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Includes, beginning Sept. 15, 1954 (and on the 15th of each month, Sept.-May) a special section: School library journal, ISSN 0000-0035, (called Junior libraries, 1954-May 1961). Also issued separately.
A thorough, detailed guide to fully exploiting all the power of FrontPage 2002-written for the experienced Web developer.
Macromedia Dreamweaver 8 Unleashed is your complete reference guide to developing dynamic, data-driven web sites and applications with Dreamweaver 8. Based on the newest version of Dreamweaver, you will find comprehensive and up-to-date instruction on developing complex applications, as well as how to collect information from users, personalize their online experience, and use a variety of built-in site management tools to create the ultimate web site experience. With Macromedia Dreamweaver 8 Unleashed, you will learn how to fully exploit Dreamweaver 8 by working with frames and framesets, layers, incorporating multimedia and animation, and adding dynamic elements such as a shopping cart.
Macromedia Flash is a key technology for designing and delivering low-bandwidth animations, presentations, and web sites. More recently it has become development environment, complete with scripting capabilities and server-side connectivity. Flash has the ability to easily integrate with, and add interactivity to, complex media types with powerful and intuitive tools. Developers can rapidly develop high performance, accessible content using pre-assembled building blocks and expand their authoring capabilities with custom extensions from independent developers. Macromedia Flash MX Unleashed covers these high-end topics, providing you with a solid and complete reference for building Flash websites and applications. Fundamentals are covered quickly in the first part of the book, with the majority of the content devoted to coverage of ActionScript and how Flash works with varied middleware. You'll also learn how to integrate Flash with several other technologies, including XML and PHP.
This manual shows what can be done with XML, while also teaching where the technology is headed. It includes topics like displaying XML files in HTML files, performing queries in XSL and building an online store.
A quick, practical, and task-oriented tutorial covers the basics of creating Web pages with HTML and XHTML. Fully updated and revised, this edition is accessible for beginning Windows and Macintosh users who want to learn about the latest developments in Web publishing, including the effects of XHTML 1.0 and 1.1 on Web publishing practices.
Macromedia Flash MXis the premier software for creating rich content for the Web and other media. Whether you're interested in developing complex Web applications, learning ActionScript, or mastering the new video capabilities in Flash MX, this book is filled with real-world insights and tutorials on every major Flash concept. Flash MX Unleashedis the ultimate resource for anyone trying to take their Flash skills to the next level. It combines the knowledge and experience of some of the top Web developers in the market, providing countless examples and explanations of the powerful tools and topics within Flash such as XML integration, components, and ColdFusion integration.
Andrew Rapo and Alex Michael explain all the important programming concepts from a designer's point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate knowledgably about current, Object Oriented ActionScript 2 techniques. Divided into four sections to take you from novice to professional results: * Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts. * ActionScript 2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used. * Built-in Classes: Describes the built-in ActionScript classes that are available for use in applications, including the MovieClip class, Key class, Sound class, etc. * Using ActionScript to Build a Game: Describes the development process for creating a complex Flash application and presents commercial-quality game coding examples.