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Increasingly, researchers and policymakers alike recognize that innovations are generated by complex and dynamic national ecosystems that include government, industry, universities and schools.
During the past 40 years, Shenzhen has risen from a fishing village into a globally leading innovation hotspot. What drives such remarkable growth? Is there a “Shenzhen model” for technological catch-up that is different from the classical “Silicon Valley model”? What kind of policy lessons can Shenzhen offer to developing countries and lag-behind regions? Based on international patent and scientific publication data, this report classifies Shenzhen’s technological trajectory and catch-up process into three stages: 1) accessing advanced technology by participating in the Global Production Networks (GPNs) and Global Value Chains (GVCs), 2) accumulating technological knowledge and enhancing absorptive capability through imitation and 3) achieving indigenous innovation. We interpret this remarkable catch-up process from the perspective of 1) technological specialization, 2) the local innovation ecosystem and 3) its embeddedness into the Global Innovation Networks (GINs). The last part summarizes Shenzhen’s policy lessons in fostering innovation-based economic growth in developing countries and areas.
Presenting an updated overview of transformational entrepreneurship, this book explores how critical concepts can be contextualised for different regions and countries, underlining the fact that no one system fits all. In order for entrepreneurship to play a role in socio-economic development, a balance needs to be struck between focusing on individual entrepreneurial activities and regions, and society-wide changes. Building on the Editors’ previous books, Systemic Entrepreneurship and Entrepreneurship Centres, this volume delves deeper into the importance of innovative eco-systems, providing examples of how transformational entrepreneurship can be implemented in different geographical locations. An invaluable read for policy-makers as well as scholars, the authors provide a series of detailed case studies from regions including the UK, Malaysia and Africa.
This contributed volume explores and reveals the dynamics, strengths and weaknesses, trends and implications of entrepreneurship in the Middle East and North Africa (MENA) region. Presenting papers by respected experts in the field, it shares essential insights on the status quo of entrepreneurship and the opportunities and threats it faces in the MENA region. Topics range from development of entrepreneurial universities to international entrepreneurship, as well as emergent topics such as green entrepreneurship, sustainable entrepreneurship and youth entrepreneurship.
The first of its kind, this book focuses on empirical studies into creative output that use and test the systems approach. The collection of work from cultural studies, sociology, psychology, communication and media studies, and the arts depicts holistic and innovative ways to understand creativity as a system in action.
Scholars agree that change has become a staple in organizational life and will likely remain as such beyond the twenty-first century. As the rate of change continues to accelerate, organizations must strive to develop and implement new initiatives in order to obtain significant benefits for organizational survival, economic viability, and human satisfaction. Institutional and Organizational Transformations in the Robotic Era: Emerging Research and Opportunities is an essential reference source that explores some of the common characteristics of the recent technology transformations and the characteristics of the industrial revolutions. It analyzes recent changes in the global economy, providing evidence of expanding social issues that can undermine further sustainable development. This book is ideally designed for policymakers, academics, professionals, managers, administrators, and others interested in organizational change through technological advances.
Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.