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On November 9-11, 1998,85 participants, representing 17 countries, gathered in Aubum Hills, Michigan, at the Chrysler Tech Center, to attend a workshop "SSM'98" (or Sculptured Surface Machining '98) organized by IFIP Working Group 5.3. This was the first major workshop on sculptured surface machining since the CAM-I sponsored conference "Machining Impossible Surfaces" held in 1981. The purpose of the SSM'98 workshop, entitled "Machining Impossible Shapes", was to promote a cross-fertilization of ideas among three communities: industrial users, CAM software developers and academic researchers. There were 17 participants who were "industrial users", 15 represented CAM software developers, 4 were from the machine tool industry, with the remainder being academic researchers. The format of the meeting included 40 presentations in 9 sessions, 4 keynote speeches and a sufficient amount of time for informal discussion amongst the participants. One of the most valuable aspects of the workshop was the opportunity for participants to meet informally and to discuss their mutual interests. This led to two "participant organized" sessions on five axis machining and on machine tool controllers.
The principle of Occam's razor loosely translates tothe simplest solution is often the best. The author of Kinematic Geometry of Surface Machining utilizes this reductionist philosophy to provide a solution to the highly inefficient process of machining sculptured parts on multi-axis NC machines. He has developed a method to quickly calcu
Many products are designed with aesthetic sculptured surfaces to enhance their appearance, an important factor in customer satisfaction, especially for automotive and consumer electronics products. In other cases, products have sculptured surfaces to meet functional requirements. Functional surfaces interact with the environment or with other surfaces. Because of this, functional surfaces can also be called dynamic surfaces. Functional surfaces do not possess the property to slide over itself, which causes significant complexity in machining of sculptured surfaces. The application of multiaxis numerically controlled (NC) machines is the only way for an efficient machining of sculptured surfaces. Reduction of machining time is a critical issue when machining sculptured surfaces on multiaxis NC machines. To reduce the machining cost of a sculptured surface, the machining time must be as short as possible. Table of Contents: Introduction / Analytical Representation of Scupltured Surfaces / Kinematics of Sculptured-Surface Machining / Analytical Description of the Geometry of Contact of the Sculptured Surface and of the Generating Surface of the Form-Cutting Tool / Form-Cutting Tools of Optimal Design / Conditions of Proper Sculptured-Surface Generation / Predicted Accuracy of the Machined Sculptured Surface / Optimal Sculptured-Surface Machining
This book presents the conference proceedings of the 23rd IFToMM China International Conference on Mechanism and Machine Science & Engineering (IFToMM CCMMS 2022). CCMMS was initiated in 1982, and it is the most important forum held in China for the exchange of research ideas, presentation of technical and scientific achievements, and discussion of future directions in the field of mechanism and machine science. The topics include parallel/hybrid mechanism synthesis and analysis, theoretical & computational kinematics, compliant mechanisms and micro/nano-mechanisms, reconfigurable and metamorphic mechanisms, space structures, mechanisms and materials, structure adaptation in space environment and ground testing, large-scale membrane deployable structures, construction and application of super-scale space systems, cams, gears and combining mechanisms, fluid power mechatronics drivetrain, mechanical design theory and methods, dynamics and vibration control, mechatronics, biologically inspired mechanisms and robotics, medical & rehabilitation robotics, mobile robotics, soft robotics, heavy non-road mobile machine, robot applications, engineering education on mechanisms, machines, and robotics. This book provides a state-of-the-art overview of current advances in mechanism and machine science in China. The inspiring ideas presented in the papers enlighten academic research and industrial application. The potential readers include academic researchers and industrial professionals in mechanism and machine science.
