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What would you do if you knew you wouldn’t get caught? Unwind with this steamy love story. Told as a 12-part serial, each book is about the length of a glass of wine or a soak in the tub. Isla Foster and Colin Jackman are strangers. Desperate to escape the daily grind of life, they each accept an anonymous invitation to a masquerade ball — one of the most prestigious events in New York City. There they are given lavish costumes, false identities and an opportunity to take part in a seductive game. If they accept, using the aliases Grace and Marlowe, they’ll meet each month for a year in a series of secret rendezvous, consequence free. No one will ever know where they go or what they do, as long as they follow three simple rules: 1. they must never know the other’s identity 2. they must only meet at the prearranged times and places 3. they must not fall in love What could possibly go wrong? “You’ll be hooked from the opening scene.” - Victoria Barbour, USA Today Bestselling Author A Selection of Reviews “Masquerade reads like a piece of chocolate after dinner. It goes down smoothly and leaves you craving more.” “Amazing fantasy getaway. Perfect rainy day read!” “Ms. Francis is a skillful storyteller. She quickly captured the attention of this fussy reader and held my interest through to the end.” “Hard to put down.” "Absolutely phenomenal. Each part is better written than the last.” "I enjoyed this book as another fun diversion from my busy life." "It has excellent characterization and I was pulled into the story, intrigued to know what would happen next." "Absolutely love this format of delivery for a book. Oh Masquerade you have my attention now! I voluntarily reviewed this book." "I really like this book. The characters were believable, the story had some mystery and I liked where the series was going to go with the Masquerade themes. I especially liked how this story was 'as long as a glass of wine'. I didn't test that but it was as long as a short stint on the beach. Now I want to see what happens in the next few stories!" "This first instalment hooked me in every way: interesting opening, great detail, fully-fleshed major characters, each with a problematical life situation and minus my pet peeve -- poor editing. This instalment is expertly written AND edited, so there are no grammatical errors or typos to weaken/distract from the story. Kudos to Ms. Francis. I look forward to reading more!" "What a fun escape these first two books are! I just finished part 2 and am left hanging in suspense and anxiously awaiting part 3 to be delivered. This is a unique way to read for me and I love it. Come on part 3!!!!!!!!!"
London 2012. Mithras, god among vampires, returns from diablerie at the fangs of Montgomery Coven. The Heralds of the Sun awaken from torpor unable to remember who they are, but driven to seek five artifacts to restore their master to his full glory. The Second Inquisition rises to burn London's Kindred to ashes. The characters find themselves embroiled in history as it unfolds. Their actions might see a god return, or cast him down to the darkness from whence he came. London burns under Operation Antigen, one of the earliest and most devastating attacks of the Second Inquisition. All the while they slowly uncover the shards of their own identities. What legacy do they leave? The Fall of London includes: A sprawling chronicle covering 6 large chapters 6 different endings tailored to the coterie's choices 5 pregenerated characters as the Heralds of the Sun 6 new Loresheets, including one for secret diablerists Statistics for 7 venerable elders, including Mithras and Queen Anne A detailed description of London, to facilitate additional chronicles before the Fall An epilogue to use for chronicles set after the Fall Made in the UK.
The beloved and award-winning novel now available in a new format with a great new cover! When Wesley Boone writes a poem for his high school English class, some of his classmates clamor to read their poems aloud too. Soon they're having weekly poetry sessions and, one by one, the eighteen students are opening up and taking on the risky challenge of self-revelation. There's Lupe Alvarin, desperate to have a baby so she will feel loved. Raynard Patterson, hiding a secret behind his silence. Porscha Johnson, needing an outlet for her anger after her mother OD's. Through the poetry they share and narratives in which they reveal their most intimate thoughts about themselves and one another, their words and lives show what lies beneath the skin, behind the eyes, beyond the masquerade.
