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Over 17 years and eight albums, heavy metal band Machine Head have sold millions of units, earned a Grammy nomination and won personal awards from Metal Hammer and other magazines. The story is a classic rise, fall and rise again scenario -- they exploded onto the metal scene in 1994, enjoyed a successful string of albums and then lost their way in the nu-metal era. Now they are in the middle of one of metal's most acclaimed comebacks. Joel McIver has interviewed all the band-members several times and has a unique insight into their rollercoaster story, which includes alcohol addiction, inter-band brawls and therapy, sackings, near-splits and two decades of the heaviest music known to man, delivered all over the world.
Andra wakes up from a cryogenic sleep 1,000 years later than she was supposed to, forcing her to team up with an exiled prince to navigate an unfamiliar planet in this smart, thrilling sci-fi adventure, perfect for fans of Renegades and Aurora Rising. When Andra wakes up, she's drowning. Not only that, but she's in a hot, dirty cave, it's the year 3102, and everyone keeps calling her Goddess. When Andra went into a cryonic sleep for a trip across the galaxy, she expected to wake up in a hundred years, not a thousand. Worst of all, the rest of the colonists--including her family and friends--are dead. They died centuries ago, and for some reason, their descendants think Andra's a deity. She knows she's nothing special, but she'll play along if it means she can figure out why she was left in stasis and how to get back to Earth. Zhade, the exiled bastard prince of Eerensed, has other plans. Four years ago, the sleeping Goddess's glass coffin disappeared from the palace, and Zhade devoted himself to finding it. Now he's hoping the Goddess will be the key to taking his rightful place on the throne--if he can get her to play her part, that is. Because if his people realize she doesn't actually have the power to save their dying planet, they'll kill her. With a vicious monarch on the throne and a city tearing apart at the seams, Zhade and Andra might never be able to unlock the mystery of her fate, let alone find a way to unseat the king, especially since Zhade hasn't exactly been forthcoming with Andra. And a thousand years from home, is there any way of knowing that Earth is better than the planet she's woken to?
"Beautifully written, eloquently reasoned…Mr. Buonomano takes us off and running on an edifying scientific journey." —Carol Tavris, Wall Street Journal In Your Brain Is a Time Machine, leading neuroscientist Dean Buonomano embarks on an "immensely engaging" exploration of how time works inside the brain (Barbara Kiser, Nature). The human brain, he argues, is a complex system that not only tells time, but creates it; it constructs our sense of chronological movement and enables "mental time travel"—simulations of future and past events. These functions are essential not only to our daily lives but to the evolution of the human race: without the ability to anticipate the future, mankind would never have crafted tools or invented agriculture. This virtuosic work of popular science will lead you to a revelation as strange as it is true: your brain is, at its core, a time machine.
An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans. Today's computers are composing music that sounds “more Bach than Bach,” turning photographs into paintings in the style of Van Gogh's Starry Night, and even writing screenplays. But are computers truly creative—or are they merely tools to be used by musicians, artists, and writers? In this book, Arthur I. Miller takes us on a tour of creativity in the age of machines. Miller, an authority on creativity, identifies the key factors essential to the creative process, from “the need for introspection” to “the ability to discover the key problem.” He talks to people on the cutting edge of artificial intelligence, encountering computers that mimic the brain and machines that have defeated champions in chess, Jeopardy!, and Go. In the central part of the book, Miller explores the riches of computer-created art, introducing us to artists and computer scientists who have, among much else, unleashed an artificial neural network to create a nightmarish, multi-eyed dog-cat; taught AI to imagine; developed a robot that paints; created algorithms for poetry; and produced the world's first computer-composed musical, Beyond the Fence, staged by Android Lloyd Webber and friends. But, Miller writes, in order to be truly creative, machines will need to step into the world. He probes the nature of consciousness and speaks to researchers trying to develop emotions and consciousness in computers. Miller argues that computers can already be as creative as humans—and someday will surpass us. But this is not a dystopian account; Miller celebrates the creative possibilities of artificial intelligence in art, music, and literature.
Having a moon for a head at high school is a pretty tricky situation. But when the school talent contest is announced, Joey Moonhead spots an opportunity to impress his classmates with a music machine. An imaginative and visually poetic take on the stock American high school drama, this is one graphic novel that's out of this world!
These days Deep Purple's 'Smoke on the Water' is such a ubiquitous rock anthem that it almost seems as if it's been out there forever. Yet the story of how this most famous of metal tracks came into being is shot-through with chance incidents, any one of which could have seen the recording stifled at birth, leaving music writers to scrabble about for another "best riff of all time" contender (and five hard-working musicians considerably less well-off.) Fire in the Sky looks in detail at this crucial period in Deep Purple's history and the making of their break-through album 'Machine Head'. The basic fact that a fire destroyed the Montreux Casino during a Frank Zappa concert is well known to most music fans, leaving Deep Purple to find somewhere else to record, but this book brings much new information to light. And although 'Smoke On The Water' was laid down while the Swiss Police hammered at the door of a roller skating rink, the band were then forced to move again, ending up at the Grand Hotel where they built a studio in the corridors using old mattresses and egg cartons for sound-proofing. In the chaos, 'Smoke on the Water' was almost forgotten. The band only roughed it out as something to play to their Montreux host, Jazz festival organiser Claude Nobs, who told them it was far too good to leave in the can. This book looks back at the events which led up to Deep Purple's bizarre and Heath Robinson-esque 'Machine Head' recording sessions in the winter of 1971. And as for that "hit to be"; 'Smoke On The Water' was not even tried out on stage, and might never have been played live at all were it not for a request from the BBC for a radio session. It went on to sell 12 million copies when issued as a single in 1973 and is probably the only record to ever generate a gold disc presented to a city. And yes, there really is a music shop in London which threatens to fine budding guitarists should they dare to try out the riff in-store. And in these times of economic hardship, isn't it inspiring to know that punitive tax rates back home were responsible for Deep Purple being in Montreux in the first place? The book moves on through 1972 and takes in the subsequent debilitating American tours where 'Machine Head' quickly became a massive selling album, even as the relentless gigging pulled Deep Purple apart. Memorabilia and many rare and unseen photographs illustrate the story, including remarkable images of the Casino fire and aftermath, and Ian Gillan with his notepad writing the lyrics to 'Smoke On The Water' in the studio. Members of the band have spoken, as well as associated crew and studio staff. The music and gigs are covered while appendices include tour dates and a discography, as well as a map showing the sites connected with the recordings. Several myths are also laid to rest: Many fans trekking to Montreux visit the wrong Grand Hotel altogether, while down the road the wealthy owners of luxury apartments sit blithely unaware of the musical history made in their living rooms. During research for this book the authors revisited the site of the recordings in Montreux with bass player Roger Glover to gain a unique insight into the album's history. As a result of this visit locals are preparing a heritage plaque to mark the site.