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Sixteen-year-old Elijah Delomary wants to be a normal boy, riding his skateboard, reading his favorite books, and playing with his familiar, Boxey. His mother expects him to practice magic and fight the monsters who are hurting ordinaries, but he’d rather spend time with his new best friend, Austin. As their friendship deepens and an old nemesis—Devlina, the Queen of the Gloom—threatens to destroy the universe, Elijah has to decide what’s more important: magic, family, or love?
This enhanced eBook features read-along narration. Winner: CLC Seal of Approval 2017 Literary Classics Book Awards, Silver, Preschool/Early Reader Fantasy Finalist: 2017 Literary Classics Book Awards 2017 PNBA Long-List When Ethan looks under the bed for his monster, he finds this note instead: "So long, kid. Gotta go. Someone needs me more than you do. –Gabe" How will Ethan ever get to sleep without his monster's familiar, comforting snorts? And who could need Gabe more than Ethan does? Gabe must have gone to Ethan's little sister's room! She has been climbing out of bed every night to play, and obviously needs a monster to help her get to sleep – but not HIS monster! Ethan tries to help his sister find her own monster, but none are the perfect blend of cute and creepy. Just when it seems that Ethan will lose his monster forever, an uninvited, tutu-toting little monster full of frightening fun appears. Following in the spooky-silly tradition of I Need My Monster, here's another irresistible monster-under-the-bed story with the perfect balance of giggles and shivers.
One night, when Ethan reaches under his bed for a toy truck, he finds this note instead: "Monsters! Meet here for final test." Ethan is sure his parents are trying to trick him into staying under the covers, until he sees five colorful sets of eyes blinking at him from beneath the bed. Soon, a colorful parade of quirky, squeaky little monsters compete to become Ethan's monster. But only the little green monster, Gabe, has the perfect blend of stomach-rumbling and snorting needed to get Ethan into bed and keep him there so he falls asleep—which as everyone knows, is the real reason for monsters under beds. With its perfect balance of giggles and shivers, this silly-spooky prequel to the award-winning I Need My Monster and Hey, That's MY Monster! will keep young readers entertained.
JT is an orc with his own robotics shop, high-end clientele, and deep-pocketed investors in near-future Arizona. When gorgeous elf Austin shows up with a stolen car and a scheme to steal the virtual intelligence called Blue Unicorn, JT has a hard time saying no. Austin wants a second chance with JT, this time as more than a friend, and soon JT is in deep trouble.
If you want to know how hypnosis really works (and, no, it has nothing to do with waving of hands or other similar nonsense), you will want to read this book. If you want to know the "magic" behind Ericksonian techniques and Neuro-Linguistic Programming, you have to read this book. From one of the true masters of hypnotherapy, this is one book that can really change your life!!
Scholastic Book Club Selection Alabama Camellia Award list, 2010-11, K-1 category A unique monster-under-the-bed story with the perfect balance of giggles and shivers, this picture book relies on the power of humor over fear, appeals to a child's love for creatures both alarming and absurd, and glorifies the scope of a child's imagination. One night, when Ethan checks under his bed for his monster, Gabe, he finds a note from him instead: "Gone fishing. Back in a week." Ethan knows that without Gabe's familiar nightly scares he doesn't stand a chance of getting to sleep, so Ethan interviews potential substitutes to see if they've got the right equipment for the job—pointy teeth, sharp claws, and a long tail—but none of them proves scary enough for Ethan. When Gabe returns sooner than expected from his fishing trip, Ethan is thrilled. It turns out that Gabe didn't enjoy fishing because the fish scared too easily.
In Julia Ember's dark and lush LGBTQ+ romantic fantasy Ruinsong, two young women from rival factions must work together to reunite their country, as they wrestle with their feelings for each other. Her voice was her prison... Now it’s her weapon. In a world where magic is sung, a powerful mage named Cadence has been forced to torture her country's disgraced nobility at her ruthless queen's bidding. But when she is reunited with her childhood friend, a noblewoman with ties to the underground rebellion, she must finally make a choice: Take a stand to free their country from oppression, or follow in the queen’s footsteps and become a monster herself.
NOW A #1 NEW YORK TIMES BESTSELLER! An unflinching, darkly funny, and deeply moving story of a boy, his seriously ill mother, and an unexpected monstrous visitor. At seven minutes past midnight, thirteen-year-old Conor wakes to find a monster outside his bedroom window. But it isn’t the monster Conor’s been expecting-- he’s been expecting the one from his nightmare, the nightmare he’s had nearly every night since his mother started her treatments. The monster in his backyard is different. It’s ancient. And wild. And it wants something from Conor. Something terrible and dangerous. It wants the truth. From the final idea of award-winning author Siobhan Dowd-- whose premature death from cancer prevented her from writing it herself-- Patrick Ness has spun a haunting and darkly funny novel of mischief, loss, and monsters both real and imagined.
Legends of Anglerre shoves a massive battle axe in the hands of the Ennie Award nominated Starblazer Adventures roleplaying game. This stand-alone fantasy interpretation of the popular FATE rules features two detailed settings: - Anglerre, the world featured in the original Starblazer fantasy comics, and - Lords of the Hither Kingdoms, a brand new setting. Artwork from the Starblazer comics brings the worlds to life and will inspire Story Tellers to get plotting! Players will be able to start with gritty characters through to epic demi-god like heroes, lead armies, fleets and kingdoms, conduct sieges and build a dynasty. New FATE rules include an elegantly simple system for magic and creature powers, personal campaign goals, epic style abilities, combo manoeuvres, magic artefacts and summoning as well as a detailed character background generator. Two introductory adventures, a fantasy campaign generator and fantasy bestiary will help new players jump straight in to the action! Imagine your patrol ship strafing a fleet of galley's defended by dragons and sorcerors! Legends of Anglerre is fully compatible with the Starblazer Adventures core book, allowing space opera characters to be dropped in to a fantasy campaign.
Two gods, two houses, one quest, and the eternal war between life and death To save his kingdom, Anubis, Lord of the Dead, sends forth his servant on a mission of vengeance. At the same time, from The House of Life, Osiris sends forth his son, Horus, on the same mission to destroy utterly and forever The Prince Who Was a Thousand. But neither of these superhuman warriors is prepared for the strange and harrowing world of mortal life, and The Thing That Cries in the Night may well destroy not only their worlds, but all mankind. As Zelazny did with the Hindu pantheon in the legendary, groundbreaking classic Lord of Light, the master storyteller here breathes new life into the Egyptian gods with another dazzling tale of mythology and imagination.