The global bestseller Vampire: The Masquerade comes to comics in Vampire: The Masquerade Vol. 1: Winter's Teeth. When Camarilla enforcer Cecily Bain takes a fledgling vampire under her wing, she's dragged into a vast conspiracy that will topple princes and threaten the very Masquerade. BORN FROM THE WORLD OF THE INTERNATIONALLY BEST-SELLING ROLE PLAYING GAME, VAMPIRE: THE MASQUERADE'S CRITICALLY ACCLAIMED COMICS DEBUT SPINS A GRIPPING AND TRAGIC TALE ABOUT THE BEAST WITHIN US ALL. When Cecily Bain, an enforcer for the Twin Cities' vampiric elite, takes a mysterious new vampire under her wing, she's dragged into an insidious conspiracy. Meanwhile, on the outskirts of the cities, a rebellious found-family of vampire cast-outs investigates a vicious killing. As the unlives of the Kindred twine together and betrayals are unearthed, will Cecily be able to escape and save what's left of her family, or will she be yet another pawn sacrificed to maintain the age-old secret: that vampires exist among the living? Vampire: The Masquerade Vol. 1: Winter's Teeth collects issues #1 - #5 of the ongoing series. Read more in Vampire: The Masquerade Vol. 2: The Mortician's Army, collecting issues #6 - #10 of the series For fans of VAMPIRE: The Masquerade RPG, WEREWOLF: The Apocalypse RPG, The World of Darkness, American Vampire, Killadelphia, Something is Killing the Children, Interview with the Vampire, The Vampire Lestat/The Vampire Chronicles, Sookie Stackhouse/Southern Vampire Mysteries/True Blood, Certain Dark Things, Underworld, and vampire/werewolf/monster graphic novels, tabletop/RPGs, books, movies, video games, and series! “This is a fresh take on vampires, mixing it with crime, thrillers, and a pinch of romance all with a vein of horror running through it.” -- Horror DNA “… strongly recommend this book to both fans of the franchise and newcomers.” – Grimdark Magazine "I’m absolutely in love with what a badass Cecily is..." - The Wandering Nerd Girl “Vampire: the Masquerade … is an enjoyable read even if you’re not familiar with the RPG… like the real world, but with hotter outfits, blood, and fangs. – Graphic Policy “This is the horror thriller we all need.” – Horror DNA
All is not as it seems with the guests of Jareth’s famous Masquerade, as one participant slowly awakens to the reality of her topsy-turvy existence in the Goblin Kingdom when Sarah shatters the glass mirrors during her escape. But as this mysterious participant puts together the pieces, her discoveries threaten to unravel everything!
New York Times bestselling authors and creators of the mega-popular YouTube series Game Master Network Matt and Rebecca Zamolo return with a brand-new adventure about everyone’s favorite mystery-solving team. Rebecca Zamolo has managed to foil the Game Master’s plans before, but this time the Game Master has snake-napped Nacho, her good friend Miguel’s pet. No way is Becca going to let the Game Master get away with this dastardly plan. But when the clues lead Becca and her new friends in the direction of the one house in their entire neighborhood that none of them ever want to go near, they know they have no choice but to screw up their courage and dare to investigate, if they want to rescue Nacho. But the problem is that getting into the superspooky house is way easier than getting out. The Game Master is up to their old tricks, and Becca, Matt, Kylie, Frankie, and Miguel are going to have to face their fears and use all their smarts and strengths to solve the puzzles and games and save the day. Mansion Mystery is another action-packed adventure from New York Times bestselling authors and super-sleuthing team Rebecca and Matt Zamolo, stars of the hugely popular Game Master Network. Read the book and unlock special clues that will open exclusive content online!
Seth Dickinson's epic fantasy series which began with the “literally breathtaking” (NPR) The Traitor Baru Cormorant, returns with the third book, The Tyrant Baru Cormorant. The hunt is over. After fifteen years of lies and sacrifice, Baru Cormorant has the power to destroy the Imperial Republic of Falcrest that she pretends to serve. The secret society called the Cancrioth is real, and Baru is among them. But the Cancrioth's weapon cannot distinguish the guilty from the innocent. If it escapes quarantine, the ancient hemorrhagic plague called the Kettling will kill hundreds of millions...not just in Falcrest, but all across the world. History will end in a black bloodstain. Is that justice? Is this really what Tain Hu hoped for when she sacrificed herself? Baru's enemies close in from all sides. Baru's own mind teeters on the edge of madness or shattering revelation. Now she must choose between genocidal revenge and a far more difficult path—a conspiracy of judges, kings, spies and immortals, puppeteering the world's riches and two great wars in a gambit for the ultimate prize. If Baru had absolute power over the Imperial Republic, she could force Falcrest to abandon its colonies and make right its crimes. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The animals get together for a costume parade where they each dress as other animals, including an elephant dressed as a parrot, a ladybug in a hippopotamus outfit, and a fish whose cat costume causes the others to dub him a "catfish."
In Masquerade, Alfred F. Young scrapes through layers of fiction and myth to uncover the story of Deborah Sampson, a Massachusetts woman who passed as a man and fought as a soldier for seventeen months toward the end of the American Revolution. Deborah Sampson was not the only woman to pose as a male and fight in the war, but she was certainly one of the most successful and celebrated. She managed to fight in combat and earn the respect of her officers and peers, and in later years she toured the country lecturing about her experiences and was partially successful in obtaining veterans’ benefits. Her full story, however, was buried underneath exaggeration and myth (some of which she may have created herself), becoming another sort of masquerade. Young takes the reader with him through his painstaking efforts to reveal the real Deborah Sampson in a work of history that is as spellbinding as the best detective fiction.
Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanityafraid of what you are capable of, and fearful of the inhuman conspiracies that surround you.