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Mathematics Galore! Showcases some of the best activities and student outcomes of the St. Mark's Institute of Mathematics and invites you to engage the mathematics yourself! Revel in the delight of deep intellectual play and marvel at the heights to which young scholars can rise. See some great mathematics explained and proved via natural and accessible means. Based on 26 essays ( newsletters ) and eight additional pieces, Mathematics Galore! offers a large sample of mathematical tidbits and treasures, each immediately enticing, and each a gateway to layers of surprising depth and conundrum. Pick and read essays in no particular order and enjoy the mathematical stories that unfold. Be inspired for your courses, your math clubs and your math circles, or simply enjoy for yourself the bounty of research questions and intriguing puzzlers that lie within.
Provides materials for eight Saturday workshops to excite teenagers about the possibilities and fun of mathematics. Each chapter begins with detailed historical and mathematical information on the subject for delivering a talk, then lists exercises for small group work. Topics include network theory for mazes, trigonometry for sundials, the design of castles, and code breaking. Annotation copyrighted by Book News, Inc., Portland, OR
Mathematics Galore! Showcases some of the best activities and student outcomes of the St. Mark's Institute of Mathematics and invites you to engage the mathematics yourself! Revel in the delight of deep intellectual play and marvel at the heights to which young scholars can rise. See some great mathematics explained and proved via natural and accessible means. Based on 26 essays ( newsletters ) and eight additional pieces, Mathematics Galore! offers a large sample of mathematical tidbits and treasures, each immediately enticing, and each a gateway to layers of surprising depth and conundrum. Pick and read essays in no particular order and enjoy the mathematical stories that unfold. Be inspired for your courses, your math clubs and your math circles, or simply enjoy for yourself the bounty of research questions and intriguing puzzlers that lie within.
This third edition of the immensely popular 101 Careers in Mathematics contains updates on the career paths of individuals profiled in the first and second editions, along with many new profiles. No career counselor should be without this valuable resource. The [Author];s of the essays in this volume describe a wide variety of careers for which a background in the mathematical sciences is useful. Each of the jobs presented shows real people in real jobs. Their individual histories demonstrate how the study of mathematics was useful in landing well-paying jobs in predictable places such as IBM, AT & T, and American Airlines, and in surprising places such as FedEx Corporation, L.L. Bean, and Perdue Farms, Inc. You will also learn about job opportunities in the Federal Government as well as exciting careers in the arts, sculpture, music, and television. There are really no limits to what you can do if you are well prepared in mathematics. The degrees earned by the [Author];s profiled here range from bachelor's to master's to PhD in approximately equal numbers. Most of the writers use the mathematical sciences on a daily basis in their work. Others rely on the general problem-solving skills acquired in mathematics as they deal with complex issues.
The year's finest writing on mathematics from around the world This anthology brings together the year's finest mathematics writing from around the world. Featuring promising new voices alongside some of the foremost names in the field, The Best Writing on Mathematics 2011 makes available to a wide audience many articles not easily found anywhere else—and you don't need to be a mathematician to enjoy them. These writings offer surprising insights into the nature, meaning, and practice of mathematics today. They delve into the history, philosophy, teaching, and everyday occurrences of math, and take readers behind the scenes of today's hottest mathematical debates. Here Ian Hacking discusses the salient features that distinguish mathematics from other disciplines of the mind; Doris Schattschneider identifies some of the mathematical inspirations of M. C. Escher's art; Jordan Ellenberg describes compressed sensing, a mathematical field that is reshaping the way people use large sets of data; Erica Klarreich reports on the use of algorithms in the job market for doctors; and much, much more. In addition to presenting the year's most memorable writings on mathematics, this must-have anthology includes a foreword by esteemed physicist and mathematician Freeman Dyson. This book belongs on the shelf of anyone interested in where math has taken us—and where it is headed.
This text, by an award-winning [Author];, was designed to accompany his first-year seminar in the mathematics of computer graphics. Readers learn the mathematics behind the computational aspects of space, shape, transformation, color, rendering, animation, and modeling. The software required is freely available on the Internet for Mac, Windows, and Linux. The text answers questions such as these: How do artists build up realistic shapes from geometric primitives? What computations is my computer doing when it generates a realistic image of my 3D scene? What mathematical tools can I use to animate an object through space? Why do movies always look more realistic than video games? Containing the mathematics and computing needed for making their own 3D computer-generated images and animations, the text, and the course it supports, culminates in a project in which students create a short animated movie using free software. Algebra and trigonometry are prerequisites; calculus is not, though it helps. Programming is not required. Includes optional advanced exercises for students with strong backgrounds in math or computer science. Instructors interested in exposing their liberal arts students to the beautiful mathematics behind computer graphics will find a rich resource in this text.
Have you ever taken your children on a maths walk? Are your pupils shape detectives? How to be Inventive When Teaching Primary Mathematics is a pocket guide to inspire primary teachers to become confident, effective, imaginative teachers who enjoy teaching, and whose pupils enjoy learning. It is packed with exciting, creative, unexpected ideas, to help teachers and pupils open their eyes to the mathematical world around them. It gives teachers the tools to develop their own classroom activities and experiences, supporting learners as they move fluently between mathematical ideas and develop their ownership of mathematics: Take your pupils on a maths walk, meet dinosaurs, visit art galleries, learn your destiny number, create your first human graph in the playground and learn how to be an algebra magician. Written by Steve Humble, expert teacher, teacher trainer and, as Dr Maths, advocate for the power and potential of mathematics, this friendly, stimulating guide offers a fresh, practical approach to teaching mathematics, based on the best research and practice, and years of experience in the field. Focussing on five key mathematical topics - number, geometry, measurement, statistics and algebra – it is structured in the form of a journey, introducing historical facts, ideas for innovative and inventive classroom activities and explorations of the key misconceptions for each topic. How to be Inventive When Teaching Primary Mathematics will challenge you to think about your own beliefs and how they influence your practice, and help you understand how best to transform your teaching to stimulate children’s emotions to improve knowledge, learning and enjoyment of the beauty of maths.
Writing Projects for Mathematics Courses is a collection of writing projects suitable for a wide range of undergraduate mathematics courses, from a survey of mathematics to differential equations. The projects vary in their level of difficulty and in the mathematics that they require but are similar in the mode of presentation and use of applications. Students see these problems as real in a way that textbook problems are not, even though many of the characters involved (e.g. dime-store detectives and CEOs) are obviously fictional. The stories are sometimes fanciful and sometimes grounded in standard scientific applications, but the mere existence of the story draws the students in and makes the problem relevant.
Essays collected in this volume deal with various problems from the philosophy of mathematics. What connects them are two questions: how mathematics is created and how it is acquired. In 'Three Worlds of Mathematics' we are familiarized with David Tall's ideas pertaining to the embodied, symbolic and formal worlds of mathematics. In 'Basic Ideas of Intuitionism', we focus on an epistemological approach to mathematics which is distinctive to constructive mathematics. The author focuses on the computational content of intuitionistic logic and shows how it relates to functional programming. 'The Brave Mathematical Ant' carefully selects mathematical puzzles related to teaching experiences in a way that the solution requires creativity and is not obtainable by following an algorithm. Moreover the solution gives us some new insight into the underlying idea. 'Degrees Of Accessibility Of Mathematical Objects' discusses various criteria which can be used to judge accessibility of mathematical objects. We find logical complexity, range of applications, existence of a physical model as well as aesthetic values.
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