersive Theatre.
Drawing from Dinesh’s findings in Memos from a Theatre Lab: Exploring What Immersive Theatre “Does” and Memos from a Theatre Lab: Spaces, Relationships, & Immersive Theatre, this practice-based-research project, the third in a series of Immersive Theatre experiments in Dinesh’s theatre laboratory, considers the impact of duration when using immersive theatrical aesthetics toward educational and/or socio-political objectives. Dinesh frames the third experiment in her New Mexican theatre laboratory by placing its data and analyses in conversation with Information for/from Outsiders: Chronicles from Kashmir: a twenty-four hour long immersive, theatrical experience that Dinesh has been developing with Kashmiri theatre artists since 2013. In doing so, Dinesh seeks to create ‘conceptual bridges': between practice and theory; between her experiments in New Mexico and the work that she does in Kashmir; between the generation of frameworks to develop Dinesh’s own repertoire as a practitioner-researcher, and the creation of shareable strategies that might be used by other Immersive Theatre scholars, artists, and students.
What does immersive theatre ‘do’? By contrasting two specific performances on the same theme - one an 'immersive' experience and the other a more conventional theatrical production - Nandita Dinesh explores the different ways in which theatrical form impacts upon actors and audiences. An in-depth case study of her work Pinjare (Cages) sets out the ‘hows’ and ‘whys’ of her specific aesthetic framework. Memos from a Theatre Lab places Dinesh’s practical work within the context of existing analyses of immersive theatre, using this investigation to generate an underpinning theory of how immersive theatre works for its participants.
Immersive theater calls upon audience members to become participants, actors and "others." It traditionally offers binary roles--that of oppressor or that of victim--and thereby stands the risk of simplifying complex social situations. Challenging such binaries, this book articulates theatrical "grey zones" when addressing juvenile detention, wartime interventions and immigration processes. It presents scripts and strategies for directors and playwrights who want to create theatrical environments that are immersive and pedagogical; aesthetically evocative and politically provocative; simple and complex.
This book investigates audience experience through the lens of sensory engagement in immersive, one-to-one performance. It presents a distinct, practice-based research (PBR) framework – a performance research ‘laboratory’ – designed to evaluate the effects on diverse audience experiences of two ‘sense-specific manipulations’: eye masks and touch. Through a qualitative analysis of responses from seventy-four individual audience participants, this book offers insight into how these popular ‘immersing’ strategies might be experienced. What do these strategies achieve? How do audience participants make sense of them? Do audience responses align with artistic intentions? And how does the PBR framework designed to address these questions influence the outcomes? Through an analysis of three sets of one-to-one performance experiments generating comparative data about the experience of sense-specific manipulation, this book proposes the utility of merging methodologies in artistic research with empirical audience research in theatre and performance studies. This study offers a new perspective on the value of sensory-focused, immersive, one-to-one experience as a means of resensitizing audience participants through performance.
How do theatre makers in Britain produce immersive, participatory experiences for audiences? How are productions designed and rehearsed, and how can the experience of different companies inform your own practice and understanding of this burgeoning craft? This collection of original discussions with some of Britain's leading immersive and interactive theatre makers explores their processes, methods and practices, offering a behind-the-scenes tour of how they make their work. It provides new material addressing a range of previously undisclosed topics including approaches to casting and rehearsal strategies, through to more concrete concerns such as funding and finance models. They reveal the discrete nuts and bolts of building audience-experience, and candidly discuss their own position to the term 'immersive' and how they perceive their place within the wider experience-centric cultural landscape. This collection combines perspectives from practitioners across the spectrum of immersions and interactivity in performance to showcase working methods across a variety of forms; from one-on-one, to gamified, playable experiences. The diversity of conversations captured in this volume reflects the polyphony of the immersive and interactive landscape in Britain, introducing readers to the work of Les Enfants Terrible, Parabolic, COLAB Theatre, The Lab Collective, Cross Collaborations, and ZU-UK. Makers participate in frank dialogue that reveals the ways in which they employ scenography, design, game and structural mechanics, approaches to stage management tactics, as well as the development of audience relationships, the role of intimacy and agency.
Writing in-Between lies at intersections: between theory and praxis; between fiction and non-fiction; between author and reader; between the personal and the political. Beginning with a conceptual glossary that prepares readers for their journey through the book, Dinesh offers two central texts to invite readers to become co-creators. The first, F for _____, is written as an “academic novella” and culminates with an interactive section that is composed of guided invitations for the reader/co-creator. The second text, Julys, takes the form of a “dramatic memoir” and intersperses invitations for readers/co-creators between each of its chapters. Dinesh brings these threads together in an entirely interactive concluding chapter, where her hopes for collaborative meaning making take centre stage. In all of its unique invitations to engage, Dinesh’s readers/co-creators can either choose to craft their creations in personal notebooks or blank spaces in this work’s physical copy, or to engage more publicly via virtual forums that can be accessed via QR codes and accompanying links that are scattered throughout the book. Guided by questions about writing can “do” — questions that have shaped Dinesh’s work as an artist, scholar, and educator for almost two decades — Writing in Between embodies one central tenet: that the significance of performative writing might be most powerfully experienced through a collaborative process of meaning making between a text’s author and its readers turned co-creators.
Aleph-naught is a performative text that creatively harnesses Dinesh’s findings from three of her previous works: Memos from a Theatre Lab: Exploring What Immersive Theatre “Does”, Memos from a Theatre Lab: Spaces, Relationships, & Immersive Theatre, and Memos from a Theatre Lab: Immersive Theatre & Time. As the latest endeavour in Dinesh’s ongoing commitment to creating socially relevant, immersive, theatrical works, this book contains “A Play” and “A Plan”: a script that can be staged; a plan for how to work with participants (performers and spectators) in the realisation of that script. By using one specific play to address larger questions around staging Immersive Theatre, Aleph-naught is a unique resource for practitioners and researchers who are committed to immersive forms of socially relevant theatre praxis.
Being an audience participant can be a confusing and contradictory experience. When a performance requires us to do things, we are put in the situation of being both actor and spectator, of being part of the work of art while also being the audience who receives it, and of being both perceiving subject and aesthetic object. This book examines these contradictions – and many others – as they appear by accident and by design in increasingly popular forms of interactive, immersive, and participatory performance in theatre and live art. Borrowing concepts from cognitive philosophy and bringing them into a conversation with critical theory, Gareth White sharply examines meaning as a process that happens to us as we are engaged in the problems and negotiations of a participatory performance. This study will be of great interest to scholars and students of theatre and performance, intermedial arts and games studies, and to practising artists.
This is a clear, accessible manual of storytelling techniques and learning activities for spatial computing, augmented reality and mixed reality. It covers the key skills that the next generation of digital storytellers will need, providing readers with practical tools for creating digital stories and adventures out in the real world. Drawing on more than a decade of experience, veteran immersive storyteller Rob Morgan provides strategies and techniques for augmenting players and places with digital narrative. Readers will try out key ideas through a range of practical exercises, building up their own portfolio of augmented/spatial narrative projects. Storytelling for Spatial Computing and Mixed Reality provides insight on everything from narrative pacing to conditional and emergent storytelling for augmented/spatial technology. Each chapter addresses key questions about the affordances - and ethics - of augmenting players' realities, helping students and practitioners explore this new storytelling frontier. This book will be invaluable to students of game design, experience design and interactive narrative. It provides theories, best practices and case studies also relevant to creative professionals in games, XR, immersive theatre, theme parks and brand experience.