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With the increased popularity of multimedia, a growing number of people are now becoming involved in producing multimedia applications. Based on real-world experience and current development techniques, this book provides a solid framework for managing all types of multimedia projects, from simple presentations to custom kiosk displays, retail CD-ROM titles and World Wide Web sites. It shows how to manage the project dimensions, plan and schedule projects, do cost estimations and budgeting, organize and run development teams, work in both external and internal development situations, and understand multimedia technologies and tools. Anyone involved in multimedia projects will find this book a clear, concise, and thorough introduction to the complex task of project management. By focusing on multimedia as software, and using a software development approach, Strauss provides the reader with a real-world method, based on well-tested software development techniques that can be adapted and used for any multimedia project. The book guides the reader through the software development process, including the phases of Analysis and Planning, Design, Alpha, Beta, Gamma, Quality Assurance Testing, and Support and Maintenance. It also contains special chapters on selecting the right development tool, and contracting with external developers. This book prepares the reader to develop a high-quality program, on time and on budget.
This updated and expanded fourth edition retains the strength of previous editions while adding new material relevant for the changing work environment. The book describes the latest industry trends and incorporates them into a project management framework. By developing practical skills it aids the project manager's own development, and provides a coherent overview of the issues that affect all in the converging industries of communications, media and computing.
From the birth of a media project idea to the implementation and maintenance of that project, this book provides the skills and know-how to master the process of managing interactive media projects. Managing Interactive Media Projects offers important insights and techniques for various approaches to the process of creating interactive media. It covers the ever-important steps of planning, documenting, writing, designing, implementing, testing, debugging and maintaining interactive media projects that range from web sites and online media to DVDs, CD-ROMs and Flash. Detailed breakdowns of key steps in developing interactive projects coupled with in-depth case studies and digital supplemental materials make it a valuable resource in today's creative market. Written in a cohesive yet easy to understand manner, this book will transform the daily drudgery of technical specifications and documentation into an easy-to-implement process that will help readers to surpass even their own expectations on their interactive media projects.
Project management—it’s not just about following a template or using a tool, but rather developing personal skills and intuition to find a method that works for everyone. Whether you’re a designer or a manager, Project Management for Humans will help you estimate and plan tasks, scout and address issues before they become problems, and communicate with and hold people accountable.
Inhaltsangabe:Abstract: This paper tries to define a concept for managing multimedia projects efficiently and takes the suitability of existing methods into account. Developing a valid solution makes it necessary to look at project management as a generic discipline first and then apply the results to the multimedia discipline. Only then can we be sure that no important aspects of project management have been forgotten, nor that existing and working strategies, which could be applied to multimedia projects, have been ignored. This paper therefore defines project management and generally describes its areas of responsibility. The question of whether project management is necessary and beneficial needs to be addressed as well. After project management and the necessity to actively apply it in some form has been understood in general, a specific focus on the existing information for multimedia project management will be undertaken. It will become apparent that different viewpoints exist as to whether multimedia project management should apply project management methods of related industry areas, such as software development. This will justify the need to compare multimedia projects with software development projects. After having gained an insight into project management as well as the characteristics of multimedia projects, it is possible to determine the demands that a project management method needs to be able to meet, to successfully manage multimedia projects. It would be beyond the scope of this thesis to analyse every existing method. Instead, one method will be analysed as an example. The useful aspects of the analysed method will be identified along with its shortfalls in relation to multimedia development. Finally, recommendations on how the shortfalls could be corrected will be made, so that a project manager will be able to use the examined method, specifically suited to multimedia projects. Inhaltsverzeichnis:Table of Contents: 1.Preface7 2.Introduction9 2.1The Topic of this Thesis9 2.2Hypotheses and Findings12 2.3Definition of Multimedia14 2.4Types of Multimedia Products16 2.4.1Forms of Delivery16 2.4.2Categories of Multimedia Products18 2.4.3Conclusion20 2.5Project Management Definitions21 2.5.1Project and Project Management21 2.5.2Project Stakeholders22 2.5.3Project Methodology, Methods and Processes22 3.The Historical Development of Project Management25 3.1The Philosophy of Ancient Project Management25 3.2The [...]
Discusses how new social networking tools can be successfully incorporated into the project management process so that team members can communicate and collaborate in a timely manner.
This book maps the entire process of multimedia production geared toward anyone who makes or plans to make a living off multimedia. It discusses the appropriate tools to use for various projects and legal issues and intellectual property concerns that multimedia producers face. The CD includes director demo, authorware demo, PageMill demos, SiteMill demos, Quest demo and more.
This practical text introduces the user to a model process (decide, develop and evaluate) for producing multimedia projects in the classroom.
Managing Change in Organizations: A Practice Guide is unique in that it integrates two traditionally disparate world views on managing change: organizational development/human resources and portfolio/program/project management. By bringing these together, professionals from both worlds can use project management approaches to effectively create and manage change. This practice guide begins by providing the reader with a framework for creating organizational agility and judging change readiness.