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CLAMP's masterwork Magic Knight Rayearth—now in a new translation! This update of the manga classic forms the centerpiece to any CLAMP collection and is also a fantastic introduction to girl-powered adventure manga—perfect for fans of Sailor Moon and She-Ra. While on a field trip to Tokyo Tower, three teenage girls cross a magical portal and are transported to another world called Cefiro. There they are summoned through the last remaining strength of the Princess Emeraude, who believes the trio will become the magic knights who will save her, as prophesied by legend.
One year ago the Magic Knights came to Cephiro to free it's leader. In doing so, they left the kingdom without a leader or source of power. Three neighbouring countries have come to Cephiro to claimit as their own. Can the Magic Knights stop the invaders before Cephiro is torn apart?
CLAMP's masterwork Magic Knight Rayearth—now in a new translation! This update of the manga classic forms the centerpiece to any CLAMP collection and is also a fantastic introduction to girl-powered adventure manga—perfect for fans of Sailor Moon and She-Ra. While on a field trip to Tokyo Tower, three teenage girls cross a magical portal and are transported to another world called Cefiro. There they are summoned through the last remaining strength of the Princess Emeraude, who believes the trio will become the magic knights who will save her, as prophesied by legend.
The second and final arc of CLAMP’s masterwork Magic Knight Rayearth, with a new translation and new design! After the tragedy of the Emeraude and Zagato, Cefiro has been plunged into chaos. Now the Magic Knights have been summoned just as time is running out to find Cefiro's pillar...but what is their role in all of this, and is there any way to change Cefiro's cruel system?
Magic Knight Rayearth was the much-beloved fantasy series that helped skyrocket the manga creation team Clamp to international superstardom. The Art of Magic Knight Rayearth comprises hardcover books which each contain over 75 fullcolor paintings most never before seen in America.
The second and final arc of CLAMP’s masterwork Magic Knight Rayearth, with a new translation and new design! After the tragedy of the Emeraude and Zagato, Cefiro has been plunged into chaos. Now the Magic Knights have been summoned just as time is running out to find Cefiro's pillar...but what is their role in all of this, and is there any way to change Cefiro's cruel system?
Legacies and Futures Sakura finally has a date with her darling Syaoran! She’s working hard to make the perfect picnic lunch for him, but on the big day, a strange message arrives, calling Sakura away to her great-grandfather’s home. Then, Sakura’s late mother appears to her again–perhaps bringing with her the answers to the questions about the hooded figure from Sakura’s dreams, and the beginning of the solution to the mystery of the transparent cards themselves…
Kimihiro Watanuki is haunted by visions of ghosts and spirits. He seeks help from a mysterious woman named Yuko, who claims she can help. However, Watanuki must work for Yuko in order to pay for her aid. Soon Watanuki finds himself employed in Yuko's shop where he sees things and meets customers that are stranger than anything he could have ever imagined.
The second and final arc of CLAMP’s masterwork Magic Knight Rayearth, with a new translation and new design! After the tragedy of the Emeraude and Zagato, Cefiro has been plunged into chaos. Now the Magic Knights have been summoned just as time is running out to find Cefiro's pillar...but what is their role in all of this, and is there any way to change Cefiro's cruel system?
One day, Hikaru Shidou, Umi Ryuuzaki, and Fuu Hououji, all from different schools and different backgrounds, are out on a field trip. Suddenly, without warning, all three are transported to another world, the mystical land of Cephiro. Cephiro is under threat, as the Princess at the head of the world has been abducted by dark magicians. In order to rescue her and put the world back in balance, they must awaken the rune gods and become the magic knights of legend. And so begins an adventure grand and terrifying, as in order to save the world and get back to Earth, the three girls must past harsh trials and confront great hardship. If they don't, they and the whole world of Cephiro will be vanished.