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This book addresses the required and optimal equipment necessary for administering a site for multimedia applications. It also discusses, in detail, Internet and MBone resources as well as how to produce and distribute Internet MPEG, QuickTime, and AVI videos. -- Appeals to PC, Macintosh, and Unix users on the Internet -- Examines the solutions to video conferencing, 3D virtual shopping, and Web TV commercials for site administrators -- Shows users how to broadcast, advertise, and display their products on the Internet -- Addresses the Internet site administrator's concerns about the effects of video on a network
Content Description #Includes bibliographical references and index.
This volume aims to document the authors' prescription for the architecture, the way the component services are fitted together to provide collaborative tools for video, audio and shared workspaces. The authors have decided to take a new approach to the field by using a prescriptive rather than descriptive style. The text is aimed at technical readers such as developers, undergraduate or postgraduate (MSc) courses on multimedia and networking, and professionals. The subjects covered include the network requirements, the media encoding techniques including basic compression techniques, the protocols (rtp/rtcp, rsvp etc.), the distributed algorithms for synchronization, reliability, security and so on.
This text looks at the development and reusability of multimedia content in web-based learning systems. The author discusses the development of a component-based framework that enables developers to employ reusable software components enhanced with metadata. The text contains complete instructional visualizations in a rich learning context. Two activities for making stand-alone visualizations group-aware are addressed. No other work has addressed the issue of transparent collaboration based on instructional visualizations enhanced with metadata in such a way.
The second Australasian conference on interactive entertainment is latest series of annual regional meetings, in which advances in interactive entertainment and computer games are reported. It brings together a range of experts from media studies, cultural studies, cognitive science and range of other areas.
Successful use of information and communication technologies depends on usable designs that do not require expensive training, accommodate the needs of diverse users and are low cost. There is a growing demand and increasing pressure for adopting innovative approaches to the design and delivery of education, hence, the use of online learning (also called E-learning) as a mode of study. This is partly due to the increasing number of learners and the limited resources available to meet a wide range of various needs, backgrounds, expectations, skills, levels, ages, abilities and disabilities. The advances of new technology and communications (WWW, Human Computer Interaction and Multimedia) have made it possible to reach out to a bigger audience around the globe. By focusing on the issues that have impact on the usability of online learning programs and their implementation, Usability Evaluation of Online Learning Programs specifically fills-in a gap in this area, which is particularly invaluable to practitioners.
Telelearning via the Internet discusses various aspects, issues and possibilities of using the Internet within an Internet-based telelearning and sitance education environment. This book provides excellent coverage of organizational and managerial issues such as copyright, security and cost effectiveness of telelearning.
This book contributes the refereed proceedings of the Second International Workshop on Multimedia Interactive Protocols and Systems, MIPS 2004, held in Grenoble, France in November 2004. The 20 revised full papers and 5 revised short papers presented were carefully reviewed and selected from 74 submissions. The papers are organized in topical sections on VoIP and audio transport, video encoding, multi-source multimedia, multicasting und broadcasting, scheduling schemes, content management, multimedia services, and security.
Multimedia stands as one of the most challenging and exciting aspects of the information era. Although there are books available that deal with various facets of multimedia, the field has urgently needed a comprehensive look at recent developments in the systems, processing, and applications of image and video data in a multimedia environment.
This book constitutes the refereed proceedings of the Third International COST 237 Workshop, held in Barcelona, Spain, in November 1996. The 15 revised full papers presented in the volume were carefully selected from a total of 34 submissions by COST project participants as well as from outside. The papers are organized in sections on multipeer and group communication, quality of service, applications and teleservices, multimedia protocols and platforms, and performance studies.