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From the bestselling author of The Boy Who Drew Monsters and The Stolen Child comes a modern take on the Orpheus and Eurydice Myth—A Suspenseful tale of romance and enchantment In the Old City of Québec, Kay Harper falls in love with a puppet in the window of the Quatre Mains, a toy shop that is never open. She is spending her summer working as an acrobat with the cirque while her husband, Theo, is translating a biography of the pioneering photographer Eadweard Muybridge. Late one night, Kay fears someone is following her home. Surprised to see that the lights of the toy shop are on and the door is open, she takes shelter inside. The next morning Theo wakes up to discover his wife is missing. Under police suspicion and frantic at her disappearance, he obsessively searches the streets of the Old City. Meanwhile, Kay has been transformed into a puppet, and is now a prisoner of the back room of the Quatre Mains, trapped with an odd assemblage of puppets from all over the world who can only come alive between the hours of midnight and dawn. The only way she can return to the human world is if Theo can find her and recognize her in her new form. So begins the dual odyssey of Keith Donohue’s The Motion of Puppets: of a husband determined to find his wife, and of a woman trapped in a magical world where her life is not her own.
DIVHow to construct and manipulate puppets, build little theaters, set up and furnish a stage, light scenes, and more. Over 200 illustrations. /div
"Originally published in 2015 by Allen Lane, an imprint of Penguin Books, Great Britain"--Title page verso.
This book focuses on two issues related to human figures: realtime dynamics computation and interactive motion generation. In spite of the growing interest in human figures as both physical robots and virtual characters, standard algorithms and tools for their kinematics and dynamics computation have not been investigated very much. "Simulating and Generating Motions of Human Figures" presents original algorithms to simulate, analyze, generate and control motions of human figures, all focusing on realtime and interactive computation. The book provides both practical methods for contact/collision simulation essential for the simulation of humanoid robots and virtual characters and a general framework for online, interactive motion generation of human figures based on the dynamics simulation algorithms.
A puppet is a theatrical figure, perceived as an object, animated by design, movement and speech to appear to have life - physical figures that communicate to their audiences through design, movement and sound. For a puppet to convey a message to the audience it must have at least one of the following: a convincing design, realistic movement or comprehensible audio accompaniment. Puppet makers have observed animals in motion and referred to animal anatomy in order to construct what they consider to be more effective puppets. In doing that, they proved that there is a link between the physiology of animal motion and the creation of more convincing puppets in terms of movement. The purpose of this study therefore is to analyse how physiological motion can be harnessed to create more realistic motion and movement in puppetry. In other words, this study aims to create a more effective link between puppetry and the physiology of animal skeletal movement. It does this by analysing how physiological motion can be harnessed to create more realistic motion and movement in marionettes. (The term 'marionette' refers to a specific type of puppet that is controlled with strings from above.) The focus of this study therefore is on exploring and understanding the skeletal system of vertebrate animals in order to construct more realistic motion and movement in marionettes.