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Written by the writer and broadcaster Brian Sibley, this slipcase features Tolkien's maps of The Hobbit, Beleriand and Middle-earth. Each map is presented in a box-set illustrated by Tolkien artist John Howe, the conceptual artist employed by Peter Jackson to work on his Lord of The Rings film trilogy. The maps, presented with individual books and wallets show Tolkien's mythical lands in detail - they are also bound with fewer folds, making them suitable for portfolios or framing.
Fantasy fiction. The first ever illustrated paperback of part three of Tolkien's epic masterpiece, The Lord of the Rings, featuring 15 colour paintings by Alan Lee.
Karen Wynn Fonstad's THE ATLAS OF MIDDLE-EARTH is an essential volume that will enchant all Tolkien fans. Here is the definitive guide to the geography of Middle-earth, from its founding in the Elder Days through the Third Age, including the journeys of Bilbo, Frodo, and the Fellowship of the Ring. Authentic and updated -- nearly one third of the maps are new, and the text is fully revised -- the atlas illuminates the enchanted world created in THE SILMARILLION, THE HOBBIT, and THE LORD OF THE RINGS. Hundreds of two-color maps and diagrams survey the journeys of the principal characters day by day -- including all the battles and key locations of the First, Second, and Third Ages. Plans and descriptions of castles, buildings, and distinctive landforms are given, along with thematic maps describing the climate, vegetation, languages, and population distribution of Middle-earth throughout its history. An extensive appendix and an index help readers correlate the maps with Tolkien's novels.
"Intriguing and stimulating." —Jane Smiley, Harper's In this real-life historical treasure hunt, bestselling author Graham Robb—"one of the more unusual and appealing historians currently striding the planet (New York Times)"—reveals the mapping of ancient Gaul as a reflection of the heavens, demonstrates the lasting influence of Druid science and recharts the exploration of the world and the spread of Christianity. This "fascinating" (Los Angeles Times) history offers nothing less than an entirely new understanding of the birth of modern Europe.
In this cutting-edge study of Tolkien's most critically neglected maps, Anahit Behrooz examines how cartography has traditionally been bound up in facilitating power. Far more than just illustrations to aid understanding of the story, Tolkien's corpus of maps are crucial to understanding the broader narratives between humans and their political and environmental landscapes within his legendarium. Undertaking a diegetic literary analysis of the maps as examples of Middle-earth's own cultural output, Behrooz reveals a sub-created tradition of cartography that articulates specific power dynamics between mapmaker, map reader, and what is being mapped, as well as the human/nonhuman binary that represents human's control over the natural world. Mapping Middle-earth surveys how Tolkien frames cartography as an inherently political act that embodies a desire for control of that which it maps. In turn, it analyses harmful contemporary engagements with land that intersect with, but also move beyond, cartography such as environmental damage; human-induced geological change; and the natural and bodily costs of political violence and imperialism. Using historical, eco-critical, and postcolonial frameworks, and such theorists as Michel Foucault, Donna Haraway and Edward Said, this book explores Tolkien's employment of particular generic tropes including medievalism, fantasy, and the interplay between image and text to highlight, and at times correct, his contemporary socio-political epoch and its destructive relationship with the wider world.
This lavish, colour atlas is a complete guide to the weird and wonderful geography of Tolkien's world. Packed with full page maps and illustrations of events in the annals of Middle-earth, it is the perfect companion to the bestselling A Dictionary of Tolkien. This book is unofficial and is not authorised by the Tolkien Estate or HarperCollins Publishers.
This work is a fresh look at the Maps of the Wilderland in The Hobbit, leading to the discovery that Professor Tolkien drew the imaginary maps from the Map of Wales back to front, or in reverse. The maps of the Shire in The Lord of The Rings are drawn likewise, of England. ‘“They are on their way to visit the land of their fathers, away east beyond Mirkwood,” put in Gandalf...’ Gandalf’s talk of the ‘land of their fathers’ is, by translation of its national anthem, Professor J.R.R. Tolkien’s hidden clue to the geography of Wales, which we learn the Professor loved, including its language. The focal point of The Hobbit, the Lonely Mountain, is identified as Cadair Idris of North-West Wales. Many of the topographical features of the Mountain coincide. The volcano-mouth Lake of the Lonely Mountain so resembles Llyn Cau of Cadair Idris. The marvel is that the lake has been overlooked so long: not only by Smaug the Dragon, but also by most commentators on The Hobbit. Which reader remembers there is a lake at all? Stephen interprets many of the allusions borrowed by Tolkien in his fantastic tale, including Beorn at the Carrock, the herons of Wales at Lake Town, and dragon fire at the Withered Heath. The work is divided into nine parts, with three site groupings. His unique focus on Tolkien’s map-making methodology will make his book relevant not only to Tolkien fans worldwide, but those interested in geography too.
It is well known that J.R.R. Tolkien published The Hobbit in 1937 and The Lord of the Rings in 1954-5. What may be less known is that he continued to write about Middle-earth in the decades that followed, right up until the years before his death in 1973. For him, Middle-earth was part of an entire world to be explored, and the writings in The Nature of Middle-earth reveal the journeys that he took as he sought to better understand his unique creation. He discusses sweeping themes as profound as Elvish immortality and reincarnation, and the Powers of the Valar, to the more earth-bound subjects of the lands and beasts of Númenor and the geography of the Rivers and Beacon-hills of Gondor.
The Loremaster's Guide is packed with extra setting material and advice for running Adventures in Middle-earth. There are expanded rules and guidance for running Journeys, Audiences, new rules for combat and adversaries, and a whole lot more.