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Craft metal has endless decorative possibilities. It is pliable and can be wrapped around or adhered to any surface you can imagine. This book is all about using colored craft metal—decorating it by means of embossing, cutting out designs, adding further color, taking away color and filling in 3D designs, and much more—to customize found objects for your home. You will learn more about the metal and supporting mediums, as well as how to use the tools and familiarize yourself with several techniques—all of which can be applied in making more than fifty decorative and functional items provided in this book. The original projects were designed and created specifically to showcase a variety of techniques and applications, including: Transferring and tracing designs Creating texture by means of inexpensive handheld tools or manual processes Using an embossing machine such as the cuttlebug™ for textures, patterns and die-cuts Finishing techniques such as sanding, ageing and painting Upcycling and repurposing Tips and tricks to simplify processes The projects range from beginner to advanced levels and from quick ideas to masterpieces that will take longer to complete. Magnificent photographs of the finished objects will inspire you while step-by-step instructions and photographs will help you to get started right away.
Wherever heavy metal has gone, heavy metal movies have followed, blazing ferocious new celluloid trails; from concert movies and trippy midnight flicks at the dawn of "heaviosity" through inspirational depictions of ancient times and future apocalypses to the raw hand-held video productions of today. "Heavy Metal Movies" rounds up, reviews, and canonizes all known incidents of the heavy metal in motion pictures, from performance films, feature documentaries, occult rock 'n' roll horror, and headbanger characters to soundtrack standouts, namesake inspirations, lyrical references, aesthetic archetypes, and more. As brash, irreverent, and visceral as both the music and the movies themselves, "Heavy Metal Movies" is the ultimate guidebook to the complete molten musical cinema experience.
With all the fun of a heavy metal parking lot without the beer stains and moshing, this activity book for kids and adults is an entirely new take on the coloring book genre.
When opportunity strikes, television producer Deon Maas joins the boatloads of migrants heading for Germany. Faced with the choice of taking all his possessions along or selling everything, he opts for the latter. With a duffel bag and his four dogs, he departs for the First World. Decadent Berlin blows his mind but also leaves him at a loss for words. As he criss-crosses the city, scratching at its pulsating underbelly, he marvels at German idiosyncrasies, and is roped into this new world by an array of vegan anarchists, eclectic musicians, football hooligans and graffiti artists. As he tries to settle in, he has to deal with everything from obnoxious bureaucrats to nosy neighbours. In the process, Maas debunks a few myths about the First World: it's not a perfect place where everything works, and German efficiency is definitely overrated. By confronting the loss of his support network and adapting to a different political and social context, he learns exactly how deep his African roots go and what it takes to find your place in Europe as a white African.
Chopped, slammed, channeled, blown . . . in the late '50s and early '60s all of these features lent themselves nicely to the rise of hot rod art that caricaturized the already severe design traits associated with these cars. Usually, the rods and customs in this art were piloted by slobbering, snaggle-toothed "monsters" with bulging, bloodshot eyes. Thanks to the iron-on T-shirt boom of the '70s and a raft of younger artists working today, hot rod monsters have persevered. Now award-winning car-designer Thom Taylor and legendary kustom culture figure Ed Newton reveal the tricks and techniques used by masters past and present to render these whack rods and their warts-and-all drivers. Beginning with a brief history of the form, the authors examine figures like Stanley Mouse, Ed Roth, and Newton himself, then reveal how those pioneers influenced modern artists like Keith Weesner, John Bell, and Dave Deal, to name a few. In addition to offering chapters covering topics like equipment, perspective, light sources, and other technical considerations, Taylor expands on the cartooning, proportion, and color chapters from his previous works, applying them to the subject at hand. Also includes dozens of examples of the form from many of the above-mentioned artists and more.
The Braintree Institute saved Maddy Grant's life by implanting her with technology designed to correct her brain injury-and turn her into a killer.