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"With the discovery of Mrs. Magpie’s Manual of Magic for Mathematical Minds, Lulu and Elizabeth embark on an exciting journey to a realm inspired by Lewis Carroll’s poetry. The twins must use ingenuity and sagacity to solve classic logic puzzles that promise to uncover the book’s secrets and earn them The Vorpal Blade. In this interactive novel, the reader is invited to play along with the two heroines on their grand math adventure."--back cover.
Math Wonderland is a museum of interactive mathematical models in Hokkaido, Japan, founded by one of the authors, Jin Akiyama, in 2003. The models in Wonderland, many of which have been exhibited all over Japan and in cities around the world, are meant to help children and young adults discover and experience the wonders of mathematics.This book is centered around the experiences of three fictional middle-school students during a visit to Wonderland. They spend a day in Wonderland, handling the interactive models and participating in the activities offered there. At the end of the day, they leave with a genuine appreciation of mathematics gained from witnessing its beauty, applicability and inevitability.The book is an important contribution to the genre because it presents mathematics and models that have never before appeared in books in the same category: reversible solids, plane tiling with developments of tetrahedrons, and double-packable solids, which are derived from the authors' own research papers published in mathematics journals. It is designed to entertain, inform and even teach some mathematics. Although it is targeted at young adults, parents and teachers may learn something from the book as well.
Why would Pi stop Dye Ameter walking more than three times round the table? And why would Mr Ameter do what Pi told him? Ben Small is good at English but rubbish at Mathematics. Branded a cheat by the headmaster of Cottomwall Grammar School because of the inconsistencies in his test results Ben feels he has no choice but to run away. Due to the storm he beds down for the night in the science lab of his school where, quite by chance, he meets a talking snake called Adder. Hearing Ben's story Adder asks Ben to come with him to MATHAMAGICAL, the city of Maths to help them solve an English problem and stop a war with the Advancing Alphas. Join Ben and Adder as they journey across the mathematical landscapes in their quest to save the numbers.
When Lulu and Elizabeth find themselves in Camelot, they are expecting to meet King Arthur and the Knights of the Round Table. Instead, the twins enter the world of the Lily Maidens, an organization of women who travel through legends and time in pursuit of knowledge. But dark forces are uniting against the Kingdom; Merlin, the Black Pig, and a vast army of men and mythological beasts are marching for Camelot's gate. Only the magic of science, mathematics, and poetry can preserve honor's code and defend the Kingdom against the impending onslaught of evil.
Find the clues and lift the flaps on this mathematical mystery! Join Molly as she ventures into a curious world where nothing is quite as it seems. A trail of clues leads from scene to scene, presenting Molly with a number of challenges. But who is leaving the clues, and where will they lead? This interactive mystery shows math isn't just about numbers—it’s about imagination! An explorative and creative approach to the world of mathematics.
Sixteen columns from the French edition of Scientific American feature oddball characters and wacky wordplay in a mathematical wonderland of puzzles and games that also imparts significant mathematical ideas. 1992 edition.
Charles Lutwidge Dodgson is best known for his 'Alice' books, Alice's Adventures in Wonderland and Through the Looking-Glass, written under his pen name of Lewis Carroll. Yet, whilst lauded for his work in children's fiction and his pioneering work in the world of Victorian photography, his everyday job was a lecturer in Mathematics at Christ Church, Oxford University. The Mathematical World of Charles L. Dodgson (Lewis Carroll) explores the academic background behind this complex individual, outlining his mathematical life, describing his writings in geometry, algebra, logic, the theory of voting, and recreational mathematics, before going on to discuss his mathematical legacy. This is the first academic work that collects the research on Dodgson's wide-ranging mathematical achievements into a single practical volume. Much material appears here for the first time, such as Dodgson's personal letters and drawings, as well as the results of recent investigations into the life and work of Dodgson. Complementing this are many illustrations, both historical and explanatory, as well as a full mathematical bibliography of Dodgson's mathematical publications.
Characters from Alice's Adventures in Wonderland and Through the Looking-Glass populate these 88 intriguing puzzles. Mathematician Raymond Smullyan re-creates the spirit of Lewis Carroll's writings in puzzles involving word play, logic and metalogic, and philosophical paradoxes. Challenges range from easy to difficult and include solutions, plus 60 charming illustrations. "An ingenious book." — Boston Globe.