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After entering an abandoned video arcade, readers must pick to play one of two games and their choices will determine if they beat the game or die.
Wandering the city streets at night, you discover an abandoned game palace located in a basement storefront. Presented with a magical game token, you select one of two games you wish to play, Fantastic Fist or MowTown. Your decisions control whether you beat the game, or die. In Fantastic Fist you fight goons and crooked cops to rescue your partner, taken from you in the middle of your wedding. In Mowtown you mow lawns with a vengeance, establishing yourself as the hot new lawncare mogul in town. Both games feature unique challenges and life-like game play that will delight readers, and the most important choice in either game for those now trapped inside them, is the one that will keep them alive.
Garion the farm boy did not believe in magic dooms, but then he did not know that soon he would be on a quest of unparalleled magic and danger when the dread evil God Torak was reawakened.
A New York Times bestseller 'A sensation ... a rollicking tale well told' - The Times At the heart of Born to Run lies a mysterious tribe of Mexican Indians, the Tarahumara, who live quietly in canyons and are reputed to be the best distance runners in the world; in 1993, one of them, aged 57, came first in a prestigious 100-mile race wearing a toga and sandals. A small group of the world's top ultra-runners (and the awe-inspiring author) make the treacherous journey into the canyons to try to learn the tribe's secrets and then take them on over a course 50 miles long. With incredible energy and smart observation, McDougall tells this story while asking what the secrets are to being an incredible runner. Travelling to labs at Harvard, Nike, and elsewhere, he comes across an incredible cast of characters, including the woman who recently broke the world record for 100 miles and for her encore ran a 2:50 marathon in a bikini, pausing to down a beer at the 20 mile mark.
The strange odysseys of two young women animate this “hypnotic and glowing” American gothic novel that blurs the line between the real and the supernatural (Gregory Maguire, The New York Times Book Review). A New York Times Editors’ Choice A Paris Review Staff Pick Ruth and Nat are seventeen. They are orphans living at The Love of Christ! Foster Home in upstate New York. And they may be able to talk to the dead. Enter Mr. Bell, a con man with mystical interests who knows an opportunity when he sees one. Together they embark on an unexpected journey that connects meteor sites, utopian communities, lost mothers, and a scar that maps its way across Ruth’s face. Decades later, Ruth visits her niece, Cora. But while Ruth used to speak to the dead, she now doesn’t speak at all. Even so, she leads Cora on a mysterious mission that involves crossing the entire state of New York on foot. Where is she taking them? And who—or what—is hidden in the woods at the end of the road? “[A] gripping novel…The narratives, which twist together into a shocking dénouement, are marked by ghost stories.”—The New Yorker