A commonly used practice in industry is the machining of sculptured part surfaces on a multiaxis numerical control (NC) machine. While this practice is vital, it is also a costly aspect of the surface generation process. After investing more than 40 years of research into the theory of part surface generation, the author of Generation of Surfaces: Kinematic Geometry of Surface Machining considers an approach that provides optimal machining while factoring in the lowest possible cost. This book presents the modern theory of part surface generation with a focus on kinematic geometry of part surface machining on a multiaxis (NC) machine, and introduces key methods for applying the DG/K-based approach to part surface generation. The DG/K approach is based on the results of research found in two main areas: differential geometry (DG) of surfaces, and kinematics (K) of rigid body in three-dimensional Euclidian space E3. It is an extremely powerful tool for solving a plurality of problems in mechanical/manufacturing engineering. The text is presented in three parts: the basics, the fundamentals, and applications of part surface generation. The first part of the book provides an analytical description of part surfaces, details the principal elements of the theory of multiparametric motion of a rigid body in E3 space, and defines applied coordinate systems. The second half introduces the theory of part surface generation, and includes an analytical description of contact geometry, while the final portion illustrates the potential development of highly effective part surface generation methods. The author illustrates the most complex features of the book with examples, explains all of the results of analysis mathematically, and uses just one set of input parameters—the design parameters of the part surface to be machined. The book considers practical applications for part surface machining and cutting tool design. Developed for use with computer-aided design (CAD) and computer-aided machining (CAM), this text is useful for anyone starting work on new software packages for sculptured part surface machining on a multiaxis NC machine.
The contributors bring a wide range of methodologies to bear on the common problem of image-based object recognition. These interconnected essays on three-dimensional visual object recognition present cutting-edge research by some of the most creative neuroscientific, cognitive, and computational scientists in the field. Cassandra Moore and Patrick Cavanagh take a classic demonstration, the perception of "two-tone" images, and turn it into a method for understanding the nature of object representations in terms of surfaces and the interaction between bottom-up and top-down processes. Michael J. Tarr and Isabel Gauthier use computer graphics to study whether viewpoint-dependent recognition mechanisms can generalize between exemplars of perceptually defined classes. Melvyn A. Goodale and G. Keith Humphrey use innovative psychophysical techniques to investigate dissociable aspects of visual and spatial processing in brain-injured subjects. D.I. Perrett, M.W. Oram, and E. Ashbridge combine neurophysiological single-cell data from monkeys with computational analyses for a new way of thinking about the mechanisms that mediate viewpoint-dependent object recognition and mental rotation. Shimon Ullman also addresses possible mechanisms to account for viewpoint-dependent behavior, but from the perspective of machine vision. Finally, Philippe G. Schyns synthesizes work from many areas, to provide a coherent account of how stimulus class and recognition task interact. The contributors bring a wide range of methodologies to bear on the common problem of image-based object recognition.
Feature-based technology is the key factor towards meeting the increasingly high demands of improving and speeding up the product development process from concept to customer feedback, and is therefore expected to be able to provide for a better approach to integrate the complete product design process chain. Feature Based Product Life-Cycle Modelling is dedicated to exploring the progress towards an integrated solution for the product creation process based on feature technology. Hence, it encompasses significant phases of the product creation process, from conceptual design to recycling, including the following topics: *Life-phases modelling; *Knowledge based engineering; *Multiple-view geometric modelling; *Technological links among assemblies; *Manufacturing process cost estimation; *Manufacturing modelling; *Machining preparation; *Product deterioration prediction; *Product recovery estimation. For each topic, a state of the art, theoretic bases, tentative solutions and illustrative examples are detailed, demonstrating the successful application of feature technology to the modelling of innovative products and the efficient control of their design. The book is a selection of proceedings from the International Conference on Feature Modelling in Advanced Design-for-the-Life-Cycle Systems (FEATS 2001), which was sponsored by the International Federation for Information Processing (IFIP) and held in Valenciennes, France in June 2001.
Perspectives in Computing: Human and Machine Vision II compiles papers presented at the second Workshop on Human and Machine Vision held in Montreal, Canada on August 1-3, 1984. This book discusses the perception of transparency in man and machine, human image understanding, and connectionist models and parallelism in high level vision. The theory of the perceived spatial layout of scenes, generative systems of analyzers, and codon constraints on closed 2D shapes are also elaborated. This text likewise covers the environment- and viewer-centered perception of surface orientation, autonomous scene description with range imagery, and pre-attentive processing in vision. This publication is recommended for students and researchers interested in both fields of visual perception and computer vision.