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Excellent guide to dozens of mystifying acts of deception provides aspiring magicians with all the information they need to perform professional-quality tricks. Step-by-step instructions and nearly 200 easy-to-follow diagrams show how to make cards vanish and reappear, get coins to pass through solid objects, make articles mysteriously travel from one location to another, more.
Step-by-step instructions and nearly 200 simple diagrams show beginners how to make cards vanish and reappear, get coins to pass through solid objects, make articles mysteriously travel from one location to another, and more.
Fun and fascinating, 89 simple magic tricks will teach both children and adults the scientific principles behind electricity, magnetism, sound, gravity, water, and more. Only basic everyday items are needed. Includes 89 black-and-white illustrations.
Martin Gardner's Mathematical Games columns in Scientific American inspired and entertained several generations of mathematicians and scientists. Gardner in his crystal-clear prose illuminated corners of mathematics, especially recreational mathematics, that most people had no idea existed. His playful spirit and inquisitive nature invite the reader into an exploration of beautiful mathematical ideas along with him. These columns were both a revelation and a gift when he wrote them; no one--before Gardner--had written about mathematics like this. They continue to be a marvel. This volume, first published in 1977, contains columns published in the magazine from 1965-1968. This 1990 MAA edition contains a foreword by Persi Diaconis and Ron Graham and a postscript and extended bibliography added by Gardner for this edition.
Famed puzzle expert explains math behind a multitude of mystifying tricks: card tricks, stage "mind reading," coin and match tricks, counting out games, geometric dissections, etc. More than 400 tricks. 135 illustrations.
Offers a collection of math tricks using the magic of numbers in which the marvelous Professor Picanumba can seemingly predict random events in dozens of numerical exercises, along with answers at the end
DIVThe one essential guidebook to attaining the highest level of card mastery, from false shuffling and card palming to dealing from the bottom and three-card monte, plus 14 dazzling card tricks. /div
Fair, witty appraisal of cranks, quacks, and quackeries of science and pseudoscience: hollow earth, Velikovsky, orgone energy, Dianetics, flying saucers, Bridey Murphy, food and medical fads, and much more.
The Whys of a Philosophical Scrivener showcases Martin Gardner as the consummate philosopher, thinker, and great mathematician that he is. Exploring issues that range from faith to prayer to evil to immortality, and far beyond, Garnder challenges the discerning reader with fundamental questions of classical philosophy and life's greater meanings. Recalling such philosophers was Wittgenstein and Arendt, The Whys of Philosophical Scrivener embodies Martin Garner's unceasing interest and joy in the impenetrable mysteries of life.
Martin Gardner's Mathematical Games columns in Scientific American inspired and entertained several generations of mathematicians and scientists. Gardner in his crystal-clear prose illuminated corners of mathematics, especially recreational mathematics, that most people had no idea existed. His playful spirit and inquisitive nature invite the reader into an exploration of beautiful mathematical ideas along with him. These columns were both a revelation and a gift when he wrote them; no one--before Gardner--had written about mathematics like this. They continue to be a marvel. This volume, first published in 1975, contains columns published in the magazine from 1965-1967. This 1989 MAA edition contains a foreword by John H. Conway and a postscript and extended bibliography added by Gardner for this edition.