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200 step-by-step techniques and projects with 1100 photographs - a comprehensive course in making cards, envelopes, invitations, tags and papers in a host of different styles.
Wirecraft is fun, accessible and inexpensive, making it an ideal pastime for anyone to enjoy. In this book Kate MacFadyen shows you how to use wirecraft to create a huge variety of attractive cards. These can accompany gifts or be sent to mark special occasions and will thrill friends and family alike by adding that personal touch.
Greeting cards are expensive, aren’t they? Some greeting cards today cost as much as a magazine! Tired of paying too much money for greeting cards? Would you like to be creative and make your own? You can... it’s easy! You’ve tried to make your own and you don’t know how. Or maybe you’re looking for some simple quick easy formulas to make greeting cards in a hurry. With Easy Formulas for Making Greeting Cards, you’ll learn quick simple easy formulas for making cards for any occasion. There are formulas to make five different kinds of cards. It’s for anyone who wants to make their own cards, is tired of paying too much money for a simple greeting card, or who would prefer to give a simple card as a gift. There is also a bonus article on how to make money selling greeting card art over the internet. So buy Easy Formulas for Making Greeting Cards and learn to make your own cards very quickly and easily.
Instructions to create greeting cards, various gifts and gift wrapping.
Provides instructions for making eight origami cards for a variety of holidays and occasions.
50+ step-by-step projects for cards, gift tags, wrapping paper, and envelopes. · Ideas for all occasions: birthdays, weddings, anniversaries, Christmas, Easter, Halloween, new baby, and new home. · Teaches a wide variety of papercrafting techniques. · Vivienne Bolton is the author of 20+ successful craft books.
Single Skill Practice for Reading Success! Provide your students with solid reading comprehension practice for making inferences. This unit features 48, short reading passages sorted by difficulty--from low to high reading level. This progression allows students to begin at a lower reading level and then move on to higher levels as their skills improve. Reading levels begin at 2.0 and progress to 3.5 according to Flesch-Kincaid Reading Scale. A single, multiple choice question follows each reading passage and guides students to make inferences about what they've read. Perfect for skill reinforcement and assessment! Ideal for individual students, large groups, and as a center activity. Reading Level 2.0-3.5 | Interest Level 2-12 Comprehension Skills Progress Report Sheet Answer Key Answer Sheets Teacher's Guide Pages 16 - Skill Reading Cards Each segment has 26 pages total
Reading | Specific Comprehension Skills | Making an Inference Improve Reading Comprehension Skill by Skill! Do you have students who need extra practice with comprehension skills? Then, this product was designed especially for you. Short, high-interest, one-paragraph reading passages were specifically written to aid students in “Making an Inference.” SPECIFIC SKILL: INFERENCE Making an inference is one of the more challenging comprehension skills. Students must add their own knowledge and experience to what has been read. It’s a higher-level, critical-thinking skill. Making an inference is basically making an educated guess based on what you know and what you’ve read. READING PASSAGES Each card has four, short, one-paragraph reading passages. The reading passages are written in such a way that students should be able to make an educated guess about what the text infers. The reading passages are arranged in ascending order. The progression allows students to begin at a lower reading level (Card 1a) and move on to higher levels (Card 8b) as their skills improve. Reading levels begin at 3.0 and progress to 4.5 according the Flesch-Kincaid Reading Scale. QUESTIONS After each paragraph, there is a multiple-choice question that asks: Which of these statements is probably true? To choose the correct answer, students will need to decide which answer makes the most sense to them based on the details given in the paragraph. Pre-printed answer strips can be filled out and used for students to mark down their answers. DETAILS Contents Include: 16 Story Cards Printable Answer Strip Template Teacher’s Guide Answer Key Comprehension Skills Progress Chart
This unusual illustrated manual is a complete how-to guide to craft work using parchment. This book contains classic material dating back to the 1900s and before. The content has been carefully selected for its interest and relevance to a modern audience.
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it