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Adding tools that allow users to realize the 2D Toon look of comic books, cartoons, manga and anime; create spectacular clothing, fur or long hair for characters; and move data quickly back and forth between Maya and Adobe Photoshop or Illustrator, an already cool program just got even cooler. Here to take budding animators and modelers from 0 to 60 fast in Maya 7 is the eagerly anticipated update to everybody's favorite Maya tome: Maya 7: Visual QuickStart Guide! In these pages, best-selling authors Danny Riddell and Steve Anzovin use a combination of task-based instruction and strong visual aids to take readers step by step through all of Maya's essentials: unsurpassed character rigging and posing, integration with essential production tolls such as Photoshop, Illustrator, Flash and more. Both beginning users, who want a thorough introduction to the topic, and more advanced users, who are looking for a convenient reference, will find what they need here in straightforward language and through readily accessible examples, peppered with tons of timesaving tips and tricks. By the end of the volume, users will be creating their own alternate universes in Maya 7!
Alias Wavefront's Maya is the premier tool for 3D modeling, animation, and rendering. It is used by such film houses as Industrial, Light & Magic, Pixar, and Disney for creating 3D animation and special effects. This Maya Press title—a cooperative publication between Sybex and Alias Wavefront—is the perfect introduction to 3D and Maya. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Maya 4.5, the latest version of the all-in-one modeling, rendering, and 3D animation program, is loaded with new features and enhancements designed to make it even more powerful and easy-to-learn for Mac and Windows users alike. Whether you're new to Maya or just want to get quickly up-to-speed on Maya 4.5's new features, this is a must-have task-based reference.
Adding sophisticated new tools that give modelers even more control over polygons, an already cool program just got even cooler. Here to take budding 3D artists from 0 to 60 fast in Maya 8 is the eagerly anticipated update to everybody's favorite Maya tome: Maya 8 for Windows and Macintosh: Visual QuickStart Guide! In these pages, best-selling authors Morgan Robinson and Nathaniel Stein use a combination of task-based instruction and strong visual aids to take readers step by step through all of Maya's essentials: navigating the interface, modeling elementary and complex objects, unsurpassed character rigging and posing, mastering deformers, shaders, and renderers, and more. Both beginning users, who want a thorough introduction to the topic, and more advanced users, who are looking for a convenient reference, will find what they need here in straightforward language and through readily accessible examples, peppered with tons of timesaving tips and tricks.
Savvy—n. Practical know-how. Maya, the premier high-end 3D application, is so powerful that no one masters it without help. Maya 5 Savvy—a thorough update to Maya 4.5 Savvy—is written for the Maya user looking to boost their skills to the next level. Running throughout this book is a completely new, cohesive, expertly organized animation project that teaches specific Maya skills and, at the same time, gives you valuable hands-on exposure to the entire animation production process. Staged support files mean that you can begin and end work on this project anywhere you like—which in turn means you can read this book cover to cover or use it as a reference, dipping in wherever you need information on or practice with specific modeling, animation, and rendering techniques. Everywhere you turn,you'll find expert advice on the latest Maya features, time-saving shortcuts, and advanced capabilities. Coverage includes: Core Maya: interface briefing, plus planning, writing, and storyboarding your animation. Modeling: NURBS, polygons and subdivision surfaces, character modeling. Animation: paths and bones, deformers, binding, Trax, rigid body dynamics, MEL scripting, particle animation, expression-driven animation. Output: rendering architecture, rendering, shading and texturing, lighting, special light effects. Advanced Tools and Techniques: Paint Effects, ramps and volumes, soft body dynamics, Fluid Effects, Fur, Cloth. Note:CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Real-world solutions for real-world production environments! Luis Cataldi, BlueSky Studios Maya is a very powerful application. Before artists can create and share their ideas and visions, they must understand its complicated tools and learn to harness its power.Inside Maya 5can help develop a functional understanding of Maya's many tools through solid examples and production-proven methods. From the back cover Are you familiar with the basic Maya tools? Can you complete most tasks with little or no reliance on the help files? Do your questions about Maya center on how to put all the pieces together and use the software in a production setting? If so,Inside Maya 5is just what you want and need. Industry professionals who have worked for such houses as Digital Domain, ILM, PDI/DreamWorks, and Pixar provide insights into making great production decisions that take advantage of the power of Maya without compromising production quality - real-world solutions to real-world challenges! You'll get coverage of: Using Maya in the digital studio pipeline MEL and the Maya API Modeling techniques for NURBS, polygonal modeling, and subdivision surfaces Modeling characters, sets, and props Maya's node-based architecture Particles and dynamics Character animation and rigging Lighting, shading and rendering Bonus interviews with Scott Clark (Pixar) and Paul Thuriot (Tippett Studios) The companion CD includes the source files you need to complete the exercises in each chapter.
With the powerful 3D modeling program Maya 5, users are limited only by their own imagination. In these pages, veteran animator Jim Lammers (who brought life to the Sony/Tristar film "Starship Troopers") takes readers from a review of 3D fundamentals to full-blown Maya 5 content creation. A companion CD includes video-captured movies that walk readers through every tutorial in the book.
* Companion website provides new updates and tutorials for version 6! If you are an artist who's new to Alias's Maya, or are moving over to use this powerful, oscar-winning animation and effects software from another 3D package, you will find this book invaluable. It provides you with all you need to know to get up and running with this difficult software, fast! Focusing only on the key things you need to know when starting out it doesn't overload you, so speeds up your learning process. Highly illustrated in color throughout this book benefits from a clear, concise, jargon free style. Written by a LucasArts professional it will provide invaluable knowledge that will help you get that elusive first job in animation!
Maya is the first choice of digital content creators producing award-winning games, 3D animation and visual effects. Built on a procedural architecture called the Dependency Graph, Maya offers incredible power and flexibility for generating digital images of animated characters and scenes. Learning Maya 5: Foundation takes you through over twenty project-focused lessons that offer hands-on experience with key tools and techniques. This book introduces you to the following topics: * The Maya User Interface * Working in 3D space * NURBS (spline) Modeling * Polygonal Modeling * Keyframes and Motion Paths * Trax(TM) Non-linear animation * Forward and Inverse Kinematics * Surface Deformations * Cameras and Lights * Shaders and Techniques * Particles and Dynamics * MEL (Maya Embedded Language) What you need to use this book: * Maya Complete(TM), Maya Unlimited(TM), or Maya Personal Learning Edition(TM) version 5 software * A DVD-ROM or set-top player Project One: Bouncing Ball Quickly get your feet wet by animating a basic bouncing ball. Add a squash and stretch, create a ring of fire using a particle clip effect, then add sparks as the ball hits the flames. Project Two: Jack-in-the-box Learn the basics of modeling, animating, and rendering a scene. Use Maya Artisan(TM) tools to sculpt Jack's face and to paint a color texture in 3D. Refine the scene's rendering using IPR (Interactive Photorealistic Rendering). Project Three: Space Battle Starting with a more in-depth look at polygonal and NURBS modeling, this project sets up a motion path animation, complete with Opti-FX explosions. Use Maya Paint Effects(TM) to create a realistic starfield. Project Four: Primitive Man Using Maya's Trax non-linear animation, you cycle for a bi-ped Inverse Kinematic skeleton. This lesson will also explore basic character skinning and deformation. Project Five: Salty the Seal This project brings together the skills developed in earlier lessons into a more complex scene where you learn how Maya lets you fully integrate modeling, rendering, and animation tasks.