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An intense strategy guide with tips and hints as well as insight into the game storyline for a better understanding of the game and how to be successful. This guide provides insight into the Battletech universe upon which the game is based.
First it was BattleTech. Then it was MechWarrior. Now MechWarrior 2, the ultimate Mech game, has escaped from the tabletop dimensions of its forebears into cyberspace. MechWarrior 2: The Official Strategy Guide is the key to victory!
With the mighty Steel Wolf clan behind her, Anastasia Kerensky plans to seize the planet Northwind, but Ezekiel Crow and Tara Campbell are prepared to repel her invasion--and decide the fate of a world. Original.
This book is an officially licensed Battletech product, and includes a CD-ROM with the network play software for the game. (A $20 retail value that gamers can't get anywhere else.) Game and book are based on the Battletech series of products, which includes comic books, theme parks, toys, animated series, presenting an audience of over two million enthusiasts.
Months have passed since the interplanetary communications net was destroyed, isolating planets across the Republic of the Sphere. Achernar is one of the few worlds still in possession of a working Hyperpulse Generator Station, capable of communications across the galaxy—and a much sought-after prize for the splintering factions of the Republic to acquire. Raul Ortega failed to qualify as an active MechWarrior, finding some solace in the Republic’s military reserves on Achernar and dreaming of the day he might know the adventure and glory of real combat. The Republic-loyal forces of Achernar whom Raul serves are supported by a loose alliance with the Swordsworn, a faction pledged to House Davion, whose leaders have an agenda of their own. When the planet falls under siege by yet another splinter group, the Steel Wolves, who are intent on capturing the HPG station, Raul is called to active duty. But when the Swordsworn desert Achernar in its time of need, Raul discovers that there’s little honor in the brutal realities of war and the subtle nuances of treachery...
The new book based on the top-selling CD-ROM game! Ghost Bear Commander Angela Bekker has been sent to the strategically important planet of Toffen, where she faces ambush by a rival clan. Are her unorthodox tactics and sheer bravery enough to pull her troops through this galactic hell?
WHEN ALL SEEMS LOST... All his life, Sturm Kintaro wanted to be a MechWarrior. Now he is one—untested in combat, but eager to show his prowess and be transferred away from the backwater planet Kore. But he is about to get a bigger opportunity than he ever wanted when a band of interstellar pirates launches a surprise attack and takes control of the planet. After the rout, Sturm finds himself stranded in the frozen wastes of Kore with no 'Mech, no help, and no hope... ONE MAN RISES TO THE CHALLENGE. Until he stumbles upon a long-hidden secret, one that will help him prove himself a worthy MechWarrior. Now Sturm must wage a one-man war against the invading force—and resurrect a ghostly legend of Kore—if he is going to save his people from annihilation.
In this first book in a trilogy, the warring interstellar empires of the Inner Sphere face the greatest threat of their lives--an invasion by the technologically superior Clans. It falls to the leaders of the Five Successor States to save their people from ultimate destruction.
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