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When the fate of the Multiverse is at stake, what game will the scheming Master of Metal play? Tezzeret of Esper, the cruel artificer now free from his former master Nicol Bolas, the God-Pharaoh of Amonkhet, has traveled across the Multiverse seeking the answer to a question only he knows. Once he finds it, he will manipulate anyone necessary and do whatever it takes to claim his prize... but to what end?
Tying directly into the events of Magic: Master of Metal #1, Tezzeret enters the fray and brings with him vital information to the cabal of Planeswalkers defending Ravnica regarding [REDACTED]! Only Tezzeret knows the truth about why Jace Beleren was attacked and why he is the key to saving the Multiverse from the utter destruction coming to Ravnica. But that secret and what it means force Jace, Vraska, Kaya, and the allied Guilds of Ravnica to make an unthinkable choice... linked to the very crimes that Tezzeret seeks to be pardoned for in exchange for his help!
Downtrodden and powerless, Planeswalker Tezzeret must do everything he can to return to his former glory—even if it means relying on old enemies From the ashes of defeat, Tezzeret rises again. Beaten to within an inch of his life and left for dead by the psychic sorcerer Jace Beleren, Tezzeret has lost control of the Infinite Consortium—an interplanar cabal he commanded with a power and influence few in the Multiverse have ever achieved. Now he must turn to a former enemy for help: the dragon Nicol Bolas, perhaps the only Planeswalker in the Multiverse powerful enough to get him back on his feet. Bolas, however, has his reservations. What can Tezzeret give him that he doesn’t already have? So begins Tezzeret’s search for the secret of etherium—a magical alloy infused with all the power of the Blind Eternities—thought to have been lost with the disappearance of the great sphinx, Crucius the Mad. Tezzeret’s quest is clear, but his thirst for revenge clouds his decisions. Will he achieve his goal, or will he be bested by his own ambition?
It’s open war on Amonkhet as the Planeswalkers battle an entire plane’s worth of ravenous undead. The plan is made and the stage is set, but against overwhelming odds and with Marit Lage’s arrival imminent, can they unite to stop her once and for all? And with stakes unlike anything the Multiverse has seen before, can our coterie of heroes be victorious without paying the ultimate price?
Aster is charming, resourceful, and fun." - Dana Simpson, author of Phoebe and Her Unicorn Magic turned Aster's life upside-down -- and it's not over! Get ready for more family, more fun, and even more magic in this graphic novel adventure. Moving to the middle of nowhere has been less of a disaster than Aster expected. Her mom's science experiments are actually pretty cool; her dad's cooking has gotten much better; her new dog is possibly the best canine companion anyone could ask for. And she's gotten to save the day -- and her family -- and the whole valley she lives in -- from various magical calamities in what even she has to admit were extremely fun adventures. So now she can have a break, right? Guess what? Oh no; things get even more interesting.
Learn to read minds, conduct hypnosis, and predict the future! Instead of employing visual magic, the tricks in this book help aspiring performers exercise mental powers that seem downright supernatural. A seasoned magician shares his professional secrets throughout 15 psychological illusions, which include magic squares, stacked decks, thought transmissions, and other feints.
Sabrina the Teenage Witch, the most iconic magical character in comic books if not all of pop culture, is back with a bevy of spell-binding tales, featuring the classic ensemble of Salem the cat, Harvey, and Sabrina’s two bewitching aunts Hilda and Zelda, as well as some new friends and an all-new love interest. With stories written by Bill Golliher and illustrated by award winning artist Holly G!, Sabrina the Teenage Witch is sure to cast her spell on you!
"Originally published as Magic: the gathering issues #1-4, Magic: the gathering: the spell thief issues #1-4, Magic: the gathering: path of vengeance issues #1-4, Magic: the gathering: Theros issues #1-5" -- title page verso.
Across the vast Multiverse, those gifted with a “spark” can tap into the raw power of Magic and travel across realms – they are Planeswalkers, and they are being targeted. When coordinated assassination attempts on Guildmasters Ral Zarek, Vraska, and Kaya rock the city of Ravnica leaving Jace Beleren’s life hanging in the balance, a fuse is lit that threatens not just these three Guilds, but the entire plane of Ravnica. With tensions already high in the city as a comet slowly approaches, the cabal of Planeswalkers will race against time to discover who is behind the attacks, leading them to the only Planeswalker who survived through the Ice Age of Dominaria and discovering who and what lies entombed in the comet's icy core...
Myth pervades heavy metal. With visual elements drawn from medieval and horror cinema, the genre's themes of chaos, dissidence and alienation transmit an image of Promethean rebellion against the conventional. In dialogue with the modern world, heavy metal draws imaginatively on myth and folklore to construct an aesthetic and worldview embraced by a vast global audience. The author explores the music of Black Sabbath, Iron Maiden, Judas Priest, Metallica and many others from a mythological and literary perspective.