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Julian Davion—Prince’s Champion of the Federated Suns—is a warrior who has lost his way. Amidst political turmoil and the shifting fortunes of war, he struggles to find his destiny. Julian’s First Davion Guards have restored order on Terra. The Republic is closing its borders, keeping its core intact while leaving farther-flung worlds to fend for themselves. But The Republic is not only being attacked from without—it’s being undermined from within, and the hunt for seditionists continues. Ex-Knight and now-Senator Conner Rhys-Monroe still leads the fight to destroy The Republic from the inside. He is expertly opposed by Countess Tara Campbell, leader of the Highlanders and The Republic’s best hope on the outside. Terra lies at the center of their titanic tug-of-war, where Julian struggles to keep his footing in a situation shifting like blood-drenched quicksand.
The first body that turns up in Farway, a secluded town on the planet Denebola, is from out of town. When the Denebola Bureau of Investigation and the legate’s office from half the planet away decide to help identify the murder victim, Sheriff Hank Ketchum knows he’s in over his head. Enter the infamous Detective Jack Ramsey. With the help of the talented and beautiful local medical examiner, Amanda Slade, Ramsey digs into the case and discovers evidence that puts Farway at the heart of a conspiracy. But who’s the greater threat? The Clans, the Word of Blake or the legate’s intelligence operative?
Exarch Damien Redburn has called for the election of his replacement. Paladins assemble from all corners of The Republic, and those vying to be elevated are creating a lively nomination process. But machinations behind the scenes threaten to turn the election into a bloodbath... Paladins Heather GioAvanti and Jonah Levin are both conducting investigations into suspicious activities swirling around the edges of this high-level gathering. The leads they follow repeatedly intersect, and it becomes clear that more than one group intends to disrupt the election of the Exarch. Through political influence, assassination or rebellion, each of these cabals ultimately seeks to place their own man or woman on the Exarch’s seat—and whoever controls the Exarch, controls The Republic. But Damien Redburn refuses to allow his successor to be a puppet. He is willing to throw a few 'Mechs and a secret agent or two at the situation to get the result he wants—even if what he wants may be a surprise to his operatives.
Skye struggles to rise from the ashes of the last Jade Falcon assault. Tara Campbell’s Highlanders are limping back from battles fought all across the Prefecture. And Anastasia Kerensky’s Steel Wolves have disappeared again. It’s a matter of when—not if—the Falcons will renew their brutal assault, and Skye is unprepared. . . . On the world of Nusakan, Landgrave Jasek Kelswa-Steiner appears to be Skye’s only chance for salvation. Gathering his Stormhammers, he prepares to throw his force into the teeth of the Falcon advance. But will the cure be worse than the disease? Jasek passionately advocates a return to House Steiner, a political movement his father just as passionately opposes. Unfortunately for the Republic, desperate times call for desperate alliances—and the Jade Falcon force is still spoiling for battle. Clan Jade Falcon will not rest until Skye is conquered . . . or reduced to a charred cinder.
Newly elected Exarch Jonah Levin is still trying to come to terms with the responsibilities of his office. With his recent discovery of treachery in The Republic's Senate, he can trust very few people—and not even his own Paladins have been immune to murderous intrigue . . . Tensions are heating up between Exarch Levin and the senators determined to fight what they call the “injustice being done to The Republic's government.” Some are even agitating for Levin's censure—a move that could accomplish the same thing as the recent attempted coup that killed legendary Paladin Victor Steiner-Davion. One of The Republic's last hopes is the summit of Inner Sphere leaders gathering on Terra. Ostensibly a tribute to the assassinated Steiner-Davion, it also has the potential to halt the escalating violence of the last few years. And although Victor would not have wanted his death to be the cause of more political maneuvering, Levin knows that the great man would not begrudge The Republic this one final service. Now, if only it isn’t too late . . .
