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Mad Libs is the world’s greatest word game and a great gift for anyone who likes to laugh! Write in the missing words on each page to create your own hilariously funny stories all about Magic 8 Ball. "Outlook good" that you'll have a super ADJECTIVE time playing Magic 8 Ball Mad Libs! With 21 “fill-in-the-blank” stories about everyone's favorite truth-telling toy, will you have a fun time reading these Mad Libs? Signs point to yes! Play alone, in a group, or in a fortune teller's parlor. Mad Libs are a fun family activity recommended for ages 8 to NUMBER.
A collection of riddles on a wide range of topics for jokesters of all ages.
Dismissed by the police as mere adjuncts to or gofers for male gangs, girl gang members are in fact often as emotionally closed off and dangerous as their male counterparts. Carrying razor blades in their mouths and guns in their jackets for defense, they initiate drive-by shootings, carry out car jackings, stomp outsiders who stumble onto or dare to enter the neighborhood, viciously retaliate against other gangs and ferociously guard their home turf. But Sikes also captures the differences that distinguish girl gangs-abortion, teen pregnancy and teen motherhood, endless beatings and the humiliation of being forced to have sex with a lineup of male gangbangers during initiation, haphazardly raising kids in a household of drugs and guns with a part-time boyfriend off gangbanging himself. Veteran journalist Gini Sikes spends a year in the ghettos following the lives of several key gang members in South Central Los Angeles, San Antonio, and Milwaukee. In 8 Ball Chicks, we discover the fear and desperate desire for respect and status that drive girls into gangs in the first place--and the dreams and ambitions that occasionally help them to escape the catch-22 of their existence.
Mad Libs is the world’s greatest word game and a fun gift for anyone who likes to laugh! Write in the missing words on each page to create your own hilariously funny stories all about the Sonic film sequel. Sonic the Hedgehog 2 Mad Libs will have you saying "Gotta go ADJECTIVE!" With 21 “fill-in-the-blank” stories about Sonic, Tails, Dr. Robotnik, and the rest of Sonic’s friends, you’ll be laughing at incredible speeds. Play alone, in a group, or at Tom’s favorite donut shop. Mad Libs are a fun family activity recommended for ages 8 to NUMBER.
Introducing a series of supplemental educational workbooks that explore language arts topics in Phonics, Writing: Spelling and Grammar, and Vocabulary, brought to you by the World's Greatest Word Game--Mad Libs! Learning is ADJECTIVE, and learning with Mad Libs is double the fun! With material that aligns with national Common Core Standards and is vetted by a top educational consultant, this workbook is designed to reinforce language arts lessons introduced in the classroom in an accessible way for young learners everywhere. Reluctant learners will love the interactive activities within the workbook, and fans of Mad Libs will be delighted to play their favorite fill-in-the-blank word game at the end of each phonics, writing, and vocabulary lesson. Each Mad Libs exercise is crafted to reinforce subjects and themes taught in the lessons explored throughout the workbook--this learning through play approach to learning makes the educational material more engaging, and allows young learners to apply the skills they've been practicing in an exciting, and creative way.
When her mother makes her leave Manhattan to attend summer camp in Pennsylvania, Natalie tries to overcome her aversion to nature and makes new friends.
The ultimate guide to being a great bridesmaid, helping you focus on what you need to do, when to do it, and how to be both economical and fulfill the bride's wishes at the same time. This comprehensive handbook includes: --What needs to be on your To-Do List: the responsibilities of bridesmaids --Guidelines on how much time and money you can expect to spend --How to look fabulous on the wedding day --Influencing the choice of bridesmaids' dresses --What to do about bridal showers, engagement parties, bachelorette bashes and other parties --Ceremony etiquette, what to give the bride & groom, the rehearsal and rehearsal dinner --Running interference and otherwise saving the bride's day
A frog, a magic spell book, and one big, angry yellow ball. What could go wrong? Everything in this hilarious early reader comic. Bee Bop Tiffle Dunk! Bam Bog Boo Bop! None of the magic spells in Frog's magic spell book will work on the deflated ball he found. Frustrated, Frog kicks the ball and watches as it flies up in the air and gets bigger and bigger and then as it comes back--uh, oh! Frog tries to outrun, trick, and hide from the ball in the library but the ball always finds him--even if it means knocking down bookshelves, ruining a puppet show, and sending papers flying everywhere! Author-illustrator Kathy Caple has created a hilarious story for young readers filled with slapstick humor and a healthy dose of be careful what you wish for. With a variety of panel sizes and styles, there is much here for kids to pore over and return to again and again. I Like to Read Comics are created for kids just learning to read. Sequential art and simple text--and a powerful relationship between the two--are perfect for developing readers.
Remember the Bionic Woman, Dippity Doo, Pop Rocks, Planet of the Apes, Peter Frampton, and white lipstick? Do You Remember? takes readers back to a simpler, tackier time, when TV shows were unabashedly corny and shags (carpets and hairdos) were all the rage. Over 130 images of long-lost-pop-culture items and unforgettable icons from the '50s, '60s, '70s, and even early '80s fill the pages of this wacky collection. Do You Remember? is the perfect gift for baby boomers, ex-hipsters, and even members of Generation X, sparking chains of remembrance that make Proust's madeleine look like just another cookie.
A guide for kids who want to learn coding Coding is quickly becoming an essential academic skill, right up there with reading, writing, and arithmetic. This book is an ideal way for young learners ages 8-13 who want more coding knowledge than you can learn in an hour, a day, or a week. Written by a classroom instructor with over a decade of experience teaching technology skills to kids as young as five, this book teaches the steps and logic needed to write code, solve problems, and create fun games and animations using projects based in Scratch and JavaScript. This 2nd Edition is fully updated to no longer require any limited-time software downloads to complete the projects. Learn the unique logic behind writing computer code Use simple coding tools ideal for teaching kids and beginners Build games and animations you can show off to friends Add motion and interactivity to your projects Whether you’re a kid ready to make fun things using technology or a parent, teacher, or mentor looking to introduce coding in an eager child’s life, this fun book makes getting started with coding fun and easy!