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An innovative and comprehensive book presenting state-of-the-art research into wireless spectrum allocation based on game theory and mechanism design.
An innovative and comprehensive book presenting state-of-the-art research into wireless spectrum allocation based on game theory and mechanism design.
An innovative and comprehensive book presenting state-of-the-art research into wireless spectrum allocation based on game theory and mechanism design.
"Presenting state-of-the-art research into methods of wireless spectrum allocation based on game theory and mechanism design, this innovative and comprehensive book provides a strong foundation for the design of future wireless mechanisms and spectrum markets. Prominent researchers showcase a diverse range of novel insights and approaches to the increasing demand for limited spectrum resources, with a consistent emphasis on theoretical methods, analytical results and practical examples. Covering fundamental underlying principles, licensed spectrum sharing, opportunistic spectrum sharing, and wider technical and economic considerations, this singular book will be of interest to academic and industrial researchers, wireless industry practitioners, and regulators interested in the foundations of cutting-edge spectrum management"--
With the rapid growth of new wireless devices and applications over the past decade, the demand for wireless radio spectrum is increasing relentlessly. The development of cognitive radio networking provides a framework for making the best possible use of limited spectrum resources, and it is revolutionising the telecommunications industry. This book presents the fundamentals of designing, implementing, and deploying cognitive radio communication and networking systems. Uniquely, it focuses on game theory and its applications to various aspects of cognitive networking. It covers in detail the core aspects of cognitive radio, including cooperation, situational awareness, learning, and security mechanisms and strategies. In addition, it provides novel, state-of-the-art concepts and recent results. This is an ideal reference for researchers, students and professionals in industry who need to learn the applications of game theory to cognitive networking.
In the ever-evolving telecommunication industry, technological improvements alone are not able to keep up with the significant growth of mobile broadband traffic. As such, new research on communications networks is necessary to keep up with rising demand. Convergence of Broadband, Broadcast, and Cellular Network Technologies addresses the problems of broadband, broadcast, and cellular coexistence, including the increasing number of advanced mobile users and their bandwidth demands. This book will serve as a link between academia and industry, serving students, researchers, and industry professionals.
This book offers means to handle interference as a central problem of operating wireless networks. It investigates centralized and decentralized methods to avoid and handle interference as well as approaches that resolve interference constructively. The latter type of approach tries to solve the joint detection and estimation problem of several data streams that share a common medium. In fact, an exciting insight into the operation of networks is that it may be beneficial, in terms of an overall throughput, to actively create and manage interference. Thus, when handled properly, "mixing" of data in networks becomes a useful tool of operation rather than the nuisance as which it has been treated traditionally. With the development of mobile, robust, ubiquitous, reliable and instantaneous communication being a driving and enabling factor of an information centric economy, the understanding, mitigation and exploitation of interference in networks must be seen as a centrally important task.
The two-volume set LNCS 6640 and 6641 constitutes the refereed proceedings of the 10th International IFIP TC 6 Networking Conference held in Valencia, Spain, in May 2011. The 64 revised full papers presented were carefully reviewed and selected from a total of 294 submissions. The papers feature innovative research in the areas of applications and services, next generation Internet, wireless and sensor networks, and network science. The second volume includes 28 papers organized in topical sections on peer-to-peer, pricing, resource allocation, resource allocation radio, resource allocation wireless, social networks, and TCP.
The use of game theoretic techniques is playing an increasingly important role in the network design domain. Understanding the background, concepts, and principles in using game theory approaches is necessary for engineers in network design. Game Theory Applications in Network Design provides the basic idea of game theory and the fundamental understanding of game theoretic interactions among network entities. The material in this book also covers recent advances and open issues, offering game theoretic solutions for specific network design issues. This publication will benefit students, educators, research strategists, scientists, researchers, and engineers in the field of network design.
This unified 2001 treatment of game theory focuses on finding state-of-the-art solutions to issues surrounding the next generation of wireless and communications networks. The key results and tools of game theory are covered, as are various real-world technologies and a wide range of techniques for modeling, design and analysis.