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M2S is a puzzle which incorporates 3x3 magic squares into a Sudoku matrix. It is a puzzle inside a puzzle. Magic squares are a 3x3 matrix where the sum of the rows, columns and main diagonals all add up to the same number. In the case of a 3x3 matrix, the sum of the number is 15. In Sudoku, where the rows and columns contain the numbers 1-9, the cells in the magic square matrix can be used as clues to aid in solving the larger Sudoku puzzle.
Combinatorics is the branch of discrete mathematics that studies (and counts) permutations, combinations, and arrangements of sets of elements. This book constitutes the first book-length survey of the history of combinatorics and uniquely assembles research in the area that would otherwise be inaccessible to the general reader.
The main aim of the 2nd international conference on recent advances in materials manufacturing and machine learning processes-2023 (RAMMML-23) is to bring together all interested academic researchers, scientists, engineers, and technocrats and provide a platform for continuous improvement of manufactur□ing, machine learning, design and materials engineering research. RAMMML 2023 received an overwhelm□ing response with more than 530 full paper submissions. After due and careful scrutiny, about 120 of them have been selected for presentation. The papers submitted have been reviewed by experts from renowned institutions, and subsequently, the authors have revised the papers, duly incorporating the suggestions of the reviewers. This has led to significant improvement in the quality of the contributions, Taylor & Francis publications, CRC Press have agreed to publish the selected proceedings of the conference in their book series of Advances in Mechanical Engineering and Interdisciplinary Sciences. This enables fast dissemina□tion of the papers worldwide and increases the scope of visibility for the research contributions of the authors.
This book presents high-quality research papers that demonstrate how emerging technologies in the field of intelligent systems can be used to effectively meet global needs. The respective papers highlight a wealth of innovations and experimental results, while also addressing proven IT governance, standards and practices, and new designs and tools that facilitate rapid information flows to the user. The book is divided into five major sections, namely: “Advances in High Performance Computing”, “Advances in Machine and Deep Learning”, “Advances in Networking and Communication”, “Advances in Circuits and Systems in Computing” and “Advances in Control and Soft Computing”.
Packed with more than a hundred color illustrations and a wide variety of puzzles and brainteasers, Taking Sudoku Seriously uses this popular craze as the starting point for a fun-filled introduction to higher mathematics. How many Sudoku solution squares are there? What shapes other than three-by-three blocks can serve as acceptable Sudoku regions? What is the fewest number of starting clues a sound Sudoku puzzle can have? Does solving Sudoku require mathematics? Jason Rosenhouse and Laura Taalman show that answering these questions opens the door to a wealth of interesting mathematics. Indeed, they show that Sudoku puzzles and their variants are a gateway into mathematical thinking generally. Among many topics, the authors look at the notion of a Latin square--an object of long-standing interest to mathematicians--of which Sudoku squares are a special case; discuss how one finds interesting Sudoku puzzles; explore the connections between Sudoku, graph theory, and polynomials; and consider Sudoku extremes, including puzzles with the maximal number of vacant regions, with the minimal number of starting clues, and numerous others. The book concludes with a gallery of novel Sudoku variations--just pure solving fun! Most of the puzzles are original to this volume, and all solutions to the puzzles appear in the back of the book or in the text itself. A math book and a puzzle book, Taking Sudoku Seriously will change the way readers look at Sudoku and mathematics, serving both as an introduction to mathematics for puzzle fans and as an exploration of the intricacies of Sudoku for mathematics buffs.
This book delivers stimulating input for a broad range of researchers, from geographers and ecologists to psychologists interested in spatial perception and physicists researching in complex systems. How can one decide whether one surface or spatial object is more complex than another? What does it require to measure the spatial complexity of small maps, and why does this matter for nature, science and technology? Drawing from algorithmics, geometry, topology, probability and informatics, and with examples from everyday life, the reader is invited to cross the borders into the bewildering realm of spatial complexity, as it emerges from the study of geographic maps, landscapes, surfaces, knots, 3D and 4D objects. The mathematical and cartographic experiments described in this book lead to hypotheses and enigmas with ramifications in aesthetics and epistemology.
