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Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!
Packed with 100 fun puzzles and activities for kids ages 3-5. The colorfully illustrated pages feature bright and engaging themes designed to keep your child's attention and to help prepare them for kindergarten.
Kids love to do Mazes and My First Big Book of Mazes is the perfect book for kids ages 4-8. It's always challenging to find the right balance in a puzzle book for kids. If the puzzles are too easy, they quickly become bored. If they are too challenging, they can easily become frustrated. My First Big Book of Mazes offers a good combination of both at an age appropriate level. Each page contains one puzzle and the flip page contains the solution. Easy access to the solution avoids frustration if the puzzle seems a bit hard at first. An added bonus is that these two pages serve as separate learning activities. The maze itself develops problem solving skills, spatial awareness and critical thinking skills. Tracing the path of the solution promotes eye hand coordination and fine motor skills. And the really important benefit is the fun your child will have doing these puzzles. Why not combine My First Big Book of Mazes with a Jumbo Activity Book for Kids and a Jumbo Coloring Book? Visit the Busy Hands Books Author Page to see them all! This Kids book of Mazes would make a great: Birthday gift for kids Christmas Gift Stocking Stuffer Party favor handout Homeschool workbook Kindergarten skills workbook
Collects fifty math mazes, each of which requires a correct answer in order to advance and find a way to the end.
From New York Times bestselling and Eisner award-winning Black Hammer creator Jeff Lemire comes this ambitious and haunting graphic novel about family, mourning, and reality. A lonely building inspector still grieving the loss of his puzzle-loving daughter receives a mysterious phone call one night from a girl claiming it’s her and that she’s trapped in the middle of a labyrinth. Convinced that this child is contacting him from beyond this world, he uses an unfinished maze from one of her journals and a map of the city to trace an intricate path through a different plane of reality on an intense and melancholy adventure to bring his daughter back home. Collects issues #1-5 of The Mazebook and featuring a sketchbook section and pinups by Andrea Sorrentino, Dustin Nguyen, Dean Ormston, Matt Kindt, and Gabriel Hernández Walta!
Contains 100 puzzles and activities for kids ages 4-6, designed to engage your child and teach kindergarten math objectives by elementary school teacher, math specialist, and blogger Hannah Whately. A supplement to help children learn math basics while playing.
Jeff Lemire! Will's a melancholy building inspector who's been grieving the loss of his puzzle-loving daughter for years. One evening he receives a mysterious phone call from a girl claiming it's her and that she's trapped in the middle of a labyrinth, setting Will off on a journey digging through her personal journals and puzzles for answers on where she is and how to bring her back home. "Mazebook is a deeply haunting and powerfully human work by one of the greatest living masters of the comic medium. You do not want to miss this book."–James Tynion IV
Stretch your brain up, down, and sideways with addictive area mazes! Introducing a new puzzle obsession for sodoku lovers . . . amazing, absorbing area mazes. First invented for gifted students, area mazes blend grade-school math with genius logic. Put down that calculator! You can always find "?" using simple, whole numbers, your wits—and a pencil. Already hooked on area mazes? Venture into the third dimension with 100 3D puzzles, included here for the first time by creator Naoki Inaba. With 300 perplexing problems in all, The Big Puzzle Book of Area Mazes offers hours of brain-building fun, from scratching your head to shouting "aha"!
Ever wanted to create your own game? With Microsoft's Kodu, you can do just that -- and, as you do, you'll learn and practice powerful creativity, problem-solving, and storytelling skills, too! Designed for kids, Kodu is a simple new visual programming language is perfect for any non-programmer -- of any age. Now, Kodu for Kids will teach you everything you need to know to create games with Kodu that will run on your Xbox 360 or Windows PC. Working directly with Microsoft Studio's Kodu Game Lab, James Kelly walks you through every step of building a game, including: Learning to use Kodu's visual coding tools Creating and manipulating characters Building and customizing game worlds Adding weapons, objects, and other enhancements And much more The book concludes with a start-to-finish case study, walking you through creating a complete quest-style game. Kodu for Kids is written to be easy and friendly enough for 8-12-year-olds -- so it's simple enough for anyone who's ever wondered how games work, how they're put together, and how programming works!