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The games in this book are specifically designed to build language skills and vocabulary. They are ideal for students learning English as a second language, for student learning a foreign language, and for little ones developing their native language skills.
Contains 30 games designed to build mathematical knowledge, skills, and vocabulary. Partners sit opposite each other so they cannot see each other's game board. One partner, the "sender," arranges game pieces on his/her game board. The "sender" and the other partner, the "receiver," then engage in a conversation in which the "sender" must explain clearly where his/her game pieces are located so that the "receiver" can replicate the pattern on the second game board.
From the USA Today bestselling author of The Hating Game, soon to be a movie starring Lucy Hale and Austin Stowell, an unforgettable romantic comedy about a woman who finally has a shot at her long time crush—if she dares. Crush (n.): a strong and often short-lived infatuation, particularly for someone beyond your reach… Darcy Barrett has undertaken a global survey of men. She’s travelled the world, and can categorically say that no one measures up to Tom Valeska, whose only flaw is that Darcy’s twin brother Jamie saw him first and claimed him forever as his best friend. Despite Darcy’s best efforts, Tom’s off limits and loyal to her brother, 99%. That’s the problem with finding her dream man at age eight and peaking in her photography career at age twenty—ever since, she’s had to learn to settle for good enough. When Darcy and Jamie inherit a tumble-down cottage from their grandmother, they’re left with strict instructions to bring it back to its former glory and sell the property. Darcy plans to be in an aisle seat halfway across the ocean as soon as the renovations start, but before she can cut and run, she finds a familiar face on her porch: house-flipper extraordinaire Tom’s arrived, he’s bearing power tools, and he’s single for the first time in almost a decade. Suddenly Darcy’s considering sticking around to make sure her twin doesn’t ruin the cottage’s inherent magic with his penchant for grey and chrome. She’s definitely not staying because of her new business partner’s tight t-shirts, or that perfect face that's inspiring her to pick up her camera again. Soon sparks are flying—and it’s not the faulty wiring. It turns out one percent of Tom’s heart might not be enough for Darcy anymore. This time around, she’s switching things up. She’s going to make Tom Valeska 99 percent hers. This next hilarious romance includes a special PS section with two Happily Ever Afters—one for this novel featuring Darcy and Tom and the other, an epilogue featuring fan favorites Lucy Hutton and Josh Templeman from The Hating Game!
Successfully Navigate the Evolving World of Mobile and Social Game Design and MonetizationCompletely updated, Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games on all types of devices. Through the book's many des
Cassia has always trusted the Society to make the right choices for her: what to read, what to watch, what to believe. So when Xander's face appears on-screen at her Matching ceremony, Cassia knows with complete certainty that he is her ideal mate . . . until she sees Ky Markham's face flash for an instant before the screen fades to black. The Society tells her it's a glitch, a rare malfunction, and that she should focus on the happy life she's destined to lead with Xander. But Cassia can't stop thinking about Ky, and as they slowly fall in love, Cassia begins to doubt the Society's infallibility and is faced with an impossible choice: between Xander and Ky, between the only life she's known and a path that no one else has dared to follow. Look for CROSSED, the sequel to MATCHED, in Fall 2011! Watch a Video
Provides a group of games to foster a healthy exercise of fantasy and joyful noncompetitive encounters which are antidotes for the increased competitive pressures of today.
A charming and inclusive YA anthology all about games—from athletic sports to board games to virtual reality—from editor Laura Silverman and an all-star cast of contributors. From the slightly fantastical to the utterly real, light and sweet romance to tales tinged with horror and thrills, Game On is an anthology that spans genre and style. But beneath each story is a loving ode to competition and games perfect for anyone who has ever played a sport or a board game, picked up a video game controller, or rolled a twenty-sided die. A manhunt game is interrupted by a town disappearing beneath the players' eyes. A puzzle-filled scavenger hunt emboldens one college freshman to be brave with the boy she's crushing on. A series of summer nights full of card games leads a boy to fall for a boy who he knows is taken. And a spin the bottle game could end a life-long friendship. Fifteen stories, and fifteen unforgettable experiences that may inspire readers to start up that Settlers of Catan game again.
What game company doesn't want to be the next Zynga? But does the world really need another "ville" game? What we do need are designers who know how to create compelling money-making social games while maintaining their creativity. This book provides the clues to creating social game systems that generate profit.