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Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.
Accompanying CD-ROM contains source and published files for examples in the book, demo copy of Flash MX for Windows and Macintosh, Flash Player for your browser, and web links to Flash resource sites.
Macromedia FreeHand MX: Training from the Source is a thorough ground-up text that is part of the popular series from Macromedia Press. Macromedia FreeHand MX leads you step-by-step through the program's most important new features as you work through several, practical graphic design projects that reflect real-world problems, solutions, and practices. With Macromedia FreeHand MX: Training from the Source you'll learn how to use the program's robust tools to create a logo and then create a corporate identity package all in one document, organize and manage complex illustrations, and even create an animation that will then be used in a Flash animation. The book's project-based tutorial approach allows you to work through the lessons in the book at your own pace, using the practice files on the companion CD-ROM to get started immediately with the program!
Explores how to use and create features including graphics, text, symbols, animation, interactivity, sound, video, ActionScript, content, printable movies, and Web sites.
So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.
If you re ready to begin integrating video, text, audio, and graphics into dynamic, interactive Web sites using Macromedia s Flash MX 2004, this is the place to start. As the official Macromedia guide to its motion-graphics and animation powerhouse, this volume uses a series of hands-on projects to provide a firm foundation in every aspect of Flash MX 2004 use: from graphics, animation, video, and text to ActionScript fundamentals and dynamic data integration. Simple step-by-step instructions peppered with plenty of visuals and a CD that includes lesson files and a trial version of Flash MX 2004 leave you with a solid understanding of basic Flash development and design. In the process you ll learn about all that s new in Flash MX 2004 from its redesigned interface to its improved scripting language, better text tools, native support for PDF and EPS formats, first-ever third-party extensions, and more. You ll even learn how to build movies that integrate with dynamic data, stream video, and include forms that ask for user input.