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It's the year 200X and everyone in Den Tech City is plugged into the Net. But living in cyberspace isn't always fun and games. High-tech crimes and pesky viruses are always a big problem for the authorities. Thank gookness for MegaMan and his NetOperator, Lan Hikari. Together, they do their best to keep their hometown safe from being permanently deleted. MegaMan's fiercest enemy Bass has returned and he's more powerful than ever. Vested by the Dark Power, Bass has fused with CyberBeast Grave to become DenTech City's worst nightmare. To save the day, MegaMan and ProtoMan must come together using the SoulUnion program. Apart, the two friends are no match for the new Bass. But together, there's a chance they can smash their archenemy to smithereens.
Fifth-grader Lan Hikari and MegaMan unite to thwart the sinister organization World Three's quest to take over the world.
It's the year 200X and everyone in Den Tech City is plugged into the Net. But living in cyberspace isn't always fun and games. High-tech crimes and pesky viruses are always a big problem for the authorities. Thank gookness for MegaMan and his NetOperator, Lan Hikari. Together, they do their best to keep their hometown safe from being permanently deleted. A new force has been unleashed from the darkest, wildest realms of the Net--a menace more dangerous than anything DenTech City has ever faced. What is it? MegaMan himself! Transformed by the mysterious "Beast" program, MegaMan has developed the unwelcome power to turn into a rampaging monster. While Lan's scientist dad searches for a solution, MegaMan and Lan try to deal with MegaMan's beastly new condition...while fighting the world's most powerful NetNavis!
It's the year 200X and everyone in Den Tech City is plugged into the Net. But living in cyberspace isn't always fun and games. High-tech crimes and pesky viruses are always a big problem for the authorities. Thank gookness for MegaMan and his NetOperator, Lan Hikari. Together, they do their best to keep their hometown safe from being permanently deleted. Venturing deeper and deeper into the murky UnderNet, MegaMan and Lan Hikari come face to face with PharaohMan - a 20,000-year-old relic from a long-forgotten civilization. At his command, PharaohMan possesses the four holy warriors...each one as powerful as MegaMan himself! Quickly, the cobalt-colored NetNavi figures out the score. If he can defeat each of these warriors, he'll be able to wrestle their collective strength away from PharaohMan. With his pal GutsMan at his side, MegaMan is ready for a full-tilt fight. If he can defeat the fearsome foursome, he will be the strongest NetNavi in DenTech City!
This title collects the artwork of all six 'Battle Network' games, as well as 'Network Transmission' and 'Operate Shooting Star'. Inside you'll find character designs, promotional art, rarely seen pieces, and plenty of creator commentary.
Mega Man is the hit new action-adventure series from Archie Comics! Dr. Light wanted to build a better tomorrow with his new Robot Masters, but the evil Dr. Wily reprogrammed them to take over the world! Now it's up to one little robot to save us all -- Mega Man! Don't miss the first heroic adventures of Rock, a simple helper robot who takes up the fight for the greater good! This volume contains Rock's transformation into Mega Man, his first battles with the Robot Masters, and his titanic clash with Dr. Wily! Mega Man Vol. 1 collects issues 1-4 of the Mega Man comic book.
Mega Man is the hit new action-adventure series from Archie Comics! Mega Man is about to retire his Mega Buster forever! With Dr. Wily's schemes defeated, our young hero thinks it's safe to return to his life as a helper robot. Wrong! Dr. Wily returns with a vengeance, striking back with eight all-new Robot Masters! Each one is specifically designed to take down the Blue Bomber, and the clock is ticking before they unleash their terrible power onto the world! It's up to Mega Man to take on the malicious Quick Man and his seven sinister robot brothers, foil Dr. Wily's insidious schemes, and storm the mad machinist's castle in a tale so epic you'll have to see it to believe it! Mega Man Vol. 3 collects Mega Man #9-12.
"Robot Master Skullman is out of control and only Mega Man can take him down! Plus, Mega Man faces off against one of his most powerful foes ever - Bass, and his robot wolf Treble!"--p. [1] of cover.
Chronicles the adventures of Ranma, a martial arts student cursed to turn into a girl every time he is splashed with cold water.
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.