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Leap into action with the Avengers, Spider-Man, Guardians of the Galaxy, and more! While you read, press 39 sound buttons to make the stories come alive with heroic sound effects. Read the 10 tales all at once, or choose a different one each night before bedtime! Matching words and pictures with sounds develops reading comprehension, and interacting with beloved characters leads the way to a lifelong love of reading.
Swing along with your friendly neighborhood Spider-Man and help keep the streets safe! Matching words with pictures and sounds enhances reading comprehension, and connecting with favorite characters engages young readers at story time.
Marvel Heroes leap right off the pages in this colorful book, thanks to the three big super hero action pop-ups that extend out of the book when the pages are opened. Spider-Man and the rest of the Marvel Heroes are larger than life in this colorful book. When Doctor Doom unleashes his latest evil plot, Spider-Man, Hulk, Hawkeye, and Wolverine have to band together to stop him. A series of super-battles follows. The battle action is captured in a “big” way, as three of the spreads open to reveal fold-out panels that contain dramatic pop-ups featuring the Marvel Heroes using their powers.
Engaging sound storybook encourages participation by the littlest readers! This 8-button sound book features favorite characters in stories with fun sounds, foiled covers, and 3 AG-13 button cell batteries which are included.
Race to the rescue with Skye, Chase, Marshall, and all the PAW Patrol pups! Press 39 sound buttons while you read to bring 8 pup-tastic stories to life with dynamic rescue sounds and Chase character-voice phrases! The heroic tales highlight teamwork, community, bravery, and adventure.
For decades, Marvel Comics' superhero group the Avengers have captured the imagination of millions, whether in comics, multi-billion dollar grossing films or video games. Similar to the chronology of the Marvel Cinematic Universe, the Avengers video games first started with titles driven by single characters, like Iron Man, the Hulk, Thor and Captain America. Over time, the games grew to include more and more heroes, culminating in playing experiences that featured the Avengers assembled. This is the first-ever book assessing the video games starring "Earth's Mightiest Heroes." Featured games span consoles and platforms, from popular PlayStation and Xbox titles to an arcade game in danger of being lost to time. All video games are covered in depth, with each entry including game background and a detailed review from the author. Some game entries also include behind-the-scenes knowledge from the developers themselves, providing exclusive details on the Marvel video game universe.
The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.
Collecting Marvel Super Hero Adventures: Spider-Man And The Stolen Vibranium; The Spider-Doctor; Webs And Arrows And Ants, Oh My!; Ms. Marvel And The Teleporting Dog; And Inferno. Spider-Man introduces his fellow Marvel super heroes to a whole new generation! The friendly neighborhood hero teams up with friends old and new in action-packed adventures for the ages - all ages! And he begins by swinging into Wakanda - home of the Black Panther! When Doctor Octopus goes on the hunt for the incredible metal Vibranium, it'll take the combined might of the webslinger and the warrior king to keep the prize out of Ock's many arms! Then, Spidey joins Doctor Strange on a magical mission to save the world from Hela, goddess of the Asgardian underworld! But when the two become trapped on the astral plane, can they help each other find the hero within? Marvel's greatest characters take the spotlight in tales you can share with anyone - from your kids to your friends!
Harness the Therapeutic Power of the Superhero! Application of the Star Wars Adoption Narrative Emotional Literacy and the Incredible Hulk Batman and Trauma What Would Superman Do--An Adlerian Approach? With an incisive historical foreword by John Shelton Lawrence and insight from contributors such as Michael Brody, Patty Scanlon, and Roger Kaufman, Lawrence Rubin takes us on a dynamic tour of the benefits of using these icons of popular culture and fantasy in counseling and play therapy. Not only can superheroes assist in clinical work with children, but Rubin demonstrates how they can facilitate growth and change with teen and adults. Early childhood memories of how we felt pretending to have the power to save the world or our families in the face of impending danger still resonate in our adult lives, making the use of superheroes attractive as well, to the creative counselor. In presenting case studies and wisdom gleaned from practicing therapists' experience, Lawrence Rubin shows how it is possible to uncover children's secret identities, assist treatment of adolescents with sexual behavior problems, and inspire the journey of individuation for gay and lesbian clients, all by paying attention to our intrinsic social need for superhero fantasy and play.