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Drawing on the tools of game design to fix democracy. Anyone who has ever been to a public hearing or community meeting would agree that participatory democracy can be boring. Hours of repetitive presentations, alternatingly alarmist or complacent, for or against, accompanied by constant heckling, often with no clear outcome or decision. Is this the best democracy can offer? In Making Democracy Fun, Josh Lerner offers a novel solution for the sad state of our deliberative democracy: the power of good game design. What if public meetings featured competition and collaboration (such as team challenges), clear rules (presented and modeled in multiple ways), measurable progress (such as scores and levels), and engaging sounds and visuals? These game mechanics would make meetings more effective and more enjoyable—even fun. Lerner reports that institutions as diverse as the United Nations, the U.S. Army, and grassroots community groups are already using games and game-like processes to encourage participation. Drawing on more than a decade of practical experience and extensive research, he explains how games have been integrated into a variety of public programs in North and South America. He offers rich stories of game techniques in action, in children's councils, social service programs, and participatory budgeting and planning. With these real-world examples in mind, Lerner describes five kinds of games and twenty-six game mechanics that are especially relevant for democracy. He finds that when governments and organizations use games and design their programs to be more like games, public participation becomes more attractive, effective, and transparent. Game design can make democracy fun—and make it work.
The Laurence and Lynne Brown Democracy Medal recognizes outstanding individuals, groups, and organizations that produce exceptional innovations to further democracy in the United States or around the world.The inaugural medal winner, the Participatory Budgeting Project (PBP), is an innovative not-for-profit organization that promotes "participatory budgeting," an inclusive process that empowers community members to make informed decisions about public spending. More than 46,000 people in communities across the United States have decided how to spend $45 million through programs that PBP helped spark over the last five years. In Everyone Counts, PBP co-founder and executive director Josh Lerner provides a concise history of the organization's origins and its vision, highlighting its real-world successes in fostering grassroots budgeting campaigns in such cities as New York, Boston, and Chicago. As more and more communities turn to participatory budgeting as a means of engaging citizens, prioritizing civic projects, and allocating local, state, and federal funding, this cogent volume will offer guidance and inspiration to others who want to transform democracy in the United States and elsewhere."The Participatory Budgeting Project exemplifies the essential features the award committee was looking for in its inaugural recipient. Political and economic inequality is part of the American national discussion, and participatory budgeting helps empower marginalized groups that do not normally take part in a process that is so critical for democratic life."— John Gastil, Director of the McCourtney Institute for Democracy
America is the greatest democracy in the world . . . isn't it? Author Elizabeth Rusch examines some of the more problematic aspects of our government but, more importantly, offers ways for young people to fix them. The political landscape has never been so tumultuous: issues with the electoral college, gerrymandering, voter suppression, and a lack of representation in the polls and in our leadership have led to Americans of all ages asking, How did we get here? The power to change lies with the citizens of this great country--especially teens Rather than pointing fingers at people and political parties, You Call This Democracy? looks at flaws in the system--and offers a real way out of the mess we are in. Each chapter breaks down a different problem plaguing American democracy, exploring how it's undemocratic, offering possible solutions (with examples of real-life teens who have already started working toward them), and suggesting ways to effect change--starting NOW
New York Times–Bestselling Author: “Brings Dave Barry-style humor to an illuminating book on what is wrong with American democracy—and how to put it right.” —The Washington Post The democracy you live in today is different—completely different—from the democracy you were born into. You probably don't realize just how radically your republic has been altered during your lifetime. Yet more than any policy issue, political trend, or even Donald Trump himself, our redesigned system of government is responsible for the peril America faces today. What explains the gap between what We, the People want and what our elected leaders do? How can we fix our politics before it's too late? And how can we truly understand the state of our democracy without wanting to crawl under a rock? That’s what former Obama speechwriter David Litt set out to answer. Poking into forgotten corners of history, translating political science into plain English, and traveling the country to meet experts and activists, Litt explains how the world’s greatest experiment in democracy went awry. (He also tries to crash a party at Mitch McConnell’s former frat house. It goes poorly.) The result is something you might not have thought possible: an unexpectedly funny page-turner about the political process. You’ll meet the Supreme Court justice charged with murder, learn how James Madison’s college roommate broke the Senate, encounter a citrus thief who embodies what’s wrong with our elections, and join Belle the bill as she tries to become a law (a quest far more harrowing than the one in Schoolhouse Rock!). Yet despite his clear-eyed assessment of the dangers we face, Litt remains audaciously optimistic. He offers a to-do list of bold yet achievable changes—a blueprint for restoring the balance of power in America. “In the book’s strongest contribution, Litt shows how radically our democracy has been altered in recent decades . . . [making] the case that nearly all of these negative trends are occurring by design.” —The Washington Post “Wry, quickly readable, yet informed.” —The Atlantic “Equal parts how-to, historical, and hilarious.” —Keegan-Michael Key
Essays on the promise and dangers of the Internet for democracy.