The Saga Continues! A BattleTech Novel Despite years of effort, ComStar has been unable to repair the HPG interstellar communications grid—so The Republic is taking a hands-on approach to fixing the problem. An active hyperpulse generator can turn its world into a tempting target, so when ComStar appears close to reactivating the HPG on Wyatt, The Republic takes steps to counter any threats to the world at a time when ComStar is determined to prove that it's once more a force to be reckoned with. Knight Errant Alexi Holt is assigned to defend Wyatt for The Republic. But her greatest challenge is to protect Tucker Harwell—a genius possessing unmatched HPG skills—from the invaders who will certainly try to capture him for his knowledge. Both the Oriente Protectorate and Clan Spirit Cat have an interest in Wyatt; the first seeks to control the man who can fix an HPG, the other seeks a safe haven. Unsavory characters will also step forward: after all, though a reactivated HPG makes Wyatt a target, Tucker Harwell is the biggest prize of all.
Sea Fox Clansmen are space-bound, nomadic warrior-merchants who live and die aboard their naval vessels, going planetside only to negotiate a new deal or for combat: often the same thing for a Fox. Divided into five autonomous Khanates, they are led by the Khan of all Clan Sea Fox. Their mission: to make deals and acquire the revenue needed to expand Sea Fox’s honor, glory, and power. . . . For more than a decade, ovKhan Sha Clarke has watched his Spina Khanate achieve greater wealth and fame than any other. A quiet passion drives the MechWarrior to free Spina Khanate from the shackles of Clan Sea Fox—no matter the cost. . . . A MechWarrior fiercely loyal to Clan Sea Fox, ovKhan Petr Kalasa knows that Sha is plotting rebellion, but even he cannot guess the lengths to which Sha will go to achieve victory. In his attempt to stop his rival, he baits Sha into a one-on-one duel. The result is a disaster that vividly demonstrates how much Petr will have to sacrifice to put an end to Sha’s machinations. Yet his suspicions of Sha will not let him rest. He has lost one battle, but—as The Clan is his witness—he will not lose the war. . . .
Between the Republic of the Sphere and the Draconis Combine stands the military unit known as the Dragon’s Fury. Claiming worlds in the name of the Combine without House Kurita’s support and threatening the entire Inner Sphere, the Fury pursue their leader’s agenda with fanatical devotion… Katana Tormark bears the burden of disgrace. A traitor’s actions against her father discredited her family. Now, to regain the respect the Tormark clan deserves, she openly challenges the Coordinator’s policy of non-aggression with The Republic, hoping to push House Kurita into a conflict—a conflict the Coordinator apparently doesn’t want. Warlord Mitsura Sakamoto believes Katana is making House Kurita look weak, and is determined to turn the situation to his advantage. For he has his own designs on ruling the Combine, and he’s not going to let the daughter of a dishonored samurai stand in his way…
After his victory at New Aragon, Duke Aaron Sandoval has the embattled Republic in his debt. But Sandoval’s hidden agenda has more to do with his own power than any loyalty he ever had to the Republic of the Sphere. He’ll spare no expense to achieve his ultimate goal. When the Duke becomes the target of an assassination attempt, he realizes that his attempts to build a coalition against the invading House Liao are failing. Many planetary governors prefer capitulation to war. What he needs is a new ship and a new approach. To launch his new campaign, Sandoval sends his nephew Erik, fresh from the frontlines, to Shensi. His job is to convince the governor to join his uncle’s alliance instead of making peace with Liao. Although Erik is honored to be the Duke’s strong right hand, he’s convinced that his uncle’s arrogance is getting the better of him. But what Erik doesn’t yet realize is that his uncle will sacrifice anyone to achieve his dreams of glory...
For too long, the people of the Lyran Commonwealth have only reacted to attacks by their enemies. Now, Archon Melissa Steiner launches an intricate gambit that will secure the safety of her subjects—and secure her own power against those who wish to take it... Trillian Steiner has always been a loyal warrior and supporter of the archon. But when she is ordered to strike against the Free Worlds League, victory is not her only goal. The leader of the campaign—the politician and business magnate Duke Vedet Brewster—for years has been consolidating power within the Commonwealth. And now the archon has decided to rid herself of two threats with one move. For Trillian is there not to ensure success but, through a web of machinations, to guarantee the duke's downfall—before the worlds he conquers become the foundation of an attempt to take over the Commonwealth. And in the chaos of war and the never-ending struggle for power, Trillian's strength and devotion will be sorely tested ...