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When you buy this book you get an electronic version (PDF file) of the interior of this book. You can play the puzzles in this book on your mobile phone! Sudoku is a fun and addicting logic puzzle game that has taken the world by storm. This book is ideal if you love to solve difficult Sudoku puzzle. You do not need to wade through tons of easy Sudoku puzzle before getting to the real brain teasers. Once you pick up this book, you won't be able to put it back down. You have been warned! Only 1 large print puzzle per page, with lots of white space for scribbling. Mega Sudoku 16x16 - Hard is a collection of 276 puzzle: 216 hard Sudoku 16x16 puzzle 60 extra logic puzzle I guarantee that every logic puzzle in this Sudoku puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzle in this book will appear in any of the other English PuzzleBooks.net books. Sudoku is also known as Number Place, Nanpure, Su Doku. Quite often Sudoku is misspelled as Suduko, Soduko, Sodoku, Sudoko, Suduku or Soduku.
Sudoku 16 x 16 100 large Sudoku puzzles Place digits from 1 to 16 in each empty cell. Every column, every row and every 4 x 4 box should contain one of each digit.
A travel-friendly puzzle-packed book that keeps the brain in shape One of the best ways to exercise the mind is through word and logic games like word searches and Sudoku. Studies have shown that doing word searches frequently can help prevent diseases like Alzheimer's and dementia. Word Searches For Dummies is a great way to strengthen the mind and keep the brain active plus, it's just plain fun! This unique guide features several different types of word searches that take readers beyond simply circling the answer: secret shape word searches, story word searches, listless word searches, winding words, quiz word searches, and more. It provides a large number of puzzles at different levels that will both test and exercise the mind while keeping the reader entertained for hours.
The Improv Handbook is the most comprehensive, smart, helpful and inspiring guide to improv available today. Applicable to comedians, actors, public speakers and anyone who needs to think on their toes, it features a range of games, interviews, descriptions and exercises that illuminate and illustrate the exciting world of improvised performance. First published in 2008, this second edition features a new foreword by comedian Mike McShane, as well as new exercises on endings, managing blind offers and master-servant games, plus new and expanded interviews with Keith Johnstone, Neil Mullarkey, Jeffrey Sweet and Paul Rogan. The Improv Handbook is a one-stop guide to the exciting world of improvisation. Whether you're a beginner, an expert, or would just love to try it if you weren't too scared, The Improv Handbook will guide you every step of the way.
When you buy this book you get an electronic version (PDF file) of the interior of this book. You can play the puzzles in this book on your mobile phone! Sudoku is a fun and addicting logic puzzle game that has taken the world by storm. This book is ideal if you love to solve difficult Sudoku puzzle. You do not need to wade through tons of easy Sudoku puzzle before getting to the real brain teasers. Once you pick up this book, you won't be able to put it back down. You have been warned! Only 1 large print puzzle per page, with lots of white space for scribbling. Mega Sudoku 16x16 Large Print - Hard is a collection of 276 puzzle: 216 hard Sudoku 16x16 puzzle 60 extra logic puzzle I guarantee that every logic puzzle in this Sudoku puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzle in this book will appear in any of the other English PuzzleBooks.net books. Sudoku is also known as Number Place, Nanpure, Su Doku. Quite often Sudoku is misspelled as Suduko, Soduko, Sodoku, Sudoko, Suduku or Soduku.
From David Graeber, the bestselling author of The Dawn of Everything and Debt—“a master of opening up thought and stimulating debate” (Slate)—a powerful argument against the rise of meaningless, unfulfilling jobs…and their consequences. Does your job make a meaningful contribution to the world? In the spring of 2013, David Graeber asked this question in a playful, provocative essay titled “On the Phenomenon of Bullshit Jobs.” It went viral. After one million online views in seventeen different languages, people all over the world are still debating the answer. There are hordes of people—HR consultants, communication coordinators, telemarketing researchers, corporate lawyers—whose jobs are useless, and, tragically, they know it. These people are caught in bullshit jobs. Graeber explores one of society’s most vexing and deeply felt concerns, indicting among other villains a particular strain of finance capitalism that betrays ideals shared by thinkers ranging from Keynes to Lincoln. “Clever and charismatic” (The New Yorker), Bullshit Jobs gives individuals, corporations, and societies permission to undergo a shift in values, placing creative and caring work at the center of our culture. This book is for everyone who wants to turn their vocation back into an avocation and “a thought-provoking examination of our working lives” (Financial Times).
This book constitutes the refereed proceedings of the 52nd Annual Convention of the Computer Society of India, CSI 2017, held in Kolkata, India, in January 2018. The 59 revised papers presented were carefully reviewed and selected from 157 submissions. The theme of CSI 2017, Social Transformation – Digital Way, was selected to highlight the importance of technology for both central and state governments at their respective levels to achieve doorstep connectivity with its citizens. The papers are organized in the following topical sections: Signal processing, microwave and communication engineering; circuits and systems; data science and data analytics; bio computing; social computing; mobile, nano, quantum computing; data mining; security and forensics; digital image processing; and computational intelligence.
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Faced with the twin threats of peak oil and climate change, many governments have turned for an answer to the apparent panacea of biofuels. Yet, increasingly, the progressive implementation of this solution demonstrates that the promise of biofuels as a replacement to fossil fuels is in fact a mirage that, if followed, risks leaving us short of power, short of food and doing as much damage to the climate as ever -- let alone the consequent impact on biodiversity due to additional loss of habitat for agricultural production and on rural development due to the additional stress on traditional farming systems. Worse still, these risks are being ignored.In this definitive expos?, Mario Giampietro and Kozo Mayumi present a theoretical framework and exhaustive evidence for the case against large scale biofuel production from agricultural crops. This book will be vital, sobering reading for anyone concerned with energy or agricultural policy, or bioenergy as a complex system."
Paid work is absolutely central to the culture and politics of capitalist societies, yet today’s work-centred world is becoming increasingly hostile to the human need for autonomy, spontaneity and community. The grim reality of a society in which some are overworked, whilst others are condemned to intermittent work and unemployment, is progressively more difficult to tolerate. In this thought-provoking book, David Frayne questions the central place of work in mainstream political visions of the future, laying bare the ways in which economic demands colonise our lives and priorities. Drawing on his original research into the lives of people who are actively resisting nine-to-five employment, Frayne asks what motivates these people to disconnect from work, whether or not their resistance is futile, and whether they might have the capacity to inspire an alternative form of development, based on a reduction and social redistribution of work. A crucial dissection of the work-centred nature of modern society and emerging resistance to it, The Refusal of Work is a bold call for a more humane and sustainable vision of social progress.