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You've never read a fable like this before!One summer long, long ago in the Italian countryside, Mario agrees to move stones for Luna. However, he is too lazy for honest work, and clever Luna knows it.Will Mario heed the warnings of the mysterious voice?Or will he suffer the consequences of his poor choices?Suspense, a little magic, and a very special black cat will keep you reading until you learn Mario's fate.Mario and The Stones is a Readers' Favorite Gold Medal winner for children's fables.It is the first book in the Luna and Fortuna series.Learn more at www.lunaandfortuna.comAward-winning books kids love and parents trust
Somewhere off the coast and around the corner there are two islands. One island is made mostly of stones and the other mainly of sand, and that’s where the problem began. Young Nye doesn’t understand why the people on her Island of Sand work so hard to build beautiful sandcastles every day if they are destined to be ruined by the stones catapulted over by the people of the Island of Stones every evening. When she asks “Why?” all she ever hears in response is “Because.” As years go by, Nye realizes that the Because is starting to make sense to her and this makes her angry. And an angry Nye decides to take action. Through this story about injustice and challenging the status quo, readers will be inspired to think deeply about why and how we can bring about change in the world.
One of Latin America's most garlanded novelists—and the recipient of the 2010 Nobel Prize in Literature—Mario Vargas Llosa is also an acute and wide-ranging cultural critic and an acerbic political commentator. Touchstones collects Vargas Llosa's brilliant readings of seminal twentieth-century novels, from Heart of Darkness to The Tin Drum; incisive essays on political and social thinkers; and contemporary pieces on 9/11 and the immediate aftermath of the war in Iraq. Fantastically intelligent, inspired, and surprising, Touchstones is a landmark collection of essays from one of the world's leading writers and intellectuals.
A mystery story for girls of 10 to 12; about an American girl in Italy.
The story of Nintendo's rise and the beloved icon who made it possible. Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market. Lawsuits, Hollywood, die- hard fans, and face-offs with Sony and Microsoft are all part of the drama. Find out about: *Mario's eccentric yet brilliant creator, Shigeru Miyamoto, who was tapped for the job because was considered expendable. *Minoru Arakawa, the son-in-law of Nintendo's imperious president, who bumbled his way to success. *The unexpected approach that allowed Nintendo to reinvent itself as the gaming system for the non-gamer, especially now with the Wii Even those who can't tell a Koopa from a Goomba will find this a fascinating story of striving, comeuppance, and redemption.
The hermetic tradition claims "As above, so below". Did the ancients mean that literally? Stars, Stones and Scholars shows that many ancient megalithic sites are not tombs, but are remnants of ancient local, regional and perhaps even larger Neolithic surveys of the Earth by Stone Age astronomy, with gigantic stones being placed as immovable survey markers. Circa 40 photographs, 240 drawings and 80 maps show how megaliths were carved and "sculpted" with figures and cupmarks (holes in the stones) to represent stars and constellations, long before the modern astrological Zodiac was known. Megalithic sites from England (Stonehenge), Wales (Paviland), Scotland (Clava Cairns), Ireland (Newgrange, Knowth), Germany (Externsteine), Benelux (Weris), France (Carnac), Italy (La Spezia), Malta (Tarxien), Greece, Turkey (Anatolia), Scandinavia (Tanum), the Baltic, Russia, the Near East, the Far East (China and Japan), Africa, Central and South America (Tikal, Maya, Aztecs), Oceania (Hawaii), The USA (Cahokia, Miami Circle, Clovis) and Canada (Peterborough Petroglyphs) are included in this fascinating book.
The Rock Legend trilogy concludes with the Legend twins adventures during Britpop at the North Wales Happy Days holiday camp, Dee Dee's trip to the weird and wonderful Winter Wonderland Street and her journey to stardom as a singer in the 21st century. The journey concludes on the day of Rock's knighthood at the dawn of a new decade and chapter in the life of Rock and Roll. "I detest Heroin since being burned but I do miss the cosy feeling running through my old bones. My solution is to drink whisky and have the heating on through the night. The bills are astronomical but I don't give a fuck darling. Anything to keep me off the junk. That's my scarf you're wearing..."
In the northern suburbs, violence threatens when the efforts of a clandestine spiritual community spearhead the creation of a secret landscaper's cartel to pressure wealthy homeowners into paying higher prices for services. An incident at a local nuclear lab further enmeshes illegal immigrants, a spiritual healer working with the Minyan Community and a wealthy suburbanite who owns the facility. Escalating tensions between the two groups eventually challenge the spiritual community's core injunction against the use of redemptive violence in their quest for the economic improvement if the immigrants.
In 1938, the year before the world exploded into six years of war, eight people boarded a Caribbean freighter for a cruise to the Republic of Anchuria. They were beginning to see signs of a recovery from the Great Depression and gave little thought to the dark storms approaching them from Europe. Most of them were unaware of the Anchurian President's attempts to establish an alliance with Hitler's Third Reich. Most of them were unaware of those among their travel companions who promoted the Nazi cause. Most of them were unaware of those among their travel companions who fought against it. Most of them were unaware of the intrigue and murder and the plans of violence surrounding them. The ones who were unaware enjoyed their experience. About the Author: Galen Winter is a retired (he says "reformed") attorney. He lived in Mexico and in Puerto Rico, traveling extensively in South America, Central America and the Caribbean while negotiating and managing contracts between United States corporations and Latin companies and governments. He became a Consultant in International affairs, then a domestic corporation attorney and finished his professional career as a private practitioner in a small upper Wisconsin town where, he says "a man can associate with dogs and shotguns without arousing too much suspicion." For nearly three decades he wrote back-page humor columns for national and regional outdoor sports magazines and has hunted and fished all over the hemisphere. Other books by Galen Winter include: The Aegis Conspiracy, The Chronicles of Major Peabody, The Journals of Major Peabody, The Best of the Major, Backlash and Backlash II.