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Presents art, craft, and needlework activities to develop children's learning skills through creative self-expression
A free ebook version of this title is available through Luminos, University of California Press’s new open access publishing program for monographs. Visit www.luminosoa.org to learn more. With Mexico’s War on Crime as the backdrop, Making Things Stick offers an innovative analysis of how surveillance technologies impact governance in the global society. More than just tools to monitor ordinary people, surveillance technologies are imagined by government officials as a way to reform the national state by focusing on the material things—cellular phones, automobiles, human bodies—that can enable crime. In describing the challenges that the Mexican government has encountered in implementing this novel approach to social control, Keith Guzik presents surveillance technologies as a sign of state weakness rather than strength and as an opportunity for civic engagement rather than retreat.
Get Your Move On! In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project. This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide. Discover how to: Find and select materials Fasten and join parts Measure force, friction, and torque Understand mechanical and electrical power, work, and energy Create and control motion Work with bearings, couplers, gears, screws, and springs Combine simple machines for work and fun Projects include: Rube Goldberg breakfast machine Mousetrap powered car DIY motor with magnet wire Motor direction and speed control Designing and fabricating spur gears Animated creations in paper An interactive rotating platform Small vertical axis wind turbine SADbot: the seasonally affected drawing robot Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.
A certain kind of talk is ubiquitous among both philosophers and so-called "ordinary people": talk of one phenomenon generating or giving rise to another, or talk of one phenomenon being based in or constructed from another. For example, your computer screen is built of atoms in a complex configuration, and the picture on the screen is based in the local illumination of various individual pixels. Karen Bennett calls the family of relations invoked by such talk 'building relations'. Grounding is one currently popular such relation; so too are composition, property realization, and-controversially-causation. In chapters 2 and 3 Bennett argues that despite their differences, building relations form an interestingly unified family, and characterizes what all building relations have in common. In chapter 4 she argues that it's a mistake to think there is a strict divide between causal and noncausal determination. Chapters 5 and 6 turn to the connections between building and fundamentality. Bennett argues at length that both absolute and relative fundamentality are best understood in terms of building, and that to say that one thing is more fundamental than another is to say no more than that certain patterns of building obtain. In chapter 7 Bennett argues that facts about what builds what must be themselves built: if a builds b, there is something in virtue of which that is the case. She also argues that the answer is a itself. Finally, in chapter 8 she defends an assumption that runs throughout the rest of the book, namely that there indeed are nonfundamental, built entities. Doing so involves substantive discussion about the scope of Ockham's Razor. Bennett argues that some nonfundamentalia are among the proper subject-matter of metaphysics, and thus that metaphysics is not best understood as the study of the fundamental nature of reality.
Why do we make things? Why do we choose the emotionally and physically demanding work of bringing new objects into the world with creativity and skill? Why does it matter that we make things well? What is the nature of work? And what is the nature of a good life? This January, whether you're honing your craft or turning your hand to a new skill, discover the true value in what it means to be a craftsman in a mass-produced world. Part memoir, part polemic, part philosophical reflection, this is a book about the process of creation. For woodworker Peter Korn, the challenging work of bringing something new and meaningful into the world through one's own efforts is exactly what generates authenticity, meaning, and fulfilment, for which many of us yearn. This is not a 'how-to' book in any sense, Korn wants to get at the 'why' of craft in particular, and the satisfaction of creative work in general, to understand its essential nature. How does the making of objects shape our identities? How do the products of creative work inform society? In short, what does the process of making things reveal to us about ourselves? Korn draws on four decades of hands-on experience to answer these questions eloquently in this heartfelt, personal and revealing book. 'If you are in the building trade or just love creating things as a hobby, you will find this book fascinating' The Sun
**New York Times, Wall Street Journal, and USAToday Bestseller** Tony Fadell led the teams that created the iPod, iPhone and Nest Learning Thermostat and learned enough in 30+ years in Silicon Valley about leadership, design, startups, Apple, Google, decision-making, mentorship, devastating failure and unbelievable success to fill an encyclopedia. So that’s what this book is. An advice encyclopedia. A mentor in a box. Written for anyone who wants to grow at work—from young grads navigating their first jobs to CEOs deciding whether to sell their company—Build is full of personal stories, practical advice and fascinating insights into some of the most impactful products and people of the 20th century. Each quick 5-20 page entry builds on the previous one, charting Tony’s personal journey from a product designer to a leader, from a startup founder to an executive to a mentor. Tony uses examples that are instantly captivating, like the process of building the very first iPod and iPhone. Every chapter is designed to help readers with a problem they’re facing right now—how to get funding for their startup, whether to quit their job or not, or just how to deal with the jerk in the next cubicle. Tony forged his path to success alongside mentors like Steve Jobs and Bill Campbell, icons of Silicon Valley who succeeded time and time again. But Tony doesn’t follow the Silicon Valley credo that you have to reinvent everything from scratch to make something great. His advice is unorthodox because it’s old school. Because Tony’s learned that human nature doesn’t change. You don’t have to reinvent how you lead and manage—just what you make. And Tony’s ready to help everyone make things worth making.
Gain a wealth of information, inspiration, and know-how on moving your artistic career forward from one of the most successful illustration agents in the industry! I Just Like to Make Things is a dazzling, colorful volume of career and personal advice for artists, filled with ideas, playsheets (as opposed to worksheets), case studies, and tools for staying inspired and creative. These pages are grounded in the wisdom and experience gleaned from a long and buzzing career as creative juggernaut Lilla Rogers shares her analysis of leveraging various working styles and ways to keep your art fresh. Artist interviews provide inside details about the best jobs, as well as tips on how to work smart and stay creative. You’ll also find annotated case studies of several successful art jobs, in addition to coloring book pages, hand-drawn charts, and lots of crazy fun. Acquire real-life, professional advice from an artist known for setting the trend with I Just Like to Make Things!
Offers a collection of essays on philosophies and strategies for defining, leading, and managing projects. This book explains to technical and non-technical readers alike what it takes to get through a large software or web development project. It does not cite specific methods, but focuses on philosophy and strategy.
A guide to creating computer applications using Microsoft Kinect features instructions on using the device with different operating systems, using 3D scanning technology, and building robot arms, all using open source programming language.