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Watch IT is an examination of several critical issues in the potential of new information technology (IT) for education. IT, already central to many aspects of our lives, is rapidly becoming an integral part of teaching and learning. This book takes a close look at the positive and negative consequences of new technologies in the classroom. In a series of interrelated essays, the authors explore such issues as access, credibility, new approaches to reading and writing, the glut of information, privacy, censorship, commercialization, and globalization.
Interactive labs and exercises are featured throughout this book so readers can practice everything they've learned, reinforce their knowledge, and demonstrate proficiency. The authors introduce the Human-Computer Interface (HCI) and its role in Web interface design.
Mapping Cyberspace is a ground-breaking geographic exploration and critical reading of cyberspace, and information and communication technologies. The book: * provides an understanding of what cyberspace looks like and the social interactions that occur there * explores the impacts of cyberspace, and information and communication technologies, on cultural, political and economic relations * charts the spatial forms of virutal spaces * details empirical research and examines a wide variety of maps and spatialisations of cyberspace and the information society * has a related website at http://www.MappingCyberspace.com. This book will be a valuable addition to the growing body of literature on cyberspace and what it means for the future.
Hypertext was going to revolutionize the very way in which we read and write. However, while hypertext's non-linearity has been embraced by enthusiasts keen to experiment with interactive literary genres, to date, the non-linear medium has made little impact on scholarly discourse and argumentation, which have traditionally heavily relied on linearity. Is this because hypertextual narrative is simply incompatible with the requirements of certain genres? Or could it be that hypertext's essential characteristics have yet to be fully understood and exploited? Cinematic Hypertext is for theorists and designers ready to consider a new paradigm for framing the medium and its characteristics: film. Clara Mancini guides the reader through an eclectic mix of ideas from technology, psycholinguistics, visual design, narratology and film theory. En route, Cinematic Hypertext offers an intellectual workout for media theorists and coherence relations scholars, with analyses of cinematic grammars, film clips, hypertexts, and hypertext systems, grounded in an underlying theory of Cognitive Coherence Relations.Those ready to build experimental systems will find design principles and guidelines, and the evidence reported will be of particular interest to those wondering if the theory behind cinematic hypertext is valid empirically. The result is a novel way of thinking about hypertext which complements existing hypertext paradigms, with Mancini inviting the reader to design hypertexts capable of communicating through a visual language inspired by the power of cinema.
This work is about visualising collections of electronic information through information graphics. Web site mapping can be used for supporting the planning progress, the understanding & navigation of visitors & the management of the site.
One can observe that a wide range of human activities involves various forms of de sign. Especially if the goal implies the creation of an artifact, design is at the very center of these activities. It is the general understanding in the public to place design especially in the context of, for example, fashion, furniture, household items, cars, and architecture or in a more general way at the intersection of art and engineering. Of course, in the field of information technology, developers of software and hard ware are called system 'designers'. Design can be identified and considered in the context of many activities related to pUblishing: creating a product ad in a magazine, designing the layout of a newspaper, authoring a book. Summarizing these exam ples as 'creating documents', these are activities where two challenges with respect to design have to be met. Designing the content, its structure, and its relationship to the existing knowledge of potential readers is one, while the other refers to the 'rhetorical' aspects including designing the presentation of the material in order to communicate the content. Publishing is communicating knowledge.
Digital knowledge maps are ‘at a glance’ visual representations that enable enriching, imaginative and transformative ways for teaching and learning, with the potential to enhance positive educational outcomes. The use of such maps has generated much attention and interest among tertiary education practitioners and researchers over the last few years as higher education institutions around the world begin to invest heavily into new technologies designed to provide online spaces within which to build resources and conduct activities. The key elements of this edited volume will comprise original and innovative contributions to existing scholarship in this field, with examples of pedagogical possibilities as they are currently practiced across a range of contexts. It will contain chapters that address, theory, research and practical issues related to the use of digital knowledge maps in all aspects of tertiary education and draws predominantly on international perspectives with a diverse group of invited contributors. Reports on empirical studies as well as theoretical/conceptual chapters that engage deeply with pertinent questions and issues raised from a pedagogical, social, cultural, philosophical, and/or ethical standpoint are included. Systematic literature reviews dealing with digital knowledge mapping in education are also an integral part of the volume.
This is an examination of the history and the state of the art of the quest for visualizing scientific knowledge and the dynamics of its development. Through an interdisciplinary perspective this book presents profound visions, pivotal advances, and insightful contributions made by generations of researchers and professionals, which portrays a holistic view of the underlying principles and mechanisms of the development of science. This updated and extended second edition: highlights the latest advances in mapping scientific frontiers examines the foundations of strategies, principles, and design patterns provides an integrated and holistic account of major developments across disciplinary boundaries “Anyone who tries to follow the exponential growth of the literature on citation analysis and scientometrics knows how difficult it is to keep pace. Chaomei Chen has identified the significant methods and applications in visual graphics and made them clear to the uninitiated. Derek Price would have loved this book which not only pays homage to him but also to the key players in information science and a wide variety of others in the sociology and history of science.” – Eugene Garfield “This is a wide ranging book on information visualization, with a specific focus on science mapping. Science mapping is still in its infancy and many intellectual challenges remain to be investigated and many of which are outlined in the final chapter. In this new edition Chaomei Chen has provided an essential text, useful both as a primer for new entrants and as a comprehensive overview of recent developments for the seasoned practitioner.” – Henry Small Chaomei Chen is a Professor in the College of Information Science and Technology at Drexel University, Philadelphia, USA, and a ChangJiang Scholar at Dalian University of Technology, Dalian, China. He is the Editor-in-Chief of Information Visualization and the author of Turning Points: The Nature of Creativity (Springer, 2012) and Information Visualization: Beyond the Horizon (Springer, 2004, 2006).