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A complete player's handbook, this guide welcomes players to the heroic combat action variation on fantasy roleplaying games that they have long wanted, but which no other book had previously delivered.
Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.
Every superhero has a special power--and now you can capture it on the page! This comprehensive drawing handbook covers all aspects of creating your own unique comic-book characters, whether they're good or evil, muscular or mutant, a creature of flight or a martial artist. It delves into materials, composition, and perspective; mastering classic poses and costumes; adapting basic figures; depicting movement and strength; and drawing accessories.
The bestselling, widely heralded, Jungian introduction to the psychological foundation of a mature, authentic, and revitalized masculinity. Redefining age-old concepts of masculinity, Jungian analysts Robert Moore and Douglas Gillette make the argument that mature masculinity is not abusive or domineering, but generative, creative, and empowering of the self and others. Moore and Gillette clearly define the four mature male archetypes that stand out through myth and literature across history: the king (the energy of just and creative ordering), the warrior (the energy of aggressive but nonviolent action), the magician (the energy of initiation and transformation), and the lover (the energy that connects one to others and the world), as well as the four immature patterns that interfere with masculine potential (divine child, oedipal child, trickster and hero). King, Warrior, Magician, Lover is an exploratory journey that will help men and women reimagine and deepen their understanding of the masculine psyche.
The Atlantic named this author as possibly Steve Bannon's contact in the White House (Rosie Gray, The Atlantic Feb 10 2017: " 'Think you should speak directly to my WH cutout / cell leader,' Yarvin said in an email. 'I've never met him and don't know his identity, we just DM on Twitter. He's said to be 'very close' to Bannon...Goal is to intimidate Congress with pure masculine show of youth, energy. Trump is said to know, will coordinate with powerful EOs..."); and a recent Vox article (Tara Isabella Burton, Vox June 1 2018) claimed that he is the "text" to Jordan Peterson's "subtext," and a "distilled" form of Peterson. Distilled means purer: yes, so why not read and understand the purer version? T. I. Burton also adds in this article that this author BAP is a kind of priest-king to thousands on Twitter and outside and is possibly leading a spiritual reawakening.Some say that this book, found in a safebox in the port area of Kowloon, was dictated, because Bronze Age Pervert refuses to learn what he calls "the low and plebeian art of writing." It isn't known how this book was transcribed. The contents are pure dynamite. He explains that you live in ant farm. That you are observed by the lords of lies, ritually probed. Ancient man had something you have lost: confidence in his instincts and strength, knowledge in his blood. BAP shows how the Bronze Age mindset can set you free from this Iron Prison and help you embark on the path of power. He talks about life, biology, hormones. He gives many examples from history, both ancient and modern. He shows the secrets of the detrimental robots, how they hide and fabricate. He helps you escape gynocracy and ascend to fresh mountain air.The pricing, he insisted on against all advice. It refers to the lucky 969 Movement of Burma, led by the noble monk Wirathu.Praise be to the Pervert. Praise be to his teaching of peace.Be careful.
Juvenile fiction.
One night of fierce passion and unbound pleasure leaves two strangers craving much more in Lavinia Kent’s sumptuous novel. The time has come for the widow Louisa, Lady Brookingston, to move on, but she refuses to remarry at the cost of shaming her late husband’s memory. Their six years together were wedded bliss—even if a war injury prevented him from fulfilling his marital duties. Only one woman can help Louisa: Madame Rouge, the discreet proprietress of a club where London’s elite explore their wildest fantasies. Geoffrey, the Marquess of Swanston, has no intention of agreeing to deflower an anonymous virgin. But when Madame Rouge tempts him with the absolute power he’ll have over a woman who knows nothing of carnal delights, he’s intrigued. Control is the one thing he cannot resist—and control is what he loses during his night with the blindfolded beauty. He longs to take her further, to leave his mark upon her perfect behind, but the mystery woman refuses to see him again. Instead Geoffrey reluctantly agrees to take a wife, the widow of his dear friend, Lord Brookingston—fating them both to a wicked surprise. Mastering the Marquess is intended for mature audiences. Praise for Mastering the Marquess “Steamy . . . Kent’s lively prose keeps the reader drawn in from start to finish.”—Library Journal (starred review) “Sexy, steamy . . . an entertaining read.”—Guilty Pleasures Book Reviews “[A] tale of sexual exploration and liberation . . . the hottest historical romance story I’ve ever read.”—Heroes and Heartbreakers “A very sexy read.”—Chelle’s Book Report “A wonderful historical romance . . . sweet and an enjoyable read. Romance lovers, if you want something with some heat, then this is a book you'll want to check out.”—Imagine a World Includes a special message from the editor, as well as excerpts from other Loveswept titles.
A complete guide to playing D&D in the ice and snow. This 4-color supplement begins a new series of releases that focus on how the environment can affect D&D gameplay in every capacity. Frostburn contains rules on how to adapt to hazardous cold-weather conditions, such as navigating terrain with snow and ice and surviving in bitter cold or harsh weather. There are expanded rules for environmental hazards and manipulation of cold weather elements, as well as new spells, feats, magic items, and prestige classes. New monsters associated with icy realms are included, as well as variants on current monsters. There is enough adventure material included for months of gameplay.
Wuji battles all the Masters and yet no one recognises he is the son of Jay Shan Chang. Walking a fine line between good and supposed evil, Wuji must defeat the enemy but not injure anyone. The righteous clans demand justice but his grandfather - his last known blood relation - is one of the Ming Sect's head officials.