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Major Eazy is a maverick soldier in a dirty war, caught up in the Allies' invasion of Italy in 1944 and determined to see justice done. Even when that means taking on villains on his own side, he doesn't pull any punches! More movie star than military, Eazy was the most laconic and indeed British officer ever to grace the pages of a comic. This volume starts from the very beginning of Eazy's story.
What makes a successful comics creator? How can storytelling stay exciting and innovative? How can genres be kept vital? Writers and artists in the highly competitive U.S. comics mainstream have always had to explore these questions but they were especially pressing in the 1980s. As comics readers grew older they started calling for more sophisticated stories. They were also no longer just following the adventures of popular characters--writers and artists with distinctive styles were in demand. DC Comics and Marvel went looking for such mavericks and found them in the United Kingdom. Creators like Alan Moore (Watchmen, Saga of the Swamp Thing), Grant Morrison (The Invisibles, Flex Mentallo) and Garth Ennis (Preacher) migrated from the anarchical British comics industry to the U.S. mainstream and shook up the status quo yet came to rely on the genius of the American system.
Go on patrol with Major Eazy, the laid-back British officer who always completes his mission! Before Judge Dredd and Strontium Dog for 2000 AD, comic maestro Carlos Ezquerra created an iconic star character of bestselling British war comic, Battle. Now, collected in order for the first time, Rebellion is proud to present all of Major Eazy's adventures remastered and from the beginning. From pulse-pounding invasion of Sicily to the German surrender at Brenner Pass, Major Eazy Vol. 1 collects all of the character's adventures across the Italian arena of war.
From the Eisner and Harvey award-winning creator of SNARKED and writer of the acclaimed comic series D4VE comes this humorous, absurd adventure tale about a family on the run. Daggum Criminy's peaceful life is suddenly interrupted as pirates invade his island, casting Criminy's family out as refugees into the wild unknown in search of a new home. Soon, the Criminys find themselves hopping from one strange locale to another, each with their own bizarre environment, people, and challenges; putting Daggum and fam in constant peril as they search for a new peaceful place to call home.
The tale begins over three-hundred years ago, when the Fair People—the goblins, fairies, dragons, and other fabled and fantastic creatures of a dozen lands—fled the Old World for the New, seeking haven from the ways of Man. With them came their precious jewels: diamonds, rubies, emeralds, pearls... But then the Fair People vanished, taking with them their twelve fabulous treasures. And they remained hidden until now... Across North America, these twelve treasures, over ten-thousand dollars in precious jewels, are buried. The key to finding each can be found within the twelve full color paintings and verses of The Secret. Yet The Secret is much more than that. At long last, you can learn not only the whereabouts of the Fair People's treasure, but also the modern forms and hiding places of their descendants: the Toll Trolls, Maitre D'eamons, Elf Alphas, Tupperwerewolves, Freudian Sylphs, Culture Vultures, West Ghosts and other delightful creatures in the world around us. The Secret is a field guide to them all. Many "armchair treasure hunt" books have been published over the years, most notably Masquerade (1979) by British artist Kit Williams. Masquerade promised a jewel-encrusted golden hare to the first person to unravel the riddle that Williams cleverly hid in his art. In 1982, while everyone in Britain was still madly digging up hedgerows and pastures in search of the golden hare, The Secret: A Treasure Hunt was published in America. The previous year, author and publisher Byron Preiss had traveled to 12 locations in the continental U.S. (and possibly Canada) to secretly bury a dozen ceramic casques. Each casque contained a small key that could be redeemed for one of 12 jewels Preiss kept in a safe deposit box in New York. The key to finding the casques was to match one of 12 paintings to one of 12 poetic verses, solve the resulting riddle, and start digging. Since 1982, only two of the 12 casques have been recovered. The first was located in Grant Park, Chicago, in 1984 by a group of students. The second was unearthed in 2004 in Cleveland by two members of the Quest4Treasure forum. Preiss was killed in an auto accident in the summer of 2005, but the hunt for his casques continues.
Musician Duff McKagan shares details about his life and career, discussing the creation and rise of Guns n' Roses, his struggle with alcoholism and drug addiction, his path to sobriety, and more.
New York Times bestselling writer Garth Ennis, writer of The Boys, Preacher and Battlefields, selects his favourite stories from the seminal 1970s British boys’ comic Battle. Included in this fantastic volume for the very first time is the complete HMS Nightshade, and the never-before-reprinted The General Dies At Dawn. With insights and introductions by Ennis himself, this collection of war comic rarities is not to be missed!
In the hellish, humid jungles of Burma, renegade Captain Joe Darkie leads a rag-tag squad of British soldiers behind Japanese lines, transforming them into the brutal “Darkie’s Mob”! Hapless Private Shortland narrates how the squad face hardship, horror and vicious combat at every turn, as their Captain’s mania threatens to engulf them all. But how many will have to die before his bloodlust is finally sated?