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Between the Republic of the Sphere and the Draconis Combine stands the military unit known as the Dragon’s Fury. Claiming worlds in the name of the Combine without House Kurita’s support and threatening the entire Inner Sphere, the Fury pursue their leader’s agenda with fanatical devotion… Katana Tormark bears the burden of disgrace. A traitor’s actions against her father discredited her family. Now, to regain the respect the Tormark clan deserves, she openly challenges the Coordinator’s policy of non-aggression with The Republic, hoping to push House Kurita into a conflict—a conflict the Coordinator apparently doesn’t want. Warlord Mitsura Sakamoto believes Katana is making House Kurita look weak, and is determined to turn the situation to his advantage. For he has his own designs on ruling the Combine, and he’s not going to let the daughter of a dishonored samurai stand in his way…
After his victory at New Aragon, Duke Aaron Sandoval has the embattled Republic in his debt. But Sandoval’s hidden agenda has more to do with his own power than any loyalty he ever had to the Republic of the Sphere. He’ll spare no expense to achieve his ultimate goal. When the Duke becomes the target of an assassination attempt, he realizes that his attempts to build a coalition against the invading House Liao are failing. Many planetary governors prefer capitulation to war. What he needs is a new ship and a new approach. To launch his new campaign, Sandoval sends his nephew Erik, fresh from the frontlines, to Shensi. His job is to convince the governor to join his uncle’s alliance instead of making peace with Liao. Although Erik is honored to be the Duke’s strong right hand, he’s convinced that his uncle’s arrogance is getting the better of him. But what Erik doesn’t yet realize is that his uncle will sacrifice anyone to achieve his dreams of glory...
With her family discredited by a traitor, Katana Tormark plans to regain her clan's honor by challenging House Kurtia's right to rule the Combine, openly challenging their authority and pushing them into a conflict with the Republic, but now she faces a new threat from Warlord Mitsura Sakamoto, who has his own scheme to seize control of the Combine. Original.
As a reward for her loyalty and cunning, Katana Tormak has been granted the rank of Warlord of Dieron—a somewhat dubious position of honor. For even as she is given her new title, she is also given a nearly impossible task to prove her worth—a task that may usher in a new era of interplanetary chaos... Barely three generations ago, the Draconis Combine ceded control of dozens of planets to The Republic. But now, after Exarch Jonah Levin removes his protection, these same planets are left to fend for themselves. Some go on as if nothing has changed, while others find themselves used as pawns in a deadly game of territorial sovereignty. These are the planets Katana must take over if she is to reestablish the historic Dieron Military District. If she can manage this with minimal resources and the very subtle support of the coordinator, then she will become a full-fledged warlord of House Kurita. But Katana's enemies see the ensuing confusion as a chance to destroy her once and for all...
Julian Davion—Prince’s Champion of the Federated Suns—is a warrior who has lost his way. Amidst political turmoil and the shifting fortunes of war, he struggles to find his destiny. Julian’s First Davion Guards have restored order on Terra. The Republic is closing its borders, keeping its core intact while leaving farther-flung worlds to fend for themselves. But The Republic is not only being attacked from without—it’s being undermined from within, and the hunt for seditionists continues. Ex-Knight and now-Senator Conner Rhys-Monroe still leads the fight to destroy The Republic from the inside. He is expertly opposed by Countess Tara Campbell, leader of the Highlanders and The Republic’s best hope on the outside. Terra lies at the center of their titanic tug-of-war, where Julian struggles to keep his footing in a situation shifting like blood-drenched quicksand.
Once a formidable MechWarrior, Mirach Governor Sergio Ortega now believes that diplomacy will win the day. His sons, Dale and Austin, are also stalwarts of the Republic and aspiring MechWarriors—but very hotheaded. Against growing civil unrest, they urge a military show of force before events spiral out of control. But Mirach has no military equipment up to BattleMech status. And the pacifistic Governor is slashing military spending—a move that could spell defeat for the Republic. Marta Kinsolving’s Mirach Business Association has been converting industrial ‘Mechs into fighting machines. After putting down a small civil uprising, MBA may field a force in the imminent civil war and split Mirach three ways. Although Austin Ortega believes that Marta may be complicit his brother’s death, when open warfare erupts—she may turn out to be strongest ally the Ortegas have.
