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At nine-and-a-half Maddy West can speak every language in the world, a skill her mother finds weird--but when Maddy is asked to translate some ancient scrolls in Bulgaria, she and her ten-year-old friend Kazuki find themselves on a wild adventure with a mysterious monkey, a Bulgarian wrestler, evil magic, and a fiendish witch.
What if the power to control the most terrifying animals in history fell into the hands of one of the most brilliant and ferocious military leaders of all time? Battlesaurus reimagines the 1815 Battle of Waterloo as something other than a crushing defeat for the French emperor Napoléon Bonaparte, when he unleashes a terrible secret weapon—giant carnivorous survivors from pre-history—on his unsuspecting British and Prussian adversaries. In this world, smaller “saurs” are an everyday danger in the forests of Europe, and the Americas are a forbidden zone roamed by the largest and most deadly animals ever to walk the earth. But in his quest for power, Napoléon has found a way to turn these giant dinosaurs into nineteenth-century weapons of mass destruction. Only Willem Verheyen, an outsider living in hiding in the tiny village of Gaillemarde, has the power to ruin the tyrant’s plans. And Napoléon will stop at nothing to find him. War is coming, and young Willem is no longer safe, for Gaillemarde is just a stone’s throw from the fields of Waterloo—fields which will soon run red with blood. Battlesaurus: Rampage at Waterloo by Brian Falkner is the first in a thrilling alternate historical fantasy duology, which concludes with the sequel, Battlesaurus: Clash of Empires. “Part historical fiction, part dinosaur fantasy mash-up, this book will appeal to history buffs and dinosaur fanatics alike. The battle scenes between Napoléon's army and the British are depicted in incredible detail, making readers feel as if they are right in the midst of the fight . . . The first of a promising duology that readers will find thrilling and positively addicting.” —School Library Journal “This alternative history asks, what if Napoléon won the battle at Waterloo . . . The novel quickly ramps up to suspense, immersing the reader in the swiftly moving plot. Characters are very well drawn, capturing the reader's sympathy. With an ending wide open for a sequel, complete with a plot-thickening cliff-hanger, one can only hope that Falkner is a swift writer.” —Booklist
“The end of the world started quietly enough for Tane Williams and Rebecca Richards. . . .” Tane and Rebecca aren’t sure what to make of it—a sequence of 1s and 0s, the message looks like nothing more than a random collection of alternating digits. Working to decode it, however, they discover that the message contains lottery numbers . . . lottery numbers that win the next random draw! More messages follow, and slowly it becomes clear—the messages are being sent from Tane and Rebecca’s future. Something there has gone horribly wrong, and it’s up to them to prevent it from happening. The very survival of the human race may be at stake! “[A] terrifying SF page-turner!”—Booklist “A tautly constructed plot. Fast-paced and all-too-realistic. This technothriller offers gearhead ecowarriors everything, including a hugely satisfying ending.”—Kirkus Reviews A Top 10 Kid’s Indie Next Winter Pick A Junior Library Guild Selection
A Top Ten YALSA Pick for Popular Paperbacks for Young Adults! Fans of Cory Doctorow's Little Brother and M. T. Anderson's Feed will love this high-octane cyber thriller. In a dystopian near-future, neuro-headsets have replaced computer keyboards. Just slip on a headset, and it's the Internet at the speed of thought. For teen hacker Sam Wilson, a headset is a must. But as he masters the new technology, he has a terrifying realization. If anything on his computer is vulnerable to an attack, what happens when his mind is linked to the system? Could consciousness itself be hacked? Brian Falkner, author of The Tomorrow Code and The Project, delivers an action-packed and thought-provoking sci-fi thriller in which logging on to a computer could mean the difference between life and death.
Several generations of Australian cricket fans have wondered why the Ashes, the supposed trophy for the Test Series between Australia and England, remain in London, having only visited Australia twice in over one hundred years, despite Australian victories. Burning the Bails recounts for the first time the true story behind the Ashes: that wooden bails were burnt by Lady Janet Clarke on Christmas Eve 1882 at her home, Rupertswood, in Sunbury, Victoria, after a social cricket match between some local lads and the visiting England team. Her son, Russell aged six, was witness to their burning. The Rupertswood Ashes were presented to the Honorable Ivo Bligh, the England captain, by Lady Janet, as a personal memento of his victory that Christmas Eve - but also as a joke. That August in 1882, following Australias unexpected defeat of England on home turf at The Oval, an English journalist had written a fake death notice for English cricket! 'The body will be cremated and the ashes taken to Australia,' it had declared factiously. The Rupertswood Ashes that Lady Janet Clarke created that Christmas Eve in 1882 were kept by the England captain as his personal property until his death. They were never intended to be the actual trophy for the England/Australia Test Series, although an exact replica of the Rupertswood ashes is today given to the winner of the Series. Burning the Bails is a fictionalised account of the story, told from the perspective of six-year-old Russell Clarke. The picture book story is supported by pages of historical facts gleaned from Clarke family documents, as well as rare, original family photographs, including one of Russell, his older brother Clive, stumps, bails and a cricket bat.
