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This maze book is a thrilling hands-on fantasy adventure. In this unique hybrid of text- and maze-based storytelling, readers are immersed in a quest. They must capture the missing pieces of a famous sword by solving mazes, collecting gems, keys, and more—while also dodging mysterious monks, escaping hoards of giant bees and foul creatures, and exploring epic landscapes. Irresistibly analog, Maze Quest provides hours of screen-free fun.
Can you solve the puzzle, save the kingdom, and complete the quest? In this ingenious, beautifully illustrated maze book, the paths you choose will decide the fate of an enchanted land. Quick, decide! Will you go right or left? Each decision you make will shape the epic journey of young adventurers Jada and Tim as they step from our world into the magical, fantastical Hinter Realms. They soon discover that the denizens of the Realms have been trapped by the evil Queen Amaza, ruling from her fiery mountain! Jada and Tim will travel through a fantasy land of mazes including different environments such as the Crystal Forest, the Sunken City and The Cosmic Pool. Help them choose the correct routes, collecting important artefacts and friends along the way, and put an end to Amaza's tyanny! A fantastic gift for children aged 6+.
The international bestselling series returns for a new generation with a fresh look and bonus content from the legends of Deltora.Deltora is a land of monsters and magic. The evil Shadow Lord has become aware that Lief, Barda, and Jasmine are searching for the seven lost gems of the magic Belt of Deltora. He knows that the Belt's power will threaten his terrifying rule if the gems can be returned to it. Five gems have already been found. The next stone lies hidden in the underwater lair of the hideous and ferocious Glus. Already pursued by the servants of the Shadow Lord, Lief, Barda, and Jasmine will need all their strength and courage to face the Maze of the Beast.
A collection of twenty-nine mazes which, together, lead the reader to Wizardry castle, where the Grand Wizard of Wigglewand's power medallion is being held by the evil Wrinklewit.
Broaden your child's horizons and knowledge of history with this maze book to top all maze books Embark on an incredible time-travel adventure though 48 mesmerizing mazes When George and his little dog Milly visit the Natural History Museum they're suddenly thrown back in time--and they need to make their way home. Kids can help George find the correct route by linking one maze to the next through various types of transportation, from a horse-drawn chariot to a rocket. Eagle-eyed voyagers also get four things to try and spot in each maze for extra fun, plus fascinating facts and stats. Along the way, they'll experience the age of the dinosaurs, ancient Egypt, pirates in the Caribbean, the first moon landing, and more. New format of Maze Hop Time Traveller.
This is not your typical maze book! Welcome a new series that mixes superbly designed mazes and storytelling for an extra dash of excitement and challenge. Embark on five separate quests--including an "Arctic Rescue" set in 1885 and a current day search for an albino jungle snake--each featuring seven mazes that build upon each other. You must complete them in order, and if you don't finish them all, you haven't accomplished your mission. Plus, all the mazes have specific rules--such as never go down the same path more than once--as well as dangers to avoid and items to gather. Along the way, solvers earn points, which get totaled at the end. So grab a pencil...and good luck!
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This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nigh
This book gathers the Proceedings of the 20th International Conference on Interactive Collaborative Learning (ICL2017), held in Budapest, Hungary on 27–29 September 2017. The authors are currently witnessing a significant transformation in the development of education. The impact of globalisation on all areas of human life, the exponential acceleration of technological developments and global markets, and the need for flexibility and agility are essential and challenging elements of this process that have to be tackled in general, but especially in engineering education. To face these current real-world challenges, higher education has to find innovative ways to quickly respond to them. Since its inception in 1998, this conference has been devoted to new approaches in learning with a focus on collaborative learning. Today the ICL conferences offer a forum for exchange concerning relevant trends and research results, and for sharing practical experience gained while developing and testing elements of new technologies and pedagogies in the learning context.
Published by the Boy Scouts of America for all BSA registered adult volunteers and professionals, Scouting magazine offers editorial content that is a mixture of information, instruction, and inspiration, designed to strengthen readers' abilities to better perform their leadership roles in Scouting and also to assist them as parents in strengthening families.