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This book features articles written by some of the most prominent leading applied mathematicians as well as young and promising ones. The common objective of these articles is to present an important issue which is currently widely discussed in scientific investigation with major human, economic or ecological implications. Each article is as deep as an expert lecture but is also self-contained, so that even isolated scientists with limited resources can profit greatly from it.
This book gathers twenty-two papers presented at the second NLAGA-BIRS Symposium, which was held at Cap Skirring and at the Assane Seck University in Ziguinchor, Senegal, on January 25–30, 2022. The five-day symposium brought together African experts on nonlinear analysis and geometry and their applications, as well as their international partners, to present and discuss mathematical results in various areas. The main goal of the NLAGA project is to advance and consolidate the development of these mathematical fields in West and Central Africa with a focus on solving real-world problems such as coastal erosion, pollution, and urban network and population dynamics problems. The book addresses a range of topics related to partial differential equations, geometric analysis, geometric structures, dynamics, optimization, inverse problems, complex analysis, algebra, algebraic geometry, control theory, stochastic approximations, and modelling.
Adaptive E-learning was proposed to be suitable for students with unique profiles, particular interests, and from different domains of knowledge, so profiles may consider specific goals of the students, as well as different preferences, knowledge level, learning style, rendering psychological profile, and more. Another approach to be taken into account today is the self-directed learning. Unlike the adaptive E-learning, the Self-directed learning is related to independence or autonomy in learning; it is a logical link for readiness for E-learning, where students pace their classes according to their own needs.This book provides information on the On-Job Training and Interactive Teaching for E-learning and is divided into four sections. The first section covers motivations to be considered for E-learning while the second section presents challenges concerning E-learning in areas like Engineering, Medical education and Biological Studies. New approaches to E-learning are introduced in the third section, and the last section describes the implementation of E-learning Environments.
The book "Lunda Geometry" explains how the mathematical concepts of mirror curves and Lunda-designs were discovered in the context of the author's research of 'sona', illustrations traditionally made in the sand by Cokwe storytellers from eastern Angola (a region called Lunda) and neighboring regions of Congo and Zambia. Examples of mirror curves from several cultures are presented. Lunda-designs are aesthetically attractive and display interesting symmetry properties. Examples of Lunda-patterns and Lunda-polyominoes are presented. Some generalizations of the concept of Lunda-design are discussed, like hexagonal Lunda-designs, Lunda-k-designs, Lunda-fractals, and circular Lunda-designs. Lunda-designs of Celtic knot designs are constructed.Several chapters were published in journals like 'Computers & Graphics' (Oxford), 'Visual Mathematics' (Belgrade), and 'Mathematics in School' (UK).
METAVERSE AND IMMERSIVE TECHNOLOGIES The book covers the multidimensional perspectives of the metaverse through the prism of virtual reality, augmented reality, blockchain, artificial intelligence, and IoT, ranging from rudimentary to advanced applications. This book provides a thorough explanation of how the technology behind metaverse and other virtual reality technologies are changing the world. The primary objective is to present the revolutionary innovation of the 21st century—the metaverse—and exhibit its wide range of applications in different domains. Although blockchain and VR/AR were the first popularly known applications of the metaverse, several other applications also exist. While some still believe the metaverse is overhyped, in reality, it is transforming almost every industry—healthcare, 3D, 4D, industry, game industry, business management, artificial intelligence, and IoT, just to name a few. This technological breakthrough not only paved the way for virtual reality but also provided useful solutions for other areas of technology. The unique nature of the technology, which is a single, shared, immersive, persistent, 3D virtual space where humans experience life in ways not possible in the physical world, makes it suitable for all real-world applications; it has great potential to transform business, and companies are already in the race for different product offerings. Audience AI and computer science researchers, engineers and graduate students, IT personnel in business as well as entrepreneurs and policymakers.
“There is something fascinating about science. One gets such wholesale returns of conjecture out of such a tri?ing investment of fact. ” Mark Twain, Life on the Mississippi The challenges in succeeding with computational science are numerous and deeply a?ect all disciplines. NSF’s 2006 Blue Ribbon Panel of Simulation-Based 1 Engineering Science (SBES) states ‘researchers and educators [agree]: com- tational and simulation engineering sciences are fundamental to the security and welfare of the United States. . . We must overcome di?culties inherent in multiscale modeling, the development of next-generation algorithms, and the design. . . of dynamic data-driven application systems. . . We must determine better ways to integrate data-intensive computing, visualization, and simulation. - portantly,wemustoverhauloureducationalsystemtofostertheinterdisciplinary study. . . The payo?sformeeting these challengesareprofound. ’The International Conference on Computational Science 2009 (ICCS 2009) explored how com- tational sciences are not only advancing the traditional hard science disciplines, but also stretching beyond, with applications in the arts, humanities, media and all aspects of research. This interdisciplinary conference drew academic and industry leaders from a variety of ?elds, including physics, astronomy, mat- matics,music,digitalmedia,biologyandengineering. Theconferencealsohosted computer and computational scientists who are designing and building the - ber infrastructure necessary for next-generation computing. Discussions focused on innovative ways to collaborate and how computational science is changing the future of research. ICCS 2009: ‘Compute. Discover. Innovate. ’ was hosted by the Center for Computation and Technology at Louisiana State University in Baton Rouge.
The integration of technology has become an integral part of the educational environment. By developing new methods of online learning, students can be further aided in reaching goals and effectively solving problems. The Handbook of Research on Innovative Pedagogies and Technologies for Online Learning in Higher Education is an authoritative reference source for the latest scholarly research on the implementation of instructional strategies, tools, and innovations in online learning environments. Featuring extensive coverage across a range of relevant perspectives and topics, such as social constructivism, collaborative learning and projects, and virtual worlds, this publication is ideally designed for academicians, practitioners, and researchers seeking current research on best methods to effectively incorporate technology into the learning environment.