Algorithmic puzzles are puzzles involving well-defined procedures for solving problems. This book will provide an enjoyable and accessible introduction to algorithmic puzzles that will develop the reader's algorithmic thinking. The first part of this book is a tutorial on algorithm design strategies and analysis techniques. Algorithm design strategies — exhaustive search, backtracking, divide-and-conquer and a few others — are general approaches to designing step-by-step instructions for solving problems. Analysis techniques are methods for investigating such procedures to answer questions about the ultimate result of the procedure or how many steps are executed before the procedure stops. The discussion is an elementary level, with puzzle examples, and requires neither programming nor mathematics beyond a secondary school level. Thus, the tutorial provides a gentle and entertaining introduction to main ideas in high-level algorithmic problem solving. The second and main part of the book contains 150 puzzles, from centuries-old classics to newcomers often asked during job interviews at computing, engineering, and financial companies. The puzzles are divided into three groups by their difficulty levels. The first fifty puzzles in the Easier Puzzles section require only middle school mathematics. The sixty puzzle of average difficulty and forty harder puzzles require just high school mathematics plus a few topics such as binary numbers and simple recurrences, which are reviewed in the tutorial. All the puzzles are provided with hints, detailed solutions, and brief comments. The comments deal with the puzzle origins and design or analysis techniques used in the solution. The book should be of interest to puzzle lovers, students and teachers of algorithm courses, and persons expecting to be given puzzles during job interviews.
Latin Squares and Their Applications, Second edition offers a long-awaited update and reissue of this seminal account of the subject. The revision retains foundational, original material from the frequently-cited 1974 volume but is completely updated throughout. As with the earlier version, the author hopes to take the reader 'from the beginnings of the subject to the frontiers of research'. By omitting a few topics which are no longer of current interest, the book expands upon active and emerging areas. Also, the present state of knowledge regarding the 73 then-unsolved problems given at the end of the first edition is discussed and commented upon. In addition, a number of new unsolved problems are proposed. Using an engaging narrative style, this book provides thorough coverage of most parts of the subject, one of the oldest of all discrete mathematical structures and still one of the most relevant. However, in consequence of the huge expansion of the subject in the past 40 years, some topics have had to be omitted in order to keep the book of a reasonable length. Latin squares, or sets of mutually orthogonal latin squares (MOLS), encode the incidence structure of finite geometries; they prescribe the order in which to apply the different treatments in designing an experiment in order to permit effective statistical analysis of the results; they produce optimal density error-correcting codes; they encapsulate the structure of finite groups and of more general algebraic objects known as quasigroups. As regards more recreational aspects of the subject, latin squares provide the most effective and efficient designs for many kinds of games tournaments and they are the templates for Sudoku puzzles. Also, they provide a number of ways of constructing magic squares, both simple magic squares and also ones with additional properties. - Retains the organization and updated foundational material from the original edition - Explores current and emerging research topics - Includes the original 73 'Unsolved Problems' with the current state of knowledge regarding them, as well as new Unsolved Problems for further study
Introductory, Combinatorics, Third Edition is designed for introductory courses in combinatorics, or more generally, discrete mathematics. The author, Kenneth Bogart, has chosen core material of value to students in a wide variety of disciplines: mathematics, computer science, statistics, operations research, physical sciences, and behavioral sciences. The rapid growth in the breadth and depth of the field of combinatorics in the last several decades, first in graph theory and designs and more recently in enumeration and ordered sets, has led to a recognition of combinatorics as a field with which the aspiring mathematician should become familiar. This long-overdue new edition of a popular set presents a broad comprehensive survey of modern combinatorics which is important to the various scientific fields of study.
The Crosswords Club Collection returns with more of the puzzles enjoyed by the subscribers of the exclusive mail-order service that provides original Sunday-size crosswords. In addition to these special puzzles, there is a unique Answers section, which provides interesting tidbits about each crossword.