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Fiction on the unique experience and curious atmosphere of libraries around the world, across time, that have inspired writers to dream up magic and madness. Some of these libraries existed, some have been drawn from the imagination, but all share the charm and mystery that has always haunted writers. Among the authors: Cervantes, Swift, Verne, Voltaire, Wharton, Huxley, Woolf, Borges.
"A 12-year-old boy uses his new magical powers and the help of a snarky fire hare to defeat his evil stepfather in a magical version of St. Paul"--
Discusses the treatment of the mentally ill through the ages.
In Spirits, Spells, and Snark--the middle-grade sequel to Kelly McCullough's Magic, Madness, and Mischief--a 13-year-old boy and his snarky fire hare familiar must use his new magical powers to rescue his long-lost father in a magical version of St. Paul. Kalvan Monroe is worried. Every story he’s ever read told him things should be better now. He mastered his magic, defeated his evil stepfather, and freed the land. Everything should be good now. But in breaking the Winter King's power, he also broke the spell that helped his mother keep her grip on reality. Basically . . . things at home aren’t great. And it turns out that the magical powers that be aren’t done with him yet. So, he’s also dealing with that. And the constant attempts on his life. And, oh yeah, there’s school, too. Not to mention that the Earth itself is talking to him . . . Is it too late for him to just give up and hide under the bed? Praise for Magic, Madness, and Mischief: "The author excels at introducing magic into the everyday modern world." —School Library Journal "McCullough smoothly blends family drama, school story, and magical coming of age in this entertaining fantasy. ... Fans of Percy Jackson will be eager to hop into Kalvan’s world."—The Bulletin of the Center for Children's Books (BCCB)
Davis recounts the dramatic story of how two legendary players--Earvin Magic Johnson and Larry Bird--burst on the scene in a 1979 NCAA championship that gave birth to modern basketball.
"Contains Augmented Reality - a technology that allows your webcam to recognise pages in the book and turn them into 3D images that you can control on your computer." WorldCat.
For use in schools and libraries only. Reason is forces to live with her grandmother due to her mother's breakdown. She comes to realize that the rumors of her magical abilities are true when she is transported from Australia to New York by simply walking through the door.