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The Marik-Stewart Commonwealth is near to collapsing under negligent leadership: if something isn’t done soon, its implosion will leave many worlds and many lives vulnerable to factions willing to conquer and exploit them... A MechWarrior without peer, Thaddeus Marik has become the figurehead for a new community of worlds attempting to resurrect the Free Worlds League. After defeating a Lyran invasion on the planet of Savannah and negotiating a successful alliance with the Protectorate Coalition, Marik must now ally himself with Jessica Halas-Hughes Marik if the new league is to have a chance. Having Marik and his forces at her side gives Jessica much-needed credibility and greater influence on Oriente. But old hatreds die hard, erupting in a war against enemies who will stop at nothing to destroy the founding of a new league...
Once a formidable MechWarrior, Mirach Governor Sergio Ortega now believes that diplomacy will win the day. His sons, Dale and Austin, are also stalwarts of the Republic and aspiring MechWarriors—but very hotheaded. Against growing civil unrest, they urge a military show of force before events spiral out of control. But Mirach has no military equipment up to BattleMech status. And the pacifistic Governor is slashing military spending—a move that could spell defeat for the Republic. Marta Kinsolving’s Mirach Business Association has been converting industrial ‘Mechs into fighting machines. After putting down a small civil uprising, MBA may field a force in the imminent civil war and split Mirach three ways. Although Austin Ortega believes that Marta may be complicit his brother’s death, when open warfare erupts—she may turn out to be strongest ally the Ortegas have.
Centuries ago, Minoru Kurita abandoned his noble name and heritage when he was adopted by Clan Nova Cat, who utilized Minoru’s psychic abilities to create a powerful new breed of warrior—the Mystic Caste, a secretive, spiritual branch of the Clan led by their exalted Oathmaster. From the moment Kisho left the Iron Womb, he has been trained in the Mystic Caste with one goal in mind: to forge his entire being into a tool. Not simply as a weapon to fight the Clan’s enemies, but as an instrument of strength to bring glory to Clan Nova Cat through his visions. Now, he has been chosen by the Oathmaster himself to be his protégé—and possible successor. But Kisho’s great pride masks a greater deception: he does not believe any of it. He has walked the path all his life, yet he has no faith in the gifts the Mystic Caste supposedly possesses—and he is running out of time. For Kisho is about to be sent into battle with his warrior brethren to fight alongside the forces of the controversial Warlord Katana Tormak—and the faith he has so long denied may be the only thing that can save them.
The first body that turns up in Farway, a secluded town on the planet Denebola, is from out of town. When the Denebola Bureau of Investigation and the legate’s office from half the planet away decide to help identify the murder victim, Sheriff Hank Ketchum knows he’s in over his head. Enter the infamous Detective Jack Ramsey. With the help of the talented and beautiful local medical examiner, Amanda Slade, Ramsey digs into the case and discovers evidence that puts Farway at the heart of a conspiracy. But who’s the greater threat? The Clans, the Word of Blake or the legate’s intelligence operative?
Julian Davion—Prince’s Champion of the Federated Suns—is a warrior who has lost his way. Amidst political turmoil and the shifting fortunes of war, he struggles to find his destiny. Julian’s First Davion Guards have restored order on Terra. The Republic is closing its borders, keeping its core intact while leaving farther-flung worlds to fend for themselves. But The Republic is not only being attacked from without—it’s being undermined from within, and the hunt for seditionists continues. Ex-Knight and now-Senator Conner Rhys-Monroe still leads the fight to destroy The Republic from the inside. He is expertly opposed by Countess Tara Campbell, leader of the Highlanders and The Republic’s best hope on the outside. Terra lies at the center of their titanic tug-of-war, where Julian struggles to keep his footing in a situation shifting like blood-drenched quicksand.