Strange things are happening to the kids at Glenfield High. This time it’s Fizzer Boyd and Tupai White’s turn … Only three people in the entire world know the secret formula for Coca-Cola. So, when all three are kidnapped, the giant American corporation is in deep trouble. But the kidnappers didn’t count on the extraordinary abilities of Fizzer Boyd from Glenfield High. Soon Fizzer and his friend Tupai White are in the middle of a thrilling adventure, as the search for the missing recipe becomes a matter of life and death. The Real Thing is bestselling and award-winning New Zealand author Brian Falkner’s second novel. This fun, action-packed page-turner about superpowers was on the 2005 New Zealand Storylines Notable Junior Fiction Books list. Read about the other strange things happening at Glenfield High in The Flea Thing and The Super Freak. Visit Brian’s website to learn more about the author and his books: http://www.brianfalkner.com/ “The story unfolds at a cracking pace, and is full of intrigue, interesting characters (and names), and large dollops of humour. It has a playful tone that engages the reader and reads well aloud. Like The Real Thing itself, Falkner has hit on a recipe for success in this yarn, one with wide readership appeal. Highly recommended.” Magpies magazine “The plot has as many twists and turns as bubbles in a Cola bottle as our intrepid travellers re-enact their own version of an Indiana Jones mystery. This is a rollicking good adventure yarn that is likely to appeal to the middle high school boy as much as the adult who wants a light read.” Reading Time magazine “Looking for an extraordinary action book for nine to 12 year olds? Tightly written, with superb teenage characters, and a nail-biting plot, The Real Thing is the perfect book to hand your youngsters when you want to wean them off the television.” Wanganui Chronicle “Another excellent children’s book from a highly credible, original New Zealand writer.” Timaru Herald “The story unfolds at a cracking pace and is full of humourous incident and character.” Children’s Literature Foundation of NZ “It will have you on the edge of your seat; you won’t want to put it down.” Wairarapa Times–Age “Falkner has hit on a recipe for success in this yarn, one with wide readership appeal.” Jabberwocky
In the year 2030, six teens who have been modified to look like the aliens who are battling for control of Earth go behind enemy lines and discover a shocking, secret alien project.
Brian Falkner delivers in this sci-fi thriller with a Da Vinci Code twist! It begins with a book. The most boring book in the world. A book so boring no one could ever read it—the perfect place to hide a dangerous secret. When best friends Luke and Tommy volunteer to help move books from their library's basement to higher ground during a quick-rising flood, they discover the only surviving copy of the world's most boring book: Leonardo's River, lost for over a hundred years. Mysteriously connected to Leonardo da Vinci, the book is worth millions, so Luke and Tommy return that night to steal it. Unfortunately, they're not the only ones with that plan. . . . Brian Falkner, author of The Assault, Brain Jack, and The Tomorrow Code, weaves another page-turning thriller full of heart-pounding action--this time, with a secret from Leonardo da Vinci that could determine the fate of history. Hand this to a reluctant boy reader or any reader who loves action and mystery. "Falkner delivers a thriller that melds humor, danger and history. . . . The result is an entertaining mystery with plenty of enjoyable twists and turns." —Publishers Weekly "[The Project] reads like an action movie, with plenty of chases, explosions, and by-a-hair escapes." —School Library Journal
From the bestselling author of the generation-defining series The Baby-sitters Club comes a series for a new generation! Big witchLittle witchKaren is sure her next-door neighbor is a witch. Does that mean her neighbor’s granddaughter, Druscilla, is a witch, too? Karen is not taking any chances. She makes up a good-luck spell for witch protection. Karen’s dad says Druscilla is lonely. He wants Karen to go trick-or-treating with Druscilla and to go to her Halloween party. But Karen is afraid. Will her witch protection save her from the little witch?
You are invited into a stunning and dreamlike voyage into the imagination—ideal for fans of Chris Van Allsburg and the Caldecott Honor Book Journey by Aaron Becker. Imagine a world without edges . . . where bunnies and bears ride bicycles, lions read books, and buses are fish that fly through the clouds. In the city of imagination, anything is possible, and an outing with their mother brings a world of adventure to two lucky children. With simple, evocative, rhyming text and page after page of unusual and mystical details to explore, this is a story that encourages readers to open their minds and dream of magical places filled with the unexpected. Enter a world of the past, present, and future, where wonders exist that we never thought possible. . . . "Who could resist hanging out with gargoyles while sipping tea?"—Kirkus "Hurst’s sweeping pen-and-ink illustrations suggest a combination of midtown Manhattan and Hogwarts. . . . [Her] engrossing mashups of the urban and the fantastical present no shortage of fuel for readers’ own imaginations."—Publishers Weekly "Imagination reigns in this flight of fantasy . . . Rabbits read newspapers, fish fly, and trees grow out of pictures. Readers will have tea with gargoyles and float on lily pad rafts, see books and umbrellas float by, walk among lions and bears, or ride on a fish bus with a bear conductor."—Booklist