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Dark, gritty, and based on the hit video game, this graphic novel explores the story of gangster Sal Marcano and the brutal world of organized crime. New Bordeaux is a city on the edge of the bayou—and on the edge of chaos. A hazy, fictional recreation of New Orleans in the 1960s, New Bordeaux is the kind of town where violence is the only way to survive and crime is the only way to get ahead. When gang warfare pushes the city to the brink, its citizens will discover the bayou can swallow a lot of secrets. And a lot of blood. Brought to vivid life by top comic artist Richard Pace, Mafia III features the expansive world building and harsh realism that fans have come to expect from the Mafia video game series. With an original story that tells the rise to power of Sal Marcano by famed comic-noir writer Frank Tieri, this graphic novel is a new piece of the Mafia universe that fans will want to return to again and again.
The Art of Mafia III showcases the innovative designs and stunning art behind the latest installment in the Mafia series. In Mafia III, game developer 2K has players join Lincoln Clay as he builds his own criminal organization in 1968 New Bordeaux. This deluxe art book collects the striking art behind Mafia III, offering exclusive explorations of the characters and locations that bring the world of the game to life. Complete with commentary from art director Dave Smith, The Art of Mafia III offers an incredible behind-the-scenes look at this landmark title.
A mobster’s adopted son sees action in the Vietnam War and as a CIA operative in this pulp-fiction-inspired prequel to the hit video game. Before Lincoln Clay laid waste to New Bordeaux in his quest for vengeance against the Italian mob, he did an equally action-packed tour of Vietnam. In this authorized prequel to the hit game Mafia III, Clay learns the skills he will use back in New Bordeaux—first as an Army grunt, then as a Special Forces soldier running covert ops for the CIA. Featuring characters and locations from the game and a brand-new, original storyline full of intrigue, passion, and suspense, Mafia III: Plain of Jars is a great read for fans of the game and crime genre hounds looking for more of the Mafia world to explore.
Dark, gritty, and based on the hit video game, this graphic novel explores the story of gangster Sal Marcano and the brutal world of organized crime. New Bordeaux is a city on the edge of the bayou—and on the edge of chaos. A hazy, fictional recreation of New Orleans in the 1960s, New Bordeaux is the kind of town where violence is the only way to survive and crime is the only way to get ahead. When gang warfare pushes the city to the brink, its citizens will discover the bayou can swallow a lot of secrets. And a lot of blood. Brought to vivid life by top comic artist Richard Pace, Mafia III features the expansive world building and harsh realism that fans have come to expect from the Mafia video game series. With an original story that tells the rise to power of Sal Marcano by famed comic-noir writer Frank Tieri, this graphic novel is a new piece of the Mafia universe that fans will want to return to again and again.
Who really runs the global economy? Who benefits most from it? The answer is a triad of 'governance institutions' - The IMF, the World Bank and the WTO. Globalization massively increased the power of these institutions and they drastically affected the livelihoods of peoples across the world. Yet they operate undemocratically and aggressively promote a particular kind of neoliberal capitalism. Under the 'Washington Consensus' they proposed, poverty was to be ended by increasing inequality. This new edition of Unholy Trinity, completely updated and revised, argues that neoliberal global capitalism has now entered a period of crisis so severe that governance will become impossible. Huge incomes for a small number of super-rich people produced an unstable global economy, rife with speculation and structurally prone to crises. The IMF is in disgrace, the WTO can hardly meet anymore and the World Bank survives as a global philanthropist. Is this the end for the Unholy Trinity?
In midst of the Underworld's war against Heaven and Hell, the factions of Flesh and Bone collide for the ultimate showdown! Three factions lead the Underworld in their secret rebellion against Heaven and Hell. Only through their unity will they defeat the Celestials, yet two of the faction leaders are constantly at odds. Gethsemoni, leader of the Faction of Flesh, and Xiall, leader of the Faction of Bone, pit their pride against each other in the training arena: Gethsemoni’s gargantuan golem Odium must fight Xiall’s stalwart soldier Mortighull. Odium is a raging juggernaut of sheer muscle and might. Mortighull is a swift and canny skeletal warrior. The fight between the two spans the length and breadth of the Underworld, in a battle that extends beyond a mere training exercise. Odium and Mortighull are treated as pawns in the War of Flesh and Bone, but where their leadership has lost sight, they struggle to find new purpose in the face of an even larger threat.
Not even Batman can fight off the past. Since defeating the Justice Lords, Terry McGinnis has been focusing on the future. But just as Ghoul manages to re-create the original Joker serum, one of Bruce Wayne's former foes, The Phantasm, returns to the scene. Her first target is Terry’s new superhero protégé Vigilante, aka Jake Chill, a man whose past is tied to both Bruce's and Batman's own histories. When Batman learns the truth, Bruce Wayne’s secrets begin to unravel, and Terry won’t stop until he uncovers them all. What he learns may change his perception of his mentor forever . . . But Terry has little time to dwell. Not only is Vigilante juiced up on Joker serum, but Ghoul has figured out a way to use it to amplify powers, and his first two subjects are very familiar: Inque and Rewire! With so much on the line, will the Bat family be buried under this avalanche of history? In BATMAN BEYOND 2.0: MARK OF THE PHANTASM, Kyle Higgins (NIGHTWING, DEATHSTROKE) and Alec Siegel (C.O.W.L.) team with artists Thony Silas (Venom), Phil Hester (GREEN ARROW) and Craig Rousseau (HARLEY QUINN) to rewrite the history of Batman Beyond in the stunning series finale! Collects BATMAN BEYOND UNIVERSE #13-16.
A lot has changed in Neo-Gotham over the last year. Now balancing college, family, and crime fighting, Terry McGinnis still dons the red and black suit as Batman. Bruce Wayne is no longer chirping in his ear, however, replaced by the former Nightwing himself, Dick Grayson. One thing that never changes, though, is someone’s always looking to bring the city to its knees. Called in to investigate the death of Mayor Davis, Batman and his allies sense foul play. When someone frees the inmates held in Davis’ pet project, the new Arkham Institute, those suspicions become dangerous reality. But the menace behind these attacks is someone Batman has never faced before, an unknown quantity. Calling himself Rewire, this electrically charged villain has plans for Neo-Gotham -- starting with the end of Batman! It’s a new era for Batman Beyond as writer KYLE HIGGINS (NIGHTWING, DEATHSTROKE) and artist THONY SILAS (Venom) plug you into BATMAN BEYOND 2.0: REWIRED (collects stories from BATMAN BEYOND UNIVERSE #1-8)!
Wilson Fisk, the incarcerated ex-Kingpin of Crime, has a deal to propose to Iron Man: He'll use his underworld connections to help track down Captain America and his anti-Registration underground in exchange for consideration on his sentence. But can the Kingpin be trusted, or is he playing a deeper game? And how are the criminals of the Marvel Universe being forced to change the way they do business as a result of Civil War? Plus: Delve deeper in the Marvel Universe underworld in writer Frank Tieri's gritty prequel to Civil War: War Crimes! Career criminal Jackie Dio is fresh out of the Cage and looking for trouble. When he tracks down some of his old crime contacts, he discovers a lot has changed in the New York underworld - and finds more trouble than he bargained for. If he's going to have a shot at surviving, he may have to get acquainted with the shadowy figure known only as "The Consultant" - that is, if he even exists. Collects Civil War: War Crimes and Underworld #1-5