Between the Republic of the Sphere and the Draconis Combine stands the military unit known as the Dragon’s Fury. Claiming worlds in the name of the Combine without House Kurita’s support and threatening the entire Inner Sphere, the Fury pursue their leader’s agenda with fanatical devotion… Katana Tormark bears the burden of disgrace. A traitor’s actions against her father discredited her family. Now, to regain the respect the Tormark clan deserves, she openly challenges the Coordinator’s policy of non-aggression with The Republic, hoping to push House Kurita into a conflict—a conflict the Coordinator apparently doesn’t want. Warlord Mitsura Sakamoto believes Katana is making House Kurita look weak, and is determined to turn the situation to his advantage. For he has his own designs on ruling the Combine, and he’s not going to let the daughter of a dishonored samurai stand in his way…
Skye struggles to rise from the ashes of the last Jade Falcon assault. Tara Campbell’s Highlanders are limping back from battles fought all across the Prefecture. And Anastasia Kerensky’s Steel Wolves have disappeared again. It’s a matter of when—not if—the Falcons will renew their brutal assault, and Skye is unprepared. . . . On the world of Nusakan, Landgrave Jasek Kelswa-Steiner appears to be Skye’s only chance for salvation. Gathering his Stormhammers, he prepares to throw his force into the teeth of the Falcon advance. But will the cure be worse than the disease? Jasek passionately advocates a return to House Steiner, a political movement his father just as passionately opposes. Unfortunately for the Republic, desperate times call for desperate alliances—and the Jade Falcon force is still spoiling for battle. Clan Jade Falcon will not rest until Skye is conquered . . . or reduced to a charred cinder.
Newly elected Exarch Jonah Levin is still trying to come to terms with the responsibilities of his office. With his recent discovery of treachery in The Republic's Senate, he can trust very few people—and not even his own Paladins have been immune to murderous intrigue . . . Tensions are heating up between Exarch Levin and the senators determined to fight what they call the “injustice being done to The Republic's government.” Some are even agitating for Levin's censure—a move that could accomplish the same thing as the recent attempted coup that killed legendary Paladin Victor Steiner-Davion. One of The Republic's last hopes is the summit of Inner Sphere leaders gathering on Terra. Ostensibly a tribute to the assassinated Steiner-Davion, it also has the potential to halt the escalating violence of the last few years. And although Victor would not have wanted his death to be the cause of more political maneuvering, Levin knows that the great man would not begrudge The Republic this one final service. Now, if only it isn’t too late . . .
Sea Fox Clansmen are space-bound, nomadic warrior-merchants who live and die aboard their naval vessels, going planetside only to negotiate a new deal or for combat: often the same thing for a Fox. Divided into five autonomous Khanates, they are led by the Khan of all Clan Sea Fox. Their mission: to make deals and acquire the revenue needed to expand Sea Fox’s honor, glory, and power. . . . For more than a decade, ovKhan Sha Clarke has watched his Spina Khanate achieve greater wealth and fame than any other. A quiet passion drives the MechWarrior to free Spina Khanate from the shackles of Clan Sea Fox—no matter the cost. . . . A MechWarrior fiercely loyal to Clan Sea Fox, ovKhan Petr Kalasa knows that Sha is plotting rebellion, but even he cannot guess the lengths to which Sha will go to achieve victory. In his attempt to stop his rival, he baits Sha into a one-on-one duel. The result is a disaster that vividly demonstrates how much Petr will have to sacrifice to put an end to Sha’s machinations. Yet his suspicions of Sha will not let him rest. He has lost one battle, but—as The Clan is his witness—he will not lose the war. . . .
The MechWarrior saga continues The Raging Bears have begun their occupation of the planet Vega with the hope of restoring order to a world beset by violence and civil ruin. But their bold move to stabilize Prefecture I for the Republic of the Sphere may be the chance their enemies have waited for... Though the military takeover of Vega was no great challenge, setting up a new planetary government and restoring the infrastructure of civilization have proven to be far more difficult for the peacekeeping forces of the Rasalhague Dominion. There remains an underground resistance that refuses to cease fire, and the Bears suspect that the Draconis Combine is secretly supporting the rebellion. As the Combine threatens them from without, the Bears also find themselves plagued by betrayal and deception from within. Unless they can expose the rival elements in their Clan, they may end up as fodder for destruction...