Distrust. Division. Disparity. Is our world in disrepair? Ethics and civics have always mattered, but perhaps they matter now more than ever before. Recently, with the rise of online teaching and movements like #PlayApartTogether, games have become increasingly acknowledged as platforms for civic deliberation and value sharing. We the Gamers explores these possibilities by examining how we connect, communicate, analyze, and discover when we play games. Combining research-based perspectives and current examples, this volume shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic change. We the Gamers introduces and explores various educational frameworks through a range of games and interactive experiences including board and card games, online games, virtual reality and augmented reality games, and digital games like Minecraft, Executive Command, Keep Talking and Nobody Explodes, Fortnite, When Rivers Were Trails, Politicraft, Quandary, and Animal Crossing: New Horizons. The book systematically evaluates the types of skills, concepts, and knowledge needed for civic and ethical engagement, and details how games can foster these skills in classrooms, remote learning environments, and other educational settings. We the Gamers also explores the obstacles to learning with games and how to overcome those obstacles by encouraging equity and inclusion, care and compassion, and fairness and justice. Featuring helpful tips and case studies, We the Gamers shows teachers the strengths and limitations of games in helping students connect with civics and ethics, and imagines how we might repair and remake our world through gaming, together.
A comparative study of how citizens define their civic duty in response to current threats to advanced democracies.
There is a growing need for public buy-in if democratic processes are to run smoothly. But who exactly is "the public"? What does their engagement in policy-making processes look like? How can our understanding of "the public" be expanded to include – or be led by – diverse voices and experiences, particularly of those who have been historically marginalized? And what does this expansion mean not only for public policies and their development, but for how we teach policy? Drawing upon public engagement case studies, sites of inquiry, and vignettes, this volume raises and responds to these and other questions while advancing policy justice as a framework for public engagement and public policy. Stretching the boundaries of deliberative democracy in theory and practice, Creating Spaces of Engagement offers critical reflections on how diverse publics are engaged in policy processes.
Why our obsession with truth--the idea that some undeniable truth will make politics unnecessary--is driving our political polarization. In The Divide, Taylor Dotson argues provocatively that what drives political polarization is not our disregard for facts in a post-truth era, but rather our obsession with truth. The idea that some undeniable truth will make politics unnecessary, Dotson says, is damaging democracy. We think that appealing to facts, or common sense, or nature, or the market will resolve political disputes. We view our opponents as ignorant, corrupt, or brainwashed. Dotson argues that we don't need to agree with everyone, or force everyone to agree with us; we just need to be civil enough to practice effective politics. Dotson shows that we are misguided to pine for a lost age of respect for expertise. For one thing, such an age never happened. For another, people cannot be made into ultra-rational Vulcans. Dotson offers a road map to guide both citizens and policy makers in rethinking and refashioning political interactions to be more productive. To avoid the trap of divisive and fanatical certitude, we must stop idealizing expert knowledge and romanticizing common sense. He outlines strategies for making political disputes more productive: admitting uncertainty, sharing experiences, and tolerating and negotiating disagreement. He suggests reforms to political practices and processes, adjustments to media systems, and dramatic changes to schooling, childhood, the workplace, and other institutions. Productive and intelligent politics is not a product of embracing truth, Dotson argues, but of adopting a pluralistic democratic process.
While much has been written about what democracies should look like, much less has been said about how to actually train citizens in democratic perspectives and skills. Amid the social and political crises of our time, many programs seeking to bridge differences between citizens draw from the surprising field of improvisational theater. Improv trains people to engage with one another in ways that promote empathy and understanding. Don Waisanen demonstrates how improv-based teaching and training methods can forward the communication, leadership, and civic skills our world urgently needs. Waisanen includes specific exercises and thought experiments that can be used by educators; advocates for civic engagement and civil discourse; practitioners and scholars in communication, leadership, and conflict management; training and development specialists; administrators looking to build new curricula or programming; and professionals seeking to embed productive, sustainable, and socially responsible forms of interaction in and across organizations. Ultimately this book offers a new approach for helping people become more creative, heighten awareness, think faster, build confidence, operate flexibly, improve expression and governance skills, and above all, think and act more democratically.