As Clan Wolf launches a daring campaign of reprisal against The Republic, three warriors will find their destinies intertwined on the field of battle, and in the fight for their futures. Alaric is a living legend among the Wolves. Fearless. Ruthless. Merciless. But his own lust for victory may mean his undoing, unless he learns to see beyond himself—and recognize what a true warrior fights for. Anastasia is a former Wolf Clan warrior, now leading a band of mercs against her former comrades. She knows that to lead, she must prove not only her ability, but her complete separation from the Wolves. And there is only one way for her to do so—in combat. . . . Verena is the new commander of a ragtag merc force. Her desire for greatness will uncover her own superior abilities, and draw her ever closer to a final confrontation in which mercy is unheard of—and only death awaits the unworthy.
Newly elected Exarch Jonah Levin is still trying to come to terms with the responsibilities of his office. With his recent discovery of treachery in The Republic's Senate, he can trust very few people—and not even his own Paladins have been immune to murderous intrigue . . . Tensions are heating up between Exarch Levin and the senators determined to fight what they call the “injustice being done to The Republic's government.” Some are even agitating for Levin's censure—a move that could accomplish the same thing as the recent attempted coup that killed legendary Paladin Victor Steiner-Davion. One of The Republic's last hopes is the summit of Inner Sphere leaders gathering on Terra. Ostensibly a tribute to the assassinated Steiner-Davion, it also has the potential to halt the escalating violence of the last few years. And although Victor would not have wanted his death to be the cause of more political maneuvering, Levin knows that the great man would not begrudge The Republic this one final service. Now, if only it isn’t too late . . .
Skye struggles to rise from the ashes of the last Jade Falcon assault. Tara Campbell’s Highlanders are limping back from battles fought all across the Prefecture. And Anastasia Kerensky’s Steel Wolves have disappeared again. It’s a matter of when—not if—the Falcons will renew their brutal assault, and Skye is unprepared. . . . On the world of Nusakan, Landgrave Jasek Kelswa-Steiner appears to be Skye’s only chance for salvation. Gathering his Stormhammers, he prepares to throw his force into the teeth of the Falcon advance. But will the cure be worse than the disease? Jasek passionately advocates a return to House Steiner, a political movement his father just as passionately opposes. Unfortunately for the Republic, desperate times call for desperate alliances—and the Jade Falcon force is still spoiling for battle. Clan Jade Falcon will not rest until Skye is conquered . . . or reduced to a charred cinder.
Sea Fox Clansmen are space-bound, nomadic warrior-merchants who live and die aboard their naval vessels, going planetside only to negotiate a new deal or for combat: often the same thing for a Fox. Divided into five autonomous Khanates, they are led by the Khan of all Clan Sea Fox. Their mission: to make deals and acquire the revenue needed to expand Sea Fox’s honor, glory, and power. . . . For more than a decade, ovKhan Sha Clarke has watched his Spina Khanate achieve greater wealth and fame than any other. A quiet passion drives the MechWarrior to free Spina Khanate from the shackles of Clan Sea Fox—no matter the cost. . . . A MechWarrior fiercely loyal to Clan Sea Fox, ovKhan Petr Kalasa knows that Sha is plotting rebellion, but even he cannot guess the lengths to which Sha will go to achieve victory. In his attempt to stop his rival, he baits Sha into a one-on-one duel. The result is a disaster that vividly demonstrates how much Petr will have to sacrifice to put an end to Sha’s machinations. Yet his suspicions of Sha will not let him rest. He has lost one battle, but—as The Clan is his witness—he will not lose the war. . . .