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Brings together the work of 44 Hollywood photographers.
In this second book of the Tales of Starlight series, Adrian Masters journeys into the wilderness of the dragon planet of Starlight in search of his brother Frederick. Carrying the comatose body of Marcelle, he has to find medical help for her, but the slave master dragons will kill him on sight if he comes out of hiding. Adrian believes Frederick has set up a wilderness refuge for escaped slaves, so he hopes to join Frederick and devise a plan to rescue the humans enslaved on Starlight. Since Adrian cannot leave Marcelle alone, her nearly lifeless body becomes an anchor, both physically and emotionally as he has to decide to care for her or attempt to rescue the slaves. Adrian has no idea that Marcelle’s spirit has left her body and has traveled to their home planet in search of military help to rescue the slaves. She is able to materialize there in a temporary body that looks corpselike and feels icy cold. Because of her appearance, Governor Orion persecutes her as a sorceress and sentences her to burn at the stake. This sequel to Masters & Slayers is filled with excitement, twists and turns, and thought-provoking dilemmas, which will keep readers turning the pages.
For years, tales of DRAGONS from another world kidnapping and enslaving humans have been circulating in Jason Masters’ world, while for a slave girl named Koren, the stories of a human world seem pure myth. Together, these two teens will need to bridge two planets in order to overthrow the draconic threat and bring the lost slaves home. What if the Legends Are True? Jason Masters doubted the myths that told of people taken through a portal to another realm and enslaved by dragons. But when he receives a cryptic message from his missing brother, he must uncover the truth and find the portal before it’s too late. At the same time, Koren, a slave in the dragons’ realm, discovers she has a gift that could either save or help doom her people. As Jason and Koren work to rescue the enslaved humans, a mystic prophecy surrounding a black egg may make all their efforts futile.
Expert swordsman Adrian Masters attempts a dangerous journey to another world to rescue human captives who have been enslaved there by dragons. He is accompanied by Marcelle, a sword maiden of amazing skill whose ideas about how the operation should be carried out conflict with his own. Since the slaves have been in bonds for generations, they have no memory of their origins, making them reluctant to believe the two would-be rescuers, and, of course, the dragons will crush any attempt to emancipate the slaves. Set on two worlds separated by a mystical portal, Masters and Slayers is packed with action.
The quest to rescue the slaves on the dragon planet of Starlight continues, as those from the human planet, Major Four, attempt to overcome the dragon prophecy surrounding the black egg, while those on Starlight work to fullfill the prophecy.
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
For years, tales of DRAGONS from another world kidnapping and enslaving humans have been circulating in Jason Masters’ world, while for a slave girl named Koren, the stories of a human world seem pure myth. Together, these two teens will need to bridge two planets in order to overthrow the draconic threat and bring the lost slaves home. The Time Has Come As the long-awaited invasion of human forces looms, Jason, Koren, and Elyssa struggle to alert the soldiers to an unforeseen menace on the planet of Starlight—a deadly illness that already has Koren in its grip. Starlighter Cassabrie harbors a secret she believes can counter the dragon king Taushin’s latest maneuverings, but she can disclose little of her risky plan. As Cassabrie fights to save her people, the dragon Magnar works to move the Starlight prophecy in his favor. His actions could make the plight of humans even more perilous. Wishing only to free the slaves and bring peace, a few young warriors are poised to face three armies as they battle for control of two worlds. Can love, faith, and courage be enough? Will Cassabrie be humanity’s last hope?
A Dragon Master named Mina tells Drake and his friends that her kingdom in the Far North Lands was attacked by a magical Ice Giant. Everything there was frozen -- but her! Only a fire dragon can unfreeze her land and defeat the terrible Ice Giant. Can the Dragon Masters help their new friend?
Dodie Smith's The Hundred and One Dalmatians, adapted by Disney, was declared a classic when first published in 1956. The Starlight Barking, Dodie's own long-forgotten sequel, presents a thrilling adventure for Pongo and his family, lavishly illustrated by the same artist team as the first book. As the story opens, every living creature except dogs is gripped by an enchanted sleep. One of the original Dalmatian puppies, all grown up since the first novel, is now the Prime Minister's mascot. Relying on her spotted parents for guidance, she assumes emergency leadership for the canine population of England. Awaiting advice from Sirius, the Dog Star, dogs of every breed crowd Trafalgar Square to watch the evening skies. The message they receive is a disturbing proposition, one that might forever destroy their status as "man's best friend."
An art student and monster's apprentice must decide how far she'll go to avenge her people in this riveting sequel to the mesmerizing, acclaimed book Daughter of Smoke & Bone by National Book Award finalist Laini Taylor -- now with a gorgeous new package! Once upon a time, an angel and a devil fell in love and dared to imagine a world free of bloodshed and war. This is not that world. Art student and monster's apprentice Karou finally has the answers she has always sought. She knows who she is--and what she is. But with this knowledge comes another truth she would give anything to undo: She loved the enemy and he betrayed her, and a world suffered for it. In this stunning sequel to the highly acclaimed Daughter of Smoke & Bone, Karou must decide how far she'll go to avenge her people. Filled with heartbreak and beauty, secrets and impossible choices, Days of Blood & Starlight finds Karou and Akiva on opposing sides as an age-old war stirs back to life. While Karou and her allies build a monstrous army in a land of dust and starlight, Akiva wages a different sort of battle: a battle for redemption. For hope. But can any hope be salvaged from the ashes of their broken dream?