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"In an age of big data, data journalism and with a wealth of quantitative information around us, it is not enough for students to be taught only 100 year old statistical methods using ′out of the box′ software. They need to have 21st-century analytical skills too. This is an excellent and student-friendly text from two of the world leaders in the teaching and development of spatial analysis. It shows clearly why the open source software R is not just an alternative to commercial GIS, it may actually be the better choice for mapping, analysis and for replicable research. Providing practical tips as well as fully working code, this is a practical ′how to′ guide ideal for undergraduates as well as those using R for the first time. It will be required reading on my own courses." - Richard Harris, Professor of Quantitative Social Science, University of Bristol R is a powerful open source computing tool that supports geographical analysis and mapping for the many geography and ‘non-geography’ students and researchers interested in spatial analysis and mapping. This book provides an introduction to the use of R for spatial statistical analysis, geocomputation and the analysis of geographical information for researchers collecting and using data with location attached, largely through increased GPS functionality. Brunsdon and Comber take readers from ‘zero to hero’ in spatial analysis and mapping through functions they have developed and compiled into R packages. This enables practical R applications in GIS, spatial analyses, spatial statistics, mapping, and web-scraping. Each chapter includes: Example data and commands for exploring it Scripts and coding to exemplify specific functionality Advice for developing greater understanding - through functions such as locator(), View(), and alternative coding to achieve the same ends Self-contained exercises for students to work through Embedded code within the descriptive text. This is a definitive ′how to′ that takes students - of any discipline - from coding to actual applications and uses of R.
For courses in Software Engineering, Software Development, or Object-Oriented Design and Analysis at the Junior/Senior or Graduate level. This text can also be utilized in short technical courses or in short, intensive management courses. Shows students how to use both the principles of software engineering and the practices of various object-oriented tools, processes, and products. Using a step-by-step case study to illustrate the concepts and topics in each chapter, Bruegge and Dutoit emphasize learning object-oriented software engineer through practical experience: students can apply the techniques learned in class by implementing a real-world software project. The third edition addresses new trends, in particular agile project management (Chapter 14 Project Management) and agile methodologies (Chapter 16 Methodologies).
Geocomputation with R is for people who want to analyze, visualize and model geographic data with open source software. It is based on R, a statistical programming language that has powerful data processing, visualization, and geospatial capabilities. The book equips you with the knowledge and skills to tackle a wide range of issues manifested in geographic data, including those with scientific, societal, and environmental implications. This book will interest people from many backgrounds, especially Geographic Information Systems (GIS) users interested in applying their domain-specific knowledge in a powerful open source language for data science, and R users interested in extending their skills to handle spatial data. The book is divided into three parts: (I) Foundations, aimed at getting you up-to-speed with geographic data in R, (II) extensions, which covers advanced techniques, and (III) applications to real-world problems. The chapters cover progressively more advanced topics, with early chapters providing strong foundations on which the later chapters build. Part I describes the nature of spatial datasets in R and methods for manipulating them. It also covers geographic data import/export and transforming coordinate reference systems. Part II represents methods that build on these foundations. It covers advanced map making (including web mapping), "bridges" to GIS, sharing reproducible code, and how to do cross-validation in the presence of spatial autocorrelation. Part III applies the knowledge gained to tackle real-world problems, including representing and modeling transport systems, finding optimal locations for stores or services, and ecological modeling. Exercises at the end of each chapter give you the skills needed to tackle a range of geospatial problems. Solutions for each chapter and supplementary materials providing extended examples are available at https://geocompr.github.io/geocompkg/articles/. Dr. Robin Lovelace is a University Academic Fellow at the University of Leeds, where he has taught R for geographic research over many years, with a focus on transport systems. Dr. Jakub Nowosad is an Assistant Professor in the Department of Geoinformation at the Adam Mickiewicz University in Poznan, where his focus is on the analysis of large datasets to understand environmental processes. Dr. Jannes Muenchow is a Postdoctoral Researcher in the GIScience Department at the University of Jena, where he develops and teaches a range of geographic methods, with a focus on ecological modeling, statistical geocomputing, and predictive mapping. All three are active developers and work on a number of R packages, including stplanr, sabre, and RQGIS.
A web map is an interactive display of geographic information, in the form of a web page, that you can use to tell stories and answer questions. Web maps have numerous advantages over traditional mapping techniques, such as the ability to display up-to-date or even real-time information, easy distribution to end users, and highly customized interactive content. Introduction to Web Mapping teaches you how to develop online interactive web maps and web mapping applications, using standard web technologies: HTML, CSS and JavaScript. The core technologies are introduced in Chapters 1-5, focusing on the specific aspects which are most relevant to web mapping. Chapters 6-13 then implement the material and demonstrate key concepts for building and publishing interactive web maps. The book: Gives an introduction to fundamental web technologies: HTML, CSS and JavaScript Covers Leaflet, the popular open-source JavaScript library for building web maps Describes the GeoJSON vector layer format and the Ajax technique for loading data Shows how spatial database APIs, such as the CARTO platform, can be combined with a web map to query and display large amounts of data Introduces client-side geoprocessing with the Turf.js JavaScript library, for applying spatial operators in the browser Demonstrates a complex web mapping application for collecting crowdsourced data, combining Leaflet, CARTO and the Leaflet.draw plugin Goes over 69 complete code examples and includes 9 solved exercises for building web maps and web pages (downloadable code is provided in the online supplement) The book is intended for beginners with no background in web technologies or programming. Nevertheless, some prior experience with computers and programming is beneficial. The book can be used for self-study, or as a textbook in a standard undergraduate "Web mapping" course in a Geography department, intended for students specializing in Geographic Information Systems (GIS).
The author demonstrates to developers how to use the web service to build custom applications with interactive mapping abilities for the desktop, the Web, and for mobile devices.
A behind-the-scenes look at the Human Genome Project, the mapping of the human genetic code.
How to Reduce Code Complexity and Develop Software More Sustainably "Mark Seemann is well known for explaining complex concepts clearly and thoroughly. In this book he condenses his wide-ranging software development experience into a set of practical, pragmatic techniques for writing sustainable and human-friendly code. This book will be a must-read for every programmer." -- Scott Wlaschin, author of Domain Modeling Made Functional Code That Fits in Your Head offers indispensable, practical advice for writing code at a sustainable pace and controlling the complexity that causes projects to spin out of control. Reflecting decades of experience helping software teams succeed, Mark Seemann guides you from zero (no code) to deployed features and shows how to maintain a good cruising speed as you add functionality, address cross-cutting concerns, troubleshoot, and optimize. You'll find valuable ideas, practices, and processes for key issues ranging from checklists to teamwork, encapsulation to decomposition, API design to unit testing. Seemann illuminates his insights with code examples drawn from a complete sample project. Written in C#, they're designed to be clear and useful to anyone who uses any object-oriented language including Java , C++, and Python. To facilitate deeper exploration, all code and extensive commit messages are available for download. Choose mindsets and processes that work, and escape bad metaphors that don't Use checklists to liberate yourself, improving outcomes with the skills you already have Get past “analysis paralysis” by creating and deploying a vertical slice of your application Counteract forces that lead to code rot and unnecessary complexity Master better techniques for changing code behavior Discover ways to solve code problems more quickly and effectively Think more productively about performance and security If you've ever suffered through bad projects or had to cope with unmaintainable legacy code, this guide will help you make things better next time and every time. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
Since the dawn of creation, man has designed maps to help identify the space that we occupy. From Lewis and Clark's pencil-sketched maps of mountain trails to Jacques Cousteau's sophisticated charts of the ocean floor, creating maps of the utmost precision has been a constant pursuit. So why should things change now?Well, they shouldn't. The reality is that map creation, or "cartography," has only improved in its ease-of-use over time. In fact, with the recent explosion of inexpensive computing and the growing availability of public mapping data, mapmaking today extends all the way to the ordinary PC user.Mapping Hacks, the latest page-turner from O'Reilly Press, tackles this notion head on. It's a collection of one hundred simple--and mostly free--techniques available to developers and power users who want draw digital maps or otherwise visualize geographic data. Authors Schuyler Erle, Rich Gibson, and Jo Walsh do more than just illuminate the basic concepts of location and cartography, they walk you through the process one step at a time.Mapping Hacks shows you where to find the best sources of geographic data, and then how to integrate that data into your own map. But that's just an appetizer. This comprehensive resource also shows you how to interpret and manipulate unwieldy cartography data, as well as how to incorporate personal photo galleries into your maps. It even provides practical uses for GPS (Global Positioning System) devices--those touch-of-a-button street maps integrated into cars and mobile phones. Just imagine: If Captain Kidd had this technology, we'd all know where to find his buried treasure!With all of these industrial-strength tips and tools, Mapping Hacks effectively takes the sting out of the digital mapmaking and navigational process. Now you can create your own maps for business, pleasure, or entertainment--without ever having to sharpen a single pencil.