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Warring factions of blue jays and cardinals call on Swordbird, the heroic bird of peace, to rescue them from the evil machinations of Turnatt, the tyrant hawk lord who plans to enslave them.
When fourteen-year-old Sam Lawrence stumbles across a magical medallion, eerie things begin to happen in the city of Moon Lake...Sam realizes that the legends might actually be true when he discovers Aurelia, a mysterious mermaid who has been trapped in the lake for 300 years. As Sam's friendship with the mermaid increases, so does the power of the medallion. Sam slowly begins to understand that the medallion is even more powerful... and he loves it. But could the medallion's revealing power become more dangerous than he thinks?
In a fort on the edge of civilization, an ancient evil has awoken Ten years after the Demon War, the wounds of the Forest Kingdom are finally beginning to heal. Deep in the Darkwood, on the border between two long-feuding territories, a fort has been erected to keep the peace. But a month ago, the soldiers inside stopped speaking to the outside world. Have they come under attack, or is something more sinister at work? Led by the adventure-hungry warrior Duncan MacNeil, a party of Rangers is sent to investigate. With a witch, a swordsman, and a powerful eight-fingered woman at his side, MacNeil steps into the deserted fort—and discovers a massacre. The gory scene suggests that the soldiers turned on one other, but the witch has an alternate theory. Beneath this newly built fort, she senses an ancient evil, a power older than the Kingdom itself, about to trap them in the dark.
It has been many years since the long night of the Blue Moon. King Harald is dead, and chaos reigns in the Forest Kingdom. The long-lost heroes of Blue Moon Rising must return in order to save the nation of their birth--and it might already be too late. Favorite characters return, and a stunning revelation about the true identities of two Haven cops (whom readers will recognize from Green's popular Hawk & Fisher series) awaits. At long last, revisit the world of the Blue Moon. A continuation of several of New York Times-bestselling author Simon R. Green's most beloved series, Beyond The Blue Moon was chosen as one of the year's best books by Science Fiction Chronicle, who wrote "If they’re making fantasy adventure much better than this, I don’t know about it." Locus lauded it as "an engrossing adventure", and Library Journal declared that "this fast-moving, wise-cracking sequel to Blue Moon Rising belongs in most fantasy collections."
DIVDIVA special three-in-one edition of Caroline B. Cooney’s riveting Vampire’s Promise Trilogy/divDIV In Deadly Offer, Althea hates high school. In middle school, she had a group of friends to hang out with. She was on the softball team, took gymnastics, and won ribbons for horseback riding. But high school is horrible for Althea. She doesn’t make the cheerleading squad. Her group of friends splits apart to form new cliques, and Althea is left to sit alone at lunch. That is, until she discovers a vampire living in the attic tower of her family home. A vampire who can make her dreams come true: a spot on the cheerleading squad; popularity; a boyfriend. All the vampire wants in return is a small sacrifice, and Althea is in too deep to back out now./divDIV In Evil Returns, Devnee hopes her new room in an attic tower will make her romantic—beautiful, popular, and even happy. But the tower feels inexplicably creepy, especially because its windows are tightly shuttered. On Devnee’s very first night in her new room, weird things start to happen. A disembodied hand appears outside her window. Devnee’s shadow detaches from her body and starts wandering the edges of her new room by itself. On her first day at her new high school, Devnee finds herself intensely wishing her life were different. And when someone—something—arrives in her tower room to make that wish come true, Devnee’s best intentions at starting a new life take a dark turn./divDIV In Fatal Bargain, there is a creepy, shuttered attic tower in the town’s run-down, old, abandoned mansion, and it’s the perfect place to have a spooky party. At least, that’s what Randy thinks when he invites his five friends for a night of scary fun. But the night gets more terrifying than anyone anticipated when Roxanne feels a long sharp fingernail brushing her bare neck, with no one near enough to touch her. Then Randy sees a shadow gathering—a cape without a person inside. Lacey immediately senses the presence of a vampire in the tower. She doesn’t understand how, but she knows it in her bones, in her soul, as if from another life in an ancient time: Vampire./divDIV/div/div
It all began when the wizards of the White League were under attack by their opponents of the Black League and one of their most powerful members cast a spell to bring forth a mighty wizard to aid their cause. What the spell delivered was master hacker Walter Wiz Zumwalt. The wizard who east the spell was dead and nobodyÊnot the elves, not the dwarves, not even the dragonsÊcould figure out what the shanghaied computer nerd was good for. But spells are a lot like computer programs, and, in spite of the Wiz's unprepossessing appearance, he was going to defeat the all-powerful Black League, win the love of a beautiful red-haired witch, and prove that when it comes to spells and sorcery, nobody but nobody can beat a Silicon Valley computer geek! At the publisher's request, this title is sold without DRM (Digital